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Big announcements for Goblinz 5th Anniversary!

Hello everyone, Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary! For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning! For the occasion, we have surprises for you including new games announcement and big sales on all our games!

New published games: Diluvian Winds & Defend the Rook


We are so excited to announce the addition of Diluvian Winds and Defend the Rook in the Goblinz catalogue! Diluvian Winds is a sail punk city builder developed by Alambik Studio. In a context of exile due to the rising waters, survive as you expand your community in your lighthouse! https://store.steampowered.com/app/1561040/Diluvian_Winds/ Defend the Rook is a roguelike tactics board combat combined with tower defense elements developed by One Up Plus. Defeat the invading hoards to stay alive and save the land! Enjoy more tactics than a normal TD game, combined with the added challenge of building towers and fighting off waves of enemies! https://store.steampowered.com/app/1531250/Tactics_Tower_Mayhem/ Add these games to your wishlist and follow Goblinz Publishing on Twitter so you don't miss any of their respective news!

All our games on sale!



Take part in our publisher sale and save up to 90% on our games until March 25th! From Legend of Keepers to As Far As The Eye or the recently released ski resort tycoon Snowtopia, it's more than ever time to get the Goblinz games! Check out our sale page: https://store.steampowered.com/publisher/goblinz_publishing/sale/publishersale

Neurodeck is OUT NOW!


In case you missed it, our psychological deckbuilding card game is finally out! Build your deck and capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards! https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/#app_reviews_hash Thank you all for your enthusiasm for our games! And don't hesitate to join us on Discord if you haven't already: https://discord.com/invite/goblinzstudio Cheers, The Goblinz Team


[ 2021-03-18 17:13:22 CET ] [ Original post ]

Snowtopia Early Access is out now!

Hi everyone, Goblinz Studio is releasing a new game with developer TeaForTwo.
Snowtopia is a ski resort tycoon in which you build your ideal ski resort. Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome! https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game. https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/ Cheers, TeaForTwo & Goblinz Studio


[ 2021-01-26 14:09:40 CET ] [ Original post ]

Christmas wishes from Goblinz Team!


We wish you very Happy Holidays, wherever you are. And we hope that 2021 will be better than 2020!


The Christmas Season has begun with a lot of sales

Christmas Update and 25% off With exclusive 2 new monsters!


https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/

A lot of games in sale from Goblinz


https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/?snr=1_1056_4_franchise_1057&curator_clanid=33025551 https://store.steampowered.com/app/1075740/Banners_of_Ruin/?snr=1_1056_4_franchise_1057&curator_clanid=33025551 https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?snr=1_1056_4_franchise_curatorfeatureddiscount&curator_clanid=33025551 View all games discounted

Upcoming games in 2021!


https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551 https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551 https://store.steampowered.com/app/1244800/Terraformers/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551 Have nice holidays and stay safe everyone!


[ 2020-12-24 09:01:24 CET ] [ Original post ]

Update 1.0 - Hotfixes 2

Here is another bugfixes patch ! Fixes :

  • Fix the integration of the last cutscenes
  • Update Japanese localization
  • Fix portal spawn in W3E1
  • Fix a bug that let you put 9 consumables in your belt
  • Fix a scoring bug in Pit mode
  • Fix Firecamp healthpoint gain over world
  • Fix W1E3 Miniparos spawn
  • Change the Resurection Idol loot system
  • Fix Help unlock and display


[ 2020-09-09 17:13:52 CET ] [ Original post ]

Update 1.0 - Hotfixes 1

Hi everone ! It's been an intense week since the release ! Thank you all for your feedbacks ! We fixed some bugs including Mac issues and map generation bugs that occured to some players. Fixes : - Fix the game not launching on some Mac configuration - Fix map sometimes not loading between levels - Fix a bug that skipped levels - Fix mobs not spawning correctly during map generation in W1E2 - Fix dungeon transition - Fix W3E1 portals spawning only 1 mob - Fix a bug that sometimes blocked the game at the end of the main mission if you click on "Stay" - Fix a bug that prevented the spawn of the W3E1 exit portal under certain conditions - Fix Koren capacity in Battle - Fix buff of the last boss not matching the description - Fix legendary Banishment spell translation in Story mode If you find some bugs you can come to our discord so we can fix it !


[ 2020-09-02 16:56:37 CET ] [ Original post ]

A Long Way Down Full Release


Seenapsis Studio and Goblinz Studio are proud to announce A Long Way Down is available NOW in Full Version! As a reminder, here are the main features that have been added in game since the beginning of the Early Access:

  • A new world (including new monsters, new spells and items, new events, new boss, new dungeon mechanics)
  • The Pit: an infinite roguelite mode with 2 new playable characters, new unique spells and a leaderboard
  • The end of the story with the last boss
  • Cutscenes
  • A save & quit system
  • The passive abilities of the characters
  • The equipment deck
  • Lots of bugfixes, balancing and improvements
https://store.steampowered.com/app/856990/A_Long_Way_Down [previewyoutube=odOJaTRNx30;full][/previewyoutube] Curious about what's new since the last update in more details? Here you go:

1.0 Patch notes


Improvements:


  • StoryMode: Add the final World with the Dungeon Master (new AI in dungeon and in Battle)
  • StoryMode: Add 2 new events: LavaAltar and Ashes
  • StoryMode: Add new custscenes
  • PitMode: Add a brand new LeaderBoard (score is updated on GameOver or run cancelled)
  • PitMode: new world skin integration
  • PitMode: add single dungeon deck for whole run
  • PitMode: add starting loot from one run to another
  • Rework Save slots UI and add bestrun info in PitMode save slot
  • Rework team selector UI
  • Rework UI for unlockables (spells & items)
  • Sound Design: integrate new loop and change some sounds level
  • Sound Design: update audio panel to set it to 50% by default
  • Sound Design: add new SFX
  • Sound Design: update battle music
  • Dungeon: Add an outline to Marcus, Nefi and Koren in 3D
  • Add tooltip for main mission's rewards
  • Integrate 3D Electric Scepter in 3D Heroes model
  • Allow to skip dialogues even if input is locked
  • UI: change mission end sparkle behavior (on one line only)
  • StoryMode: Move W3 choice at the end of W3E1
  • Add new spell type icons
  • Create a VFX for the slabs that are going to be striked by Chaac thunder
  • Add new maps configuration in PitMode
  • PitMode: Add a new notification icon to the Unlock tab the first time
  • Hide TakeAll button until cards are shown in reward panel
  • Skip starting island in pit mode
  • Persist belt state between scenes
  • In Forge, change position of the green arrow on items from top left to bottom right corner (same as spells in Workshop)
  • Add help on secondary missions
  • Battle: display full description of capacities in tooltip
  • Add new dialogue when dying the first time
  • Add a "first death" dialogue
  • Bind the escape key to skip the dialogues
  • Battle: Prevent to click on a returning card
  • Battle: smoothen use of cards, swap of characters
  • Craft: display craft cost on available cards
  • Craft: prevent recycle method spam alert when staying on the recycle sub panel
  • Better Sarcophagus description when bad luck
  • Battle: add a color on the hovered battle piece
  • Battle: add a pink card aura when spell is improved by a modifier
  • Make the craft upgrade the selected hero's equipement first
  • Remove close button from dialog UI
  • Battle: Hide equipement icon by default
  • Allow the use of consummable by click in battle
  • Change the end credits background
  • Localization: a lot of spelling fixes and new translations
  • Battle: add color on ally participant hovering
  • Craft: add a Recycle vfx
  • Automatically equip unlocked spells or equipement for the next run in PitMode

Balancing:


  • You can now loot recipes on mobs in PitMode
  • Improve monsters and loot balancings
  • Add new unlocks in PitMode
  • Adapt dungeon deck in PitMode
  • Add a damage potion
  • Change starting island shapes in Story mode
  • Add a low chance to drop Resurrection idol in chests in Story mode & Pit mode
  • Nefi Royal Tax Capacity nerf
  • Nerf Spirits Help spell
  • Make W3E1 a bit easier
  • Fix monster weights in W1E3
  • Most of the strategic spells are now un-upgradable
  • Add new unique spells in Story mode

Fixes:


  • Battle: fix characters' canvas ordering on attack
  • Battle: set canvas ordering delta for all spells (not only moving attack, as big monsters might have canvas issues)
  • Battle: Decrease buff and temp modifiers even if casters are dead participants
  • Craft: fix a refresh issue with recycle method, where we refreshed available cards before the end of the recycle
  • Fix Koren 2d model in battle hiding other characters + change compression to avoid 2D artefacts
  • UI: Endworld choice panel fix
  • Localization: Change Mabri dialog's id to standard i2loc keys (not dialog entries) and translate dialog's name
  • Start menu: prevent click during fading intro
  • Fix the little pointy nubbin on top of the trap VFX
  • Fix move selection on Starting Island
  • Fix painful removal power display on card
  • Fix shield shock tooltip
  • Fix Barricade spell tooltip translation
  • Fix next run loot display & drop in PitMode
  • Battle: keep last selected hero as active hero
  • Fix spells and reward display in endworld choice
  • Fix drawing back equipment card from discard pile
  • Fix some load issues
  • Fix temp modifiers on cards and their display
  • Fix teleporter event destruction animation
  • Battle: Fix update of monsters target when targeting dead or taunt heros
  • Update range back to normal value on pointer exit from battle piece
  • Red candle flam not overlaping UI in dungeon anymore
  • Koren doesn't have Sam voice anymore
  • Onboarding: Fix missing walls in tutorial and avoid player to pass through the workshop without triggering it
  • Fix issue with recipes as mission rewards
  • Fix loading of some 2D characters
  • Fix stack display in chest
  • In battle, fix recycle system to select active character when in pit mode. Add name of the recycler in the prompt and a warning if it kills him
  • Prevent the DM to destroy of pile of slabs in dungeon
  • Prevent player to end turn when leaving dungeon
  • Fix exception when deleting pit save entry without loading a save first
  • Craft: In pit mode remove the card from the bag not from the chest after upgrade
  • Fix arena setup in W3E1
  • Remove the rim light on Koren in 2D
  • Fix monster hiding in event when restoring a save
  • Player can now pass trough LightningMachine
  • Prevent swap of current hero at the wrong moment
  • Fix enclosure selector screen fader and surprise vfx spawn on dungeon loading
  • Battle: fix Sam's Gambler Capacity triggering in a wrong way
  • Update sounds to not use stream loading to prevent delay in play
  • Receipe loots don't require a space in bag
  • Fix wrong target for Epidemic spell
  • Waterfall spell now have an animation
  • Fix prompt not working after loading a save twice
  • Battle: Fix target switch for AOE
  • Fix Frost trap not triggering when going through
  • Fix Discard spell (discard is now required and equipment card can be chosen is the last one)
  • Fix cards getting blocked on dungeon space
  • Fix battle deck panel add button behaviour
  • Fix available positions disappearance
  • Change owner of cards in craft according to character selector to have same values everywhere
  • Prevent hovering of rewards in mission details
  • Change generic buttons raycast target
  • Koren walk & idle 3d animation are now correctly looping
  • Weapon outline standardization
  • UI: Craft Item powder value position fix



Also, we wanted to thank you for your support and feedback which helped us to constantly improve the game! Enjoy playing! Seenapsis & Goblinz Studio


[ 2020-08-28 08:08:07 CET ] [ Original post ]

A Long Way Down has a release date!

Hello and welcome to the darkest maze,

A Long Way Down will hit Steam on August 27, 2020.


Build your deck of cards as you play, fight lost souls, upgrade your powers, meet allies, and advances through the different worlds of the hereafter. [previewyoutube=odOJaTRNx30;full][/previewyoutube] After 7 months of Early Access, the game will finally be released in Full Version. We would like to thank all the players who tested the game and helped us to improve it. Your feedback is very important to us. To join the "Testers Club" and try the Goblinz Studio beta games, the link is here : Join the Testers Club.
See you next week, Seenapsis & Goblinz studio


[ 2020-08-20 16:24:05 CET ] [ Original post ]

Banners of Ruin Early Access is out now!

Goblinz Studio is releasing a new game with developer MonteBearo. We think you could like this new game! Banners of Ruin is a team-based card battler set in a kingdom of anthropomorphic animal characters and its launching TODAY! If you don't know Banners of Ruin, check out this trailer: [previewyoutube=f7WHJ-ZmN4g;full]https://www.youtube.com/watch?v=f7WHJ-ZmN4g[/previewyoutube] Alec and Callum, the two main creators of Banners of Ruin have been very hard at work to deliver this excellent version of the game. There is still a lot of work to bring more content, balancing and cards hency why we're going into Early Access! Thank you to all the community who helped us during beta and everyone who worked on the game. https://store.steampowered.com/app/1075740/Banners_of_Ruin/ The team at Goblinz hope you will like this new addition to our lineup. We really love it and hope you will too. If you do, help us by sharing the game with all your friends! Cheers, MonteBearo (developers) & Goblinz Studio (publisher)


[ 2020-07-30 16:04:30 CET ] [ Original post ]

Patch 5 - hotfixes 2

** Fixes **

  • Fix Marcus not appearing in W3E1


[ 2020-07-10 14:23:41 CET ] [ Original post ]

Patch 5 - hotfixes 1

** Fixes **

  • Fix missing reward in W2E1 primary mission
  • Properly handle hero's death in Pit mode, even if it's an ally
  • Always select alt primary mission for ProtectAnAlly if the ally was already met
  • Don't add secondary mission for rescuing Nefi if she was already met


[ 2020-07-03 09:12:03 CET ] [ Original post ]

Patch #5 : The Darkness Below

Features


Introducing a new mode, "The Pit" (beta version) : an infinite roguelite mode which will challenge you to go as far as you can, by building your deck as you go. But be careful, death is definitive in this game mode ...
  • a new playable character: Koren
  • 4 new unique spells: Barricade, Exaltation, Loop and Last Chance
  • 1 new consumable: Resurrection
  • Add new capacities to all characters

Fixes


  • End world: avoid a glitch with choice panels
  • Menu: fix unexpected battle deck panel locking
  • Fix inventory display when opening locked chest from starting island (from help button)
  • Fix inconsistent character selection in menu
  • UI: Fix responsiveness for small resolutions
  • Fix firecamp FX
  • Battle: Fix elemental line display in character stats panel
  • Fix powder display in Chest and in main mission Panel
  • Fix character's info display when meeting a new ally
  • Set Armored Charge spell missing animation
  • Start menu: Fix a bug on progress check
  • Fix events generation in dungeon generator
  • Fix DM speaking in W3E1

Improvements


  • Add current enclosure looted powder info to Scoring Panel (Win and GameOver)
  • New portal VFX on hub
  • Add a new starting slab 3d model
  • Smoother transition between enclosures in dungeon
  • Startmenu: Confirm button to delete a save is now negative (red)
  • End world: Change Skip button into negative one (red)
  • Change canvas size for Help button
  • Display help after dialogue on enclosure start
  • Add all help entries when player skips tutorial
  • Highlight help entry when help button is clicked
  • Add main mission panel masks
  • Scale tooltip tab texts in menus
  • Craft: for existing recipe, use non equipped spells first
  • Craft: Allow target change on card click in spell upgrade
  • Craft: Add characters selector to manage stats on cards and items
  • Battle: Avoid playing card draw animation when no equipment and no more cards in deck
  • Display rewards on 2 lines if more than 4
  • Optimize fillers generation in dungeon generator
  • Optimize dungeon scene display
  • Change elements icon for battlecard to dark sprites

Balancing


  • Add Blessed Attack spell to minimum stuff in tutorial (when skipping)
  • Change Solar Flare spell target in statmodification effect
  • Black Hole don't heal anymore
  • Back Home now cost 0 action point
  • Devil's Deal drawback is less powerfull
  • Stun spell improves with rarity
  • Increase the Voodoo Altar healthpoint bonus
  • Doppelganger now gets better with rarity
  • Nerf Bloodlust max damages and drain


[ 2020-06-25 18:42:01 CET ] [ Original post ]

3 demos for Steam Game Festival

Ladies and gentlemen, fans of simulation and strategy games, it is time for:
Don't forget to follow us to be notified of releases :)
Explore, build and harvest in As Far As The Eye. Create a mobile village and travel with your tribe toward the center of the world.
https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/ Manage your own ski resort, create lifts and slopes to satisfy your skiers need in Snowtopia.
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon Build your deck and manage your mental health to face the worst phobias in Neurodeck.
https://store.steampowered.com/app/1253860 And we are very proud to announce the new game published by our studio: Banners Of Ruin. A roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love? https://store.steampowered.com/app/1075740/Banners_of_Ruin


[ 2020-06-16 17:08:26 CET ] [ Original post ]

We are very proud to announce the new game Banners Of Ruin by MonterBearo

A roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love?
The Steam page already exists, to your wishlists! https://store.steampowered.com/app/1075740 Loot! Collect weapons and armour to bolster your ranks with interesting effects and abilities.
Level up your characters to unlock talent cards and powerful passives that can drastically impact your strategy.
Stay tuned!


[ 2020-06-13 15:34:41 CET ] [ Original post ]

Patch 4

Hello everyone, Here's a new update with some important fixes and improvments. And stay tuned, a new mode is coming: The Pit! Fixes

  • Fix Retry button after continuing an enclosure on failed mission
  • Fix recycle of equipment cards
  • Fix CardOnPile, CopyCard, Exhaust, MultipleCast and Sacrifice to properly manage Equipment Cards
  • Fix wrong trad in french (rewards on GameOver)
  • Defense based attack translations fix
  • Avoid exception on monster move after destroying a slab
  • Make map generation sturdier
  • Fix zone creation on map after a save
  • Fix squares having a reference to a non-existing zone
  • Disallow slab destroy on super chest
  • Remove add and substract powder buttons in Create Card Method
  • Add turn duration in Shielding spell description
  • Lower mask transparency in chest and battledeck
  • Display Trunk title in chest panel on starting island
  • Display valid slots for potions in chest panel
  • Wait for ProtectAnAlly modifier to be displayed until end
  • Manage cursor size in a better way (stay big only for very small resolutions)
Improvements
  • Refactor effects duration in battle (buff, overtime and temp modifiers)
  • Allow cancellation of spells with selection steps (Sacrifice, Discard, ...)
  • Improve click and grab feeling
  • Don't use a taunt if the monster is alone or all other monsters are already playing a taunt (or having an active one)
  • Manage only one menu opened at a time
  • Give minimum stuff when skipping onboarding
  • Allow to skip game intro on click
Balancing
  • Remove the malus linked spells! And replace them by classic spells + stats balancing according to this changes.
  • Reduce the max defense given by stuff, but add healthpoint bonus to every items
  • Add a "What's new" button on the main menu
  • Add new recipes
  • Back Home epic and legendary spell now cost 0
  • Black hole common and rare spell balancing
  • Buff Epic & Legendary Discard spell damages
  • Buff Smart Attack spell damages
  • Nerf Tips spell damages
  • Feather Feet equipment now give a bit less healthpoint


[ 2020-05-18 12:01:07 CET ] [ Original post ]

World 3 Update - hotfixes 2

** Fixes **

  • Fix End Enclosure Panel poping twice
  • Fix click issue appearing sometimes when moving character in dungeon
  • Gameover grammar correction (reward)
  • Fix defensive attack translation
  • Fix on Solar Flare spell recycling
** Improvements **
  • Add Nefi Buff and Load animations in battle


[ 2020-04-24 12:47:46 CET ] [ Original post ]

Update 3 hotfixes 1

** Fixes **

  • Fix on Discard spell when it's the last spell in hand
  • Fix on defeat condition of W3E1 main mission
  • Fix on Solar Flare spell recycling
  • Fix a buggy defense bonus
  • Fix the display of main mission defeat that persist on other enclosures
  • Fix Chaac description in dungeon detail panel on hovering
  • Fix the belt icon that should be above the dungeon deck when hovered
  • Fix the combine button position in craft
  • Fix dialogue UI to handle smaller resolutions
  • Fix "rewards" wording when there's only 1 reward.
** Improvements **
  • Improve the visual of the taunt icon
  • Improve the character selection markers in battle
  • Add destroy wall cards in W3E3
  • Add 10 new spell recipes
  • Improve potion descriptions to make them clearer
  • Include latest translations (especially Russian)


[ 2020-04-18 16:12:17 CET ] [ Original post ]

World 3 Update


World 3: The End Is Near


The whole team is happy to introduce you to the World 3 we have been working on for months! Here are the main features: New monsters, mission, spells, items New cut-scenes You can now save during a run UI improvements, balancing and a lot of bug fixing Enjoy playing!
http://store.steampowered.com/app/856990

Full Patchnote


Features / Improvements:


Onboarding:


  • Implement new help flow, and integrate under help tab in menu
  • Add a slider do improve help readability
  • Add a new notification icon for help entries
  • Keep only one button to notify new helps
  • Better Marcus animation on split
  • Fixes on character panel & camera
  • Add tooltips in dungeon ui
  • Make the slab goes up and not down at the end of the tutorial
  • Disable redundant alert on bag behaviour

Dungeon:


  • Implement save and quit during a run (each turn and when quitting game)
  • Add a visual indicator for the reach slab mission type
  • Add End History Mode scene
  • Improve camera travelling and zoom pace
  • Add camera shake on trap
  • Make camera always move at the same speed
  • New icon for mission Keep your life
  • Retake lightning VFX
  • Join/leave character button is now only available in housing / armory
  • Display Move positions on lost focus
  • Change accessible pile of slabs check
  • For events played on existing slab (like create walls or destroy slabs), we can now set specific forbidden events
  • Add an outline to Sam
  • Add a feedback on health bar hover in dungeon
  • Add a surprise attack vfx when a monster attacks in dungeon
  • Slab cards are now drawn smarter
  • Make dungeon card become semi-transparent when dragged
  • Avoid traps if possible. Don't update path when a slab was destroyed
  • Display Bag with the chest interface while in dungeon, but locked
  • Add the possibility to set an alt primary mission to enclosure
  • Slow down StayDivided capacity VFX
  • Details Panel is more readable & visible

Battle:


  • Add Equipment Deck in battle (linked spells): you dont have to choose the set of linked spells when building your battle deck
  • AI: Improve mob cards draw in battle
  • Add top right menu in battle (options, ...)
  • Add a stun icon in heroes and monster panels
  • Update Combo modifier behaviour
  • Display spell cost on action points on hovering
  • Add multiplier on DamageOverDefense modifier
  • Setup new battle targets
  • Add secondary targets on AOE attacks
  • Add an animation to Shield Shock spell
  • Display elemental resistance even if bonus and resistance are equals
  • Remove old category icon from simplified battle cards
  • Add print value to StatModification modifier
  • Add desynchro between characters animations
  • Remove character selection zone on statistics panel
  • Display on battle cards the "power" of the first effect that can print it (avoid some blank display)

Dialogs:


  • Add cutscenes to WakeUp scene and adapt dialog UI
  • Create and integrate Zanahoria face sets for dialogs
  • Improve position of speakers (for 3 speakers conversations)
  • Add a parameter to zoom on event or monster when playing a dialog
  • Add new dialogs for W2E3

Misc:


  • Allow to stack cards in trunk menu
  • Item can now be equipped by clicking on it
  • Add animations and VFX to the start menu
  • Dungeon icons (diamond) are now more readable
  • Change belt opening behavior
  • Hide failed missions when Sam dies
  • Change the position of the help button
  • Menu: Add all tabs in all panels & lock some whenever required
  • Disable Clone method in craft
  • Add a "stun" color in tooltip and change stun related translations
  • Fix text sizing & integrate new credits in Game Options
  • Change description for powder
  • Add new player statistics (when quitting game and when progressing in onboarding)
  • Credits update in other languages
  • Optimize performance when dragging a card and dragging detection in InputRecorder
  • MainMenu: change discord and guide button positions
  • Deck panel: Allow drop on whole interface, to speed it up
  • Hide Hidden Menu when clicking on Options
  • Add equipped cards count on workbench and forge
  • Alter map generation in map editor to manage capacity-events
  • Remove stats part in end world choice
  • Handle rewards loot in a smarter way
  • Change cursor default resolution
  • Add background per world on mission panel
  • Restorator: send GameState on load error and reset save after clicking on Reload or Main Menu buttons
  • In Game Options, replace toggle by a prefab and change the checked sprite
  • Update DOTWeen component to fix an issue when using DoPath

Level Design / Game Design:


World 3:


  • New mobs: Prism, ThunderWolf, Chaac
  • New mission (and new icon): Protect an ally
  • New events: MobSpawner, Lightning machine, Blood Crystal, Frozen slab
  • New spells: Epidemic, Carnage, Electrical Arc, Skylight, Solar Flare, Stun, Faithful combo, The pack, Enhancing discard, Card draw, Doppelganger, Strategic retreat, Switch, Spiritual Aid
  • New items: Electric Scepter, Enhanced Gaiters, Mask of Pestilence, Gifted Armor
  • New capacities: CreateWall

Worlds 1 and 2:


  • Better progression from W1 to W2
  • Remove allies' downsides
  • Nerfed spells : Hardening, Betrayal, Heal, Healing litany, Earthquake, Strike, Dice Roll, Firering
  • Buffed spells : Bloodlust, Blessed Attack (legendary), Devil's deal, Thrust, Hardening, Banishment, Cursed attack
  • Other spells balancing: Sorry Buddy, Cursed Attack, Blessed attack
  • Nerf weapon elemental bonus
  • Mobs stats change: Electric relic, Hirudo, MiniHirudo
  • Battle decks and AI changes: Scarecrow, Paros
  • Randomize wall break on Paros island
  • Create a Heal spell recipe
  • Defensive spells balancing
  • Add more pile of slabs in dungeon deck in W1 & W2
  • Add MiniParos in W2E3
  • Add Fallenkings in W2E2
  • Add Electric Relics in W2E1
  • Add heal bonus of Nefi for HOT
  • Add more campfire in W1E2 & W1E3
  • Add a little chance to loot a health potion on W2 mobs
  • Increase chance to loot health potions in W1 chest
  • Change traps' name
  • Change armor potion values
  • Remove Hardening recipe for W1E3 main mission

Fixes:


Dungeon:


  • Fix mission line and set mission icon for W3E1
  • Fix state management
  • Fix End Enclosure bug and align reward text in mission panel
  • Display Kopesh in Marcus 3D model
  • Fix input recorder to not break when camera is killed between scenes
  • Trap shader rework & create frost trap VFX
  • Fix consumable targets position in bottom menu
  • Hide all weapons on Nefi 3d model but the Falchion
  • Fix DM photo-bombing at each dungeon start
  • Fixes on camera to prevent hiccup focus
  • Fix jerks on camera zooms
  • Fixes on use of DOPath in Draggable
  • Fix camera for Zanahoria
  • Fix an issue in Sarcophagus panel
  • Update pixelated Marble Statue asset in event panel
  • Localize buttons in scoring panel and change "continue" by "stay"
  • Fixes on Zanahoria behaviour
  • Fix loading error after meeting Marcus
  • Fix fleeing portal in dungeon (there was an issue with the prompt)
  • Fix bag space check on loot
  • Remove intempestive display of move position before card draw
  • Don't save primary mission if failed
  • Fix skip tutorial button to skip helps too
  • Fix mission end panel failure behaviour
  • Fix dungeon deck loading on restore
  • Fix path finding for dungeon moves
  • Fix contextual dialogues trigger
  • Prevent warning message about npc death when Sam is dead too
  • Onboarding: Fix arrow to be above models not inside them
  • Fix floor heights on some worlds 3d models
  • W1E3 - add tags on wall behind boss cove model 3D to prevent their destruction
  • W2E3 - DM cannot put trap on teleporter anymore
  • Fix trap smoke masking dungeon icon

Battle:


  • Fix turn computation of buffs (now it updates on casters turn)
  • Fix display of mobs next card when taunter is dead
  • Fix the absence of gameover when sam dies in battle
  • Fix equipment spells apparition
  • Fix last drawn equipment spell and the possibility to drag a disallowed card when switching hero.
  • Fix taunt spell effect
  • Fix Replay spell (card in drawpile and not in hand anymore)
  • Move damage anchor at center
  • Fix the living-dead issue in battle
  • Fix monster AI to fallback to basic spell when to many invalid cards
  • Prevent to play / wait for caster animation when the caster is dead
  • Avoid some exceptions when battle ends
  • Fix available target display
  • Handle battle end in a cleaner way
  • Fix flickering of hovered battle cards
  • Fix gameover display on battle lost
  • Add cleansing of Taunt and Stun status
  • Prevent useless AI computation when all heroes are dead
  • Fixes on dragn drop in craft panel & battle deck panel
  • Fix action points display
  • Fix sizing of some stat lines in battle & chest
  • Localize phase names in battle
  • Lock key control when UI is locked in Battle
  • Fix interaction on end turn button & recycle button in battle
  • Fix overtime & buff displays
  • Fix Cunning strike
  • Fixes on combo triggers
  • Fix resistance element display
  • Fix stat modification consumable
  • Deactivate old VFX for elemental hit
  • Prevent empty collection exception in animation stack
  • Avoid infinite loops when a monster is defeated during the first effect of a 2-effects spell
  • Fix random drawing for cards of equipment deck
  • Fx an error when opening panel characters after talking to NPC
  • Fix Big health potion to heal allies too
  • Fix double down spell effect
  • Active cards at the right time

Misc:


  • Fix prompt buttons size in start menu
  • Fix Dragging to check the first element under cursor, not further ones (avoid to drag card behind blocking panel)
  • Unlock Options Menu on events with panel. Display Options Menu above inventory.
  • Fix tutorial help button not appearing on armory
  • Fix error when crafting a card after displaying a message
  • In the Inventory in Dungeon, the potion icons are not stretched anymore
  • Add a check on dropzone to prevent too many cards in battle deck panel
  • Load options the earlier possible to avoid screen resolution problems
  • Remove seen dialogs from npc encounter when abandoning the game
  • Move bag message to avoid trigger during load
  • Fix critical multiplier display
  • Fix dotween plugin config to prevent log pollution
  • Fix skip dialog button in Wakeup scene
  • Fix some strange behavior in craft panel
  • Fix stats display on equipment
  • Level Selector Sam icon fix
  • Fix equipped cards counter in workshop
  • Fix current character stats comparison on item in Trunk panel
  • Dungeon generator: fix monster config serialization & mission requirement checks
  • Adapt some menus to fit for different languages
  • Dungeon generator: avoid exception when no slabs on island
  • Localize Bag in armory
  • Disable Hardware Statistics that cause error on offline players
  • Add missing translation on Scoring Panel (Defeat)
  • Fix loading screen display
  • Fix on Scoring panel
  • Help card panel text fit fix
  • Fix volume on ambient sounds
  • Fix an error in dialogue system plugin
  • Prevent empty collection exception in animation stack
  • Fix chest panel valid slot display
  • Fix editor slab tags in Map Editor
  • Fix serialization problems in Map Editor
  • Fix some build issues when using Text mesh pro plugin
  • Loading: Avoid error in restorator when 2 squares exist on same position
Cheers, Seenapsis Studio & Goblinz Studio


[ 2020-04-13 10:02:05 CET ] [ Original post ]

Teasing of next update: World 3, the Envy World

Hello everyone, Sorry for the lack of news, we will come up with a new update around the end of the month. The team of Seenapsis is working on this new content, we hope you'll love it. Here are some sketches of new stuff:


And an overview of things you'll find in this new update:

  • New world 3! New boss, new monsters, new events, new levels, new spells, equipements & unique missions.
  • The end of the story mode
  • Added Equipement Deck in battle, every team member now has different weapons
  • Automated save after every turn. You can now save during the game and come back later.
  • A lot of bugfixes
  • A lot of balancing
Cheers, Seenapsis Studio & Goblinz Studio


[ 2020-03-17 15:08:38 CET ] [ Original post ]

Second patch and new improvements

Patch 2


A Long Way Down has its second patch! We fixed many issues. Thanks to the feedback from our community, the game is constantly evolving.
http://store.steampowered.com/app/856990/A_Long_Way_Down Improvements: - Hide Helplist and inventory when interface locked - Improve play position manager behaviour - Play VFX on endturnbutton when no actions remaining (only when autoendturn in dungeon is off) - AI - rotate slab: Put priority on slabs with more walls, and avoid using half rotate on slabs with opposite walls - Hide voice slider and change toggle icon - Pathfinding: avoid trap if possible - Slab cards are now drawn in a smarter way - Switch secondary characters diamond to simplify clicking on up-right slab - Improve monster cards' drawing in battle - Add discord and guide buttons on main menu - Add version number on options menu Localization: - Fix missing locales on mission titles Issues: - Fix error in reward panel - Fix temp enclosure modifiers - Reset to Auto Graphics API for Mac - Fix flee after mission failed - Force mission failed check to use the mission progress - Avoid wrong item to be deselected when drag start - Handle missing requirements to complete a mission (e-g: not enough monsters to kill) - Fix potion animation & potion targets - Fix blocker when opening sarcophagus - Fix error in battle when selected target is dead


[ 2020-01-31 15:58:54 CET ] [ Original post ]

First technical update roadmap until release


Hello everyone, Thank you for waiting for this technical update! Here's the roadmap for the next months! Keep in mind it may change and you can suggest new things to us. Keep in mind all of these updates will feature new monsters, new cards and potentially new equipments.

  • February: debug, optimization & balancing of the current state.
  • March: version fully clean of bugs, world 3 (end of story mode) & teasing of the Ascension mode.
  • April / May: Ascension release with a new character to unlock (4th one)
  • May / June : Full release & 5th character
Issues:
  • Fix combo of Smart Attack
  • Fix Bug spell
  • Fix W2E3 mission: "Don't kill any monster except Zanahoria"
  • Fix sarcophagus panel monster apparition
  • Add a check on reach slab mission when no more slab and trigger game over if required
  • Change target icon on Taunt appliance
  • Fix battle card selection problem
  • Fix hardening recipe
  • Lock main menu & dungeon top right menu during non-playable phase
  • Fix zanahoria heal
  • Rebind hit sound for marcus & nefi
  • Add a lock on inventory to prevent opening on feedback editor
  • Avoid error when mission is succeeded but not submitted
  • Fix an issue when main mission succeed and bag is full
  • Fix infinite loading screen after W1E3 (we're crossing fingers :))
  • Fix stuck UI when starting an old enclosure
  • Fix exception when starting a new game after finishing EA
Improvments:
  • Add equipped icon on spells in craft & prompt player when trying to recycle equipped spells
  • Add a fadeout on save load / creation
  • Add skip button on tutorial
LD / GD:
  • Allow crafting of unique items
Localization:
  • Fix some spelling mistakes or issues
  • Update chinese localization
  • Localization of save names


[ 2020-01-22 17:19:14 CET ] [ Original post ]

Launch, Technical issues pending discussions

Hello everyone, We got pretty positive feeback from people who like our iteration on Deck building games! A lot of people had technical issues with the game. We're dedicated to solve them as soon as possible. Here's what we're doing to change this:

  • Getting your logs & reports when you have them. PLEASSEEE help us if you had any technical issues => support@goblinzstudio.com
  • We have an internal QA, but it seems our hardware is limited, too powerful or not set properly? Anyway we contacted a QA agency to help us find the odd bugs... We are like 30 people and no one had the infinite loop issue!
  • Devs are already patching thing and adding "safe measures" to prevent infinite loops / crashes to happen in the code. Obviously, it's only temporary before hunting, finding and fixing definitely those bugs.
So it is very likely you'll get patches this next week! Thank you for your patience. Seenapsis & Goblinz are also discussing the Early Access roadmap and what we kind of updates we will add to the game! Let us know what YOU would like to see :) Goblinz & Seenapsis


[ 2020-01-20 13:54:42 CET ] [ Original post ]

New Trailer!

[previewyoutube=ZZ03-j6f9oQ;full][/previewyoutube] The trailer was directed by Uko Creative and Pierre Laloge. Voice by Isaiah Williams. Thank you to everyone at Seenapsis and Goblinz for this cool trailer! See you on Thursday for an exciting release! Press reviews & Video creators reviews are now available, mail us to press@goblinzstudio.com if you're a reviewer!


[ 2020-01-14 17:06:16 CET ] [ Original post ]

Final line before the Early Access release

Hello fellow adventurers, A Long Way Down is close to the Early Access Release, happening on January 16th. We wanted to tell you about what's happening in the backstage. Seenapsis (dev team) Matthias (Dev), Alexandre (Game design, Project), Lucas (dev), Tho (Graphic arts) & Pierre (Art director) are developing and working hard on making the final touches for the Early Access. It has been tough last weeks for them as they want to make the best game possible!
The sound studio Syllabes (SFX/Music) collabored with us on the game for the last few months, your ears can thank them for a nice sound & music design. Goblinz Studio Kilian (QA), Arthur (QA / LD), Ih (QA) & Johann (Game design) from Goblinz have reviewed & helped on QA and making sure the game has a nice progression curve. They helped a lot with game design insights. Lonard (Narrative designer) has revamped the story in the latests months. We also got some support from Uko Creative, an agency specialized in trailer, to do one for the EA launch. Pangolin (Russia), Mylne (France) and SuperIndieGames (World) have been helping us with the PR. Fanny (Community) built up the hype on social media. I (Tavrox, Production) helped around on every bit possible.
We wanted to show that there are a lot of people working on releasing the game. It's still an independent production where everyone is valued and can put some creative effort into it. The Early Access, for us, is the beginning of a release and we WILL listen to your input. Just remember there is a whole team behind it! You will notice everything is not 100% perfect, it's an Early Access after all. But I can assure you there is a lot of love & work in this game and I believe you'll be able to feel it. Everyone is eager to hear your opinion.
Join us on January 16th and bring all your friends on the game :) https://store.steampowered.com/app/856990/A_Long_Way_Down/


[ 2020-01-08 15:04:31 CET ] [ Original post ]

It's official! A Long Way Down has an Early Access Release Date!

Get ready to fight your worst nightmares!


A Long Way Down will be released in Early Access for January 16th! What better way to start the year?
The whole team is working hard on the last update of the game to have everything ready in January! New interface, redesign of some characters, special effects, mechanics in two-player combat, balancing, you should love what's coming for the early access.

See you very soon, Seenapsis & Goblinz studio


[ 2019-12-19 15:58:57 CET ] [ Original post ]

As Far As The Eye (Unexpected) is now published by Goblinz Studio

Goblinz Studio is publishing As Far As The Eye, a game developed by Unexpected. https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/

When great minds meet


We met the Unexpected team during Paris Games Week and immediately saw the potential of the game. The team needed a few months to make it even better and stronger. We felt our expertise in making witty, community-centric games could fit very well with their project. Goblinz and Unexpected have the same ideals: We believe that this industry needs more games about living in harmony with nature, about non-violence. We want games that help you think and understand new dynamics with an ecological mindset. A FATE is totally that, a game where youre natures friend and co-exist with it peacefully. Check A FATE steam page to get more details about the game and wishlist it! https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/

Goblinz Plans


We now manage 5 upcoming games you can find on our Publisher Page [link]. We try to support every game the same. Were dedicated to produce them with a fair consideration to team situations. We give them all the best chance of success! Noticeably, weve added a few months of production to A Long Way Down to increase quality. Snowtopia is on a good track to be a great game that gets regular updates. Iris And The Giant gets a Unity port to improve future plans. Legend of Keepers reached a 95% positive review and Top 4 free games on Steam for October. A new game means some changes in the organization, and a team update! Carla will be joining us a QA Manager. She will help us test thoroughly the game, record screenshots and gifs for social media. Welcome her kindly! Cheers, Goblinz.


[ 2019-11-27 14:17:37 CET ] [ Original post ]

Let's check Goblinz Studio lineup 2019/2020!


Goblinz Studio is proud to announce you that were getting bigger and specialize in turn-based strategy games. Its not anymore a pattern but a brand :)
Dont forget to follow our developer steam page if you wanna be the first to know about our news.

Here is our awesome upcoming games! Only Strategy & simulation games



https://store.steampowered.com/app/978520/Legend_of_Keepers
https://store.steampowered.com/app/1127610/Iris_and_the_Giant_Deckbuilding_card_game/?curator_clanid=33025551
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?curator_clanid=33025551
https://store.steampowered.com/app/856990/A_Long_Way_Down/

And theres more:


-Sigma Theory full release arrives on Steam for November, with a Story mode! https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?curator_clanid=33025551 -Legend of Keepers will have a one-hour-prologue, available on Steam exactly the 26th of September. If you dont want to miss it, you can wishlist it ;) (isnt it our best slogan?) https://store.steampowered.com/app/1151080/Legend_of_Keepers_Prologue/?curator_clanid=33025551 We are super grateful for your hype, feedbacks and advise. If our game becomes a hit itll be thanks to you! Goblinz team


[ 2019-09-06 15:04:25 CET ] [ Original post ]

Work in progress! New screens on the way!

We're still alive! There was a lot of heat and actions since our last demo, but the game is progressing very well. We will reveal more around September but for now, here are 4 screenshots of the latest version.
You can now fight with multiple characters. Here some rules:

  • Apoints are shared between characters
  • Each character has its elemental resist and elemental power
  • Characters have different basic attacks
  • Characters share the same deck and play together (the team and after the monster, and after the team)

Each card can be upgraded twice and require dust.
We create new cards for the dungeon: break walls, delete a tile (that can let monsters fall in the abyss), firecamp, traps, etc...
You can upgrade each item twice. Something new: each item has a card linked that will fill the base of your deck.


[ 2019-07-30 13:15:41 CET ] [ Original post ]

Alpha 0.4.9 Quick tweaks


Some changes to fix some Bugs and tweak some features:

  • Dropped potion bug fixed (we hope so)
  • 1st World Keeper reward is available
  • You can now see information about Avatar and ennemies during the battle throught a tooltip on Characters'icons.
Share your feedback with us on our cosy Discord


[ 2018-10-24 08:39:36 CET ] [ Original post ]

Bug fix - version 0.4.8


  • New 3D staff for Sam
  • Add loading screen between enclosures
  • Fix main mission trigger when World Keeper is killed by a trap
  • Better feedback for main mission
  • And some minor bug fixes


[ 2018-10-17 17:00:18 CET ] [ Original post ]

Bug fix - version 0.4.7

A small patch to fix the battle card issue.


[ 2018-10-06 22:11:57 CET ] [ Original post ]

Second Alpha - 0.4.6


steamhappy To honor this freshly launched second Alpha, here's what we add for you.

First, a scoring was added with a Steam integrated Leaderboard. You may challenge your friends, the steam community! The world!!!... And the Dungeon master.



Progress between worlds, encounter new obstacles:


  • now you have two worlds to explore with their own events, mechanics and monsters
  • new missions to complete in order to go forward
  • Dungeon Master was annoying, he's more...
  • World keepers may surprise you, beware! steammocking

New ways to avoid Dungeon Master insane tricks:


  • destroy a slab
  • destroy walls
  • new events, traps!

Battles:


  • new equipment, weapons, boots and accessories
  • new spells, curse and blessing removal + amazing attacks
  • combo spells

User Interfaces:


  • volume control on menu
  • new panels for deck building and equipment
  • feedback on battles

Visuals:


  • add parallax on dungeon background
  • visual effect on card deal
  • visual effect on slab apparition
  • more lightnings!
  • mission animation
  • turn change animation on battle scene
  • change Sam visual (2D and 3D) on weapon switch

Fixes:


  • some fixes on drag'n'drop
  • prevent the possibility to fight more than 3 monsters at once

But don't waste time to read this boring list, go to check it out, launch the game!!!


Come tell us what you think about it!


[ 2018-10-05 15:13:55 CET ] [ Original post ]

Bugfix! Alpha Patch - 0.3.11


Hi adventurers!


Few days left on this closed alpha, but we wanted to give you the best experience we could, so here's the patch 1.2.
  • Display bugs fixed
  • Apple version is now running in full screen from Steam
  • New balancing according to alpha-testers feedback
  • increased difficulty
  • Auto-refresh on inventory screen
  • Items which have been looted stay in your inventory and don't disappear
  • Attack played too fast remains and stays available
Improvements and bugfixes are still planned but, hey, we are just in alpha development. Thank you all for your feedback and investment on these playtests! You can send us New feedbackson our cosy Discord. Don't forget to wishlist the game. Since next time, have fun!


[ 2018-08-07 16:23:21 CET ] [ Original post ]

Closed Alpha patch - 0.3.1

A small patch to fix some issues and balanced a bit Fixed: - Inventory bug: No more items will be destroyed if it's full - tooltip wrong information - Legendary helmet defence stats fixed - Treasure chest is now working as expected - Curse value which not decrement over time Changes: - You will find now some Treasure Chest in the first enclosure - add more attack spell in monster's loot - balanced a bit equipement through all enclosure (you will no more find a legendary equipment in enclosure2).


[ 2018-07-31 00:53:03 CET ] [ Original post ]

First Closed Alpha subscription!!!


Hi everyone


As announced, you can now subscribe to our first time-limited Closed Alpha Subscribe! Come playtest our incoming roguelite !!! Hurry up, there won't be enough keys for everyone!


[ 2018-07-19 16:40:33 CET ] [ Original post ]

July News

Dear futur players!


Since our last exhibition, work didnt lack: a lot of questions, some adjustments and refactoring, and new features. But especially, we tried to take most of your feedbacks into account.
  • New shaders integration
  • UI improvements
  • Quick access to inventory and better view
  • DeckBuilding menu refactoring
  • Increase monsters visibility on board
  • Slab locations are now highlighted
  • SFX integration
  • Assets optimization You dont want the game to lag, do you?
  • New world integration, a new frontier to conquer with :
  • A new world keeper to defeat, following by some anoying mobs
  • More events for a better experience in dungeons building and exploration
  • New concepts for new worlds, monsters and items to come
We hope that all this stuff will improve your experience. You will be able to check it very soon in a time limited Closed Alpha. Keys will be limited so stay tuned on this page or on our cosy Discord. Since there have fun !


[ 2018-07-12 20:52:00 CET ] [ Original post ]

A Long Way Down - Official Reveal

Our teaser is out!



Hi folks, After several weeks of intense work, we're glad to announce that our teaser is out. Take a seat and watch it here: Announcement Trailer Hope you guys enjoy it, you can join our cozy lair and social networks on: See you soon!


[ 2018-05-24 11:59:49 CET ] [ Original post ]

A Long Way Down
Seenapsis Studio Developer
Goblinz Studio Publisher
2020-01-16 Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
Mixed (113 reviews)
Public Linux Depots:
  • ALWD Linux version [1.16 G]


The game draws inspiration from hits like Darkest Dungeon, Slay the Spire and Hand of Fate.

A Long way down is a mash-up between an RPG and a deck-building game. Embody Sam and try escaping this maze where a sneaky and evil mastermind reigns. Let your memories and your choices guide you... but don't fall into darkness.

Craft a deck

The cards you choose will determine how you explore the dungeon and how you defend yourself from the horrors it contains.

Fight your way through the unforgiving monster maze

Great challenges await you as you go deeper into the dungeon. Use your cards and cunning, adapt your playstyle and overcome all enemies.

Gather your party

You’ll meet many fellow adventurers down in the dark - will you gain allies or make enemies?

Traverse the maze

Use your cards to bridge gaps and defy dead ends as you travel through the maze. Rush to escape or take time to explore, the choice is yours.

Upgrade your items and equipment

Collect rewards and use them to grow your power to take on what lies in the depths.

Confront the evil overlord

Every choice you made will affect the final battle - can you defeat the mastermind in its lair?


MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
  • Memory: 2 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+ Desktop only
  • Processor: Dual-core 2Ghz CPUMemory: 4 GB RAMStorage: 1 GB available space
  • Memory: 4 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
GAMEBILLET

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3.49$ (13%)
13.39$ (67%)
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12.74$ (-28%)
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GAMERSGATE

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6.96$ (65%)
12.59$ (37%)
2.01$ (85%)
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2.25$ (92%)
7.5$ (50%)
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0.58$ (92%)
0.84$ (58%)
11.99$ (25%)
0.51$ (74%)
1.31$ (91%)
6.38$ (57%)
5.78$ (66%)
3.92$ (87%)
1.2$ (85%)
0.45$ (85%)
1.58$ (77%)
0.87$ (91%)
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3.48$ (83%)

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