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World 3 Update


World 3: The End Is Near


The whole team is happy to introduce you to the World 3 we have been working on for months! Here are the main features: New monsters, mission, spells, items New cut-scenes You can now save during a run UI improvements, balancing and a lot of bug fixing Enjoy playing!
http://store.steampowered.com/app/856990

Full Patchnote


Features / Improvements:


Onboarding:


  • Implement new help flow, and integrate under help tab in menu
  • Add a slider do improve help readability
  • Add a new notification icon for help entries
  • Keep only one button to notify new helps
  • Better Marcus animation on split
  • Fixes on character panel & camera
  • Add tooltips in dungeon ui
  • Make the slab goes up and not down at the end of the tutorial
  • Disable redundant alert on bag behaviour

Dungeon:


  • Implement save and quit during a run (each turn and when quitting game)
  • Add a visual indicator for the reach slab mission type
  • Add End History Mode scene
  • Improve camera travelling and zoom pace
  • Add camera shake on trap
  • Make camera always move at the same speed
  • New icon for mission Keep your life
  • Retake lightning VFX
  • Join/leave character button is now only available in housing / armory
  • Display Move positions on lost focus
  • Change accessible pile of slabs check
  • For events played on existing slab (like create walls or destroy slabs), we can now set specific forbidden events
  • Add an outline to Sam
  • Add a feedback on health bar hover in dungeon
  • Add a surprise attack vfx when a monster attacks in dungeon
  • Slab cards are now drawn smarter
  • Make dungeon card become semi-transparent when dragged
  • Avoid traps if possible. Don't update path when a slab was destroyed
  • Display Bag with the chest interface while in dungeon, but locked
  • Add the possibility to set an alt primary mission to enclosure
  • Slow down StayDivided capacity VFX
  • Details Panel is more readable & visible

Battle:


  • Add Equipment Deck in battle (linked spells): you dont have to choose the set of linked spells when building your battle deck
  • AI: Improve mob cards draw in battle
  • Add top right menu in battle (options, ...)
  • Add a stun icon in heroes and monster panels
  • Update Combo modifier behaviour
  • Display spell cost on action points on hovering
  • Add multiplier on DamageOverDefense modifier
  • Setup new battle targets
  • Add secondary targets on AOE attacks
  • Add an animation to Shield Shock spell
  • Display elemental resistance even if bonus and resistance are equals
  • Remove old category icon from simplified battle cards
  • Add print value to StatModification modifier
  • Add desynchro between characters animations
  • Remove character selection zone on statistics panel
  • Display on battle cards the "power" of the first effect that can print it (avoid some blank display)

Dialogs:


  • Add cutscenes to WakeUp scene and adapt dialog UI
  • Create and integrate Zanahoria face sets for dialogs
  • Improve position of speakers (for 3 speakers conversations)
  • Add a parameter to zoom on event or monster when playing a dialog
  • Add new dialogs for W2E3

Misc:


  • Allow to stack cards in trunk menu
  • Item can now be equipped by clicking on it
  • Add animations and VFX to the start menu
  • Dungeon icons (diamond) are now more readable
  • Change belt opening behavior
  • Hide failed missions when Sam dies
  • Change the position of the help button
  • Menu: Add all tabs in all panels & lock some whenever required
  • Disable Clone method in craft
  • Add a "stun" color in tooltip and change stun related translations
  • Fix text sizing & integrate new credits in Game Options
  • Change description for powder
  • Add new player statistics (when quitting game and when progressing in onboarding)
  • Credits update in other languages
  • Optimize performance when dragging a card and dragging detection in InputRecorder
  • MainMenu: change discord and guide button positions
  • Deck panel: Allow drop on whole interface, to speed it up
  • Hide Hidden Menu when clicking on Options
  • Add equipped cards count on workbench and forge
  • Alter map generation in map editor to manage capacity-events
  • Remove stats part in end world choice
  • Handle rewards loot in a smarter way
  • Change cursor default resolution
  • Add background per world on mission panel
  • Restorator: send GameState on load error and reset save after clicking on Reload or Main Menu buttons
  • In Game Options, replace toggle by a prefab and change the checked sprite
  • Update DOTWeen component to fix an issue when using DoPath

Level Design / Game Design:


World 3:


  • New mobs: Prism, ThunderWolf, Chaac
  • New mission (and new icon): Protect an ally
  • New events: MobSpawner, Lightning machine, Blood Crystal, Frozen slab
  • New spells: Epidemic, Carnage, Electrical Arc, Skylight, Solar Flare, Stun, Faithful combo, The pack, Enhancing discard, Card draw, Doppelganger, Strategic retreat, Switch, Spiritual Aid
  • New items: Electric Scepter, Enhanced Gaiters, Mask of Pestilence, Gifted Armor
  • New capacities: CreateWall

Worlds 1 and 2:


  • Better progression from W1 to W2
  • Remove allies' downsides
  • Nerfed spells : Hardening, Betrayal, Heal, Healing litany, Earthquake, Strike, Dice Roll, Firering
  • Buffed spells : Bloodlust, Blessed Attack (legendary), Devil's deal, Thrust, Hardening, Banishment, Cursed attack
  • Other spells balancing: Sorry Buddy, Cursed Attack, Blessed attack
  • Nerf weapon elemental bonus
  • Mobs stats change: Electric relic, Hirudo, MiniHirudo
  • Battle decks and AI changes: Scarecrow, Paros
  • Randomize wall break on Paros island
  • Create a Heal spell recipe
  • Defensive spells balancing
  • Add more pile of slabs in dungeon deck in W1 & W2
  • Add MiniParos in W2E3
  • Add Fallenkings in W2E2
  • Add Electric Relics in W2E1
  • Add heal bonus of Nefi for HOT
  • Add more campfire in W1E2 & W1E3
  • Add a little chance to loot a health potion on W2 mobs
  • Increase chance to loot health potions in W1 chest
  • Change traps' name
  • Change armor potion values
  • Remove Hardening recipe for W1E3 main mission

Fixes:


Dungeon:


  • Fix mission line and set mission icon for W3E1
  • Fix state management
  • Fix End Enclosure bug and align reward text in mission panel
  • Display Kopesh in Marcus 3D model
  • Fix input recorder to not break when camera is killed between scenes
  • Trap shader rework & create frost trap VFX
  • Fix consumable targets position in bottom menu
  • Hide all weapons on Nefi 3d model but the Falchion
  • Fix DM photo-bombing at each dungeon start
  • Fixes on camera to prevent hiccup focus
  • Fix jerks on camera zooms
  • Fixes on use of DOPath in Draggable
  • Fix camera for Zanahoria
  • Fix an issue in Sarcophagus panel
  • Update pixelated Marble Statue asset in event panel
  • Localize buttons in scoring panel and change "continue" by "stay"
  • Fixes on Zanahoria behaviour
  • Fix loading error after meeting Marcus
  • Fix fleeing portal in dungeon (there was an issue with the prompt)
  • Fix bag space check on loot
  • Remove intempestive display of move position before card draw
  • Don't save primary mission if failed
  • Fix skip tutorial button to skip helps too
  • Fix mission end panel failure behaviour
  • Fix dungeon deck loading on restore
  • Fix path finding for dungeon moves
  • Fix contextual dialogues trigger
  • Prevent warning message about npc death when Sam is dead too
  • Onboarding: Fix arrow to be above models not inside them
  • Fix floor heights on some worlds 3d models
  • W1E3 - add tags on wall behind boss cove model 3D to prevent their destruction
  • W2E3 - DM cannot put trap on teleporter anymore
  • Fix trap smoke masking dungeon icon

Battle:


  • Fix turn computation of buffs (now it updates on casters turn)
  • Fix display of mobs next card when taunter is dead
  • Fix the absence of gameover when sam dies in battle
  • Fix equipment spells apparition
  • Fix last drawn equipment spell and the possibility to drag a disallowed card when switching hero.
  • Fix taunt spell effect
  • Fix Replay spell (card in drawpile and not in hand anymore)
  • Move damage anchor at center
  • Fix the living-dead issue in battle
  • Fix monster AI to fallback to basic spell when to many invalid cards
  • Prevent to play / wait for caster animation when the caster is dead
  • Avoid some exceptions when battle ends
  • Fix available target display
  • Handle battle end in a cleaner way
  • Fix flickering of hovered battle cards
  • Fix gameover display on battle lost
  • Add cleansing of Taunt and Stun status
  • Prevent useless AI computation when all heroes are dead
  • Fixes on dragn drop in craft panel & battle deck panel
  • Fix action points display
  • Fix sizing of some stat lines in battle & chest
  • Localize phase names in battle
  • Lock key control when UI is locked in Battle
  • Fix interaction on end turn button & recycle button in battle
  • Fix overtime & buff displays
  • Fix Cunning strike
  • Fixes on combo triggers
  • Fix resistance element display
  • Fix stat modification consumable
  • Deactivate old VFX for elemental hit
  • Prevent empty collection exception in animation stack
  • Avoid infinite loops when a monster is defeated during the first effect of a 2-effects spell
  • Fix random drawing for cards of equipment deck
  • Fx an error when opening panel characters after talking to NPC
  • Fix Big health potion to heal allies too
  • Fix double down spell effect
  • Active cards at the right time

Misc:


  • Fix prompt buttons size in start menu
  • Fix Dragging to check the first element under cursor, not further ones (avoid to drag card behind blocking panel)
  • Unlock Options Menu on events with panel. Display Options Menu above inventory.
  • Fix tutorial help button not appearing on armory
  • Fix error when crafting a card after displaying a message
  • In the Inventory in Dungeon, the potion icons are not stretched anymore
  • Add a check on dropzone to prevent too many cards in battle deck panel
  • Load options the earlier possible to avoid screen resolution problems
  • Remove seen dialogs from npc encounter when abandoning the game
  • Move bag message to avoid trigger during load
  • Fix critical multiplier display
  • Fix dotween plugin config to prevent log pollution
  • Fix skip dialog button in Wakeup scene
  • Fix some strange behavior in craft panel
  • Fix stats display on equipment
  • Level Selector Sam icon fix
  • Fix equipped cards counter in workshop
  • Fix current character stats comparison on item in Trunk panel
  • Dungeon generator: fix monster config serialization & mission requirement checks
  • Adapt some menus to fit for different languages
  • Dungeon generator: avoid exception when no slabs on island
  • Localize Bag in armory
  • Disable Hardware Statistics that cause error on offline players
  • Add missing translation on Scoring Panel (Defeat)
  • Fix loading screen display
  • Fix on Scoring panel
  • Help card panel text fit fix
  • Fix volume on ambient sounds
  • Fix an error in dialogue system plugin
  • Prevent empty collection exception in animation stack
  • Fix chest panel valid slot display
  • Fix editor slab tags in Map Editor
  • Fix serialization problems in Map Editor
  • Fix some build issues when using Text mesh pro plugin
  • Loading: Avoid error in restorator when 2 squares exist on same position
Cheers, Seenapsis Studio & Goblinz Studio


[ 2020-04-13 10:02:05 CET ] [ Original post ]



A Long Way Down
Seenapsis Studio
  • Developer

  • Goblinz Studio
  • Publisher

  • 2020-01-16
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (112 reviews)


  • Review Score

  • https://alwd.seenapsis.studio/
  • Website

  • https://store.steampowered.com/app/856990 
  • Steam Store



  • ALWD Linux version [1.16 G]

  • Public Linux depots



  • The game draws inspiration from hits like Darkest Dungeon, Slay the Spire and Hand of Fate.

    A Long way down is a mash-up between an RPG and a deck-building game. Embody Sam and try escaping this maze where a sneaky and evil mastermind reigns. Let your memories and your choices guide you... but don't fall into darkness.

    Craft a deck

    The cards you choose will determine how you explore the dungeon and how you defend yourself from the horrors it contains.

    Fight your way through the unforgiving monster maze

    Great challenges await you as you go deeper into the dungeon. Use your cards and cunning, adapt your playstyle and overcome all enemies.

    Gather your party

    You’ll meet many fellow adventurers down in the dark - will you gain allies or make enemies?

    Traverse the maze

    Use your cards to bridge gaps and defy dead ends as you travel through the maze. Rush to escape or take time to explore, the choice is yours.

    Upgrade your items and equipment

    Collect rewards and use them to grow your power to take on what lies in the depths.

    Confront the evil overlord

    Every choice you made will affect the final battle - can you defeat the mastermind in its lair?

    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
    • Memory: 2 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+ Desktop only
    • Processor: Dual-core 2Ghz CPUMemory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

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    GAMERSGATE

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