Patch 4
[ 2020-05-18 12:01:07 CET ] [ Original post ]
Hello everyone, Here's a new update with some important fixes and improvments. And stay tuned, a new mode is coming: The Pit! Fixes
- Fix Retry button after continuing an enclosure on failed mission
- Fix recycle of equipment cards
- Fix CardOnPile, CopyCard, Exhaust, MultipleCast and Sacrifice to properly manage Equipment Cards
- Fix wrong trad in french (rewards on GameOver)
- Defense based attack translations fix
- Avoid exception on monster move after destroying a slab
- Make map generation sturdier
- Fix zone creation on map after a save
- Fix squares having a reference to a non-existing zone
- Disallow slab destroy on super chest
- Remove add and substract powder buttons in Create Card Method
- Add turn duration in Shielding spell description
- Lower mask transparency in chest and battledeck
- Display Trunk title in chest panel on starting island
- Display valid slots for potions in chest panel
- Wait for ProtectAnAlly modifier to be displayed until end
- Manage cursor size in a better way (stay big only for very small resolutions)
- Refactor effects duration in battle (buff, overtime and temp modifiers)
- Allow cancellation of spells with selection steps (Sacrifice, Discard, ...)
- Improve click and grab feeling
- Don't use a taunt if the monster is alone or all other monsters are already playing a taunt (or having an active one)
- Manage only one menu opened at a time
- Give minimum stuff when skipping onboarding
- Allow to skip game intro on click
- Remove the malus linked spells! And replace them by classic spells + stats balancing according to this changes.
- Reduce the max defense given by stuff, but add healthpoint bonus to every items
- Add a "What's new" button on the main menu
- Add new recipes
- Back Home epic and legendary spell now cost 0
- Black hole common and rare spell balancing
- Buff Epic & Legendary Discard spell damages
- Buff Smart Attack spell damages
- Nerf Tips spell damages
- Feather Feet equipment now give a bit less healthpoint
A Long Way Down
Seenapsis Studio
Goblinz Studio
2020-01-16
Strategy RPG Singleplayer EA
Game News Posts 36
🎹🖱️Keyboard + Mouse
Mixed
(112 reviews)
https://alwd.seenapsis.studio/
https://store.steampowered.com/app/856990 
ALWD Linux version [1.16 G]
The game draws inspiration from hits like Darkest Dungeon, Slay the Spire and Hand of Fate.
A Long way down is a mash-up between an RPG and a deck-building game. Embody Sam and try escaping this maze where a sneaky and evil mastermind reigns. Let your memories and your choices guide you... but don't fall into darkness.
Craft a deck
The cards you choose will determine how you explore the dungeon and how you defend yourself from the horrors it contains.Fight your way through the unforgiving monster maze
Great challenges await you as you go deeper into the dungeon. Use your cards and cunning, adapt your playstyle and overcome all enemies.Gather your party
You’ll meet many fellow adventurers down in the dark - will you gain allies or make enemies?Traverse the maze
Use your cards to bridge gaps and defy dead ends as you travel through the maze. Rush to escape or take time to explore, the choice is yours.Upgrade your items and equipment
Collect rewards and use them to grow your power to take on what lies in the depths.Confront the evil overlord
Every choice you made will affect the final battle - can you defeat the mastermind in its lair?MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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