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A Long Way Down Full Release
Also, we wanted to thank you for your support and feedback which helped us to constantly improve the game! Enjoy playing! Seenapsis & Goblinz Studio
[ 2020-08-28 08:08:07 CET ] [ Original post ]
Seenapsis Studio and Goblinz Studio are proud to announce A Long Way Down is available NOW in Full Version!
As a reminder, here are the main features that have been added in game since the beginning of the Early Access:
- A new world (including new monsters, new spells and items, new events, new boss, new dungeon mechanics)
- The Pit: an infinite roguelite mode with 2 new playable characters, new unique spells and a leaderboard
- The end of the story with the last boss
- Cutscenes
- A save & quit system
- The passive abilities of the characters
- The equipment deck
- Lots of bugfixes, balancing and improvements
1.0 Patch notes
Improvements:
- StoryMode: Add the final World with the Dungeon Master (new AI in dungeon and in Battle)
- StoryMode: Add 2 new events: LavaAltar and Ashes
- StoryMode: Add new custscenes
- PitMode: Add a brand new LeaderBoard (score is updated on GameOver or run cancelled)
- PitMode: new world skin integration
- PitMode: add single dungeon deck for whole run
- PitMode: add starting loot from one run to another
- Rework Save slots UI and add bestrun info in PitMode save slot
- Rework team selector UI
- Rework UI for unlockables (spells & items)
- Sound Design: integrate new loop and change some sounds level
- Sound Design: update audio panel to set it to 50% by default
- Sound Design: add new SFX
- Sound Design: update battle music
- Dungeon: Add an outline to Marcus, Nefi and Koren in 3D
- Add tooltip for main mission's rewards
- Integrate 3D Electric Scepter in 3D Heroes model
- Allow to skip dialogues even if input is locked
- UI: change mission end sparkle behavior (on one line only)
- StoryMode: Move W3 choice at the end of W3E1
- Add new spell type icons
- Create a VFX for the slabs that are going to be striked by Chaac thunder
- Add new maps configuration in PitMode
- PitMode: Add a new notification icon to the Unlock tab the first time
- Hide TakeAll button until cards are shown in reward panel
- Skip starting island in pit mode
- Persist belt state between scenes
- In Forge, change position of the green arrow on items from top left to bottom right corner (same as spells in Workshop)
- Add help on secondary missions
- Battle: display full description of capacities in tooltip
- Add new dialogue when dying the first time
- Add a "first death" dialogue
- Bind the escape key to skip the dialogues
- Battle: Prevent to click on a returning card
- Battle: smoothen use of cards, swap of characters
- Craft: display craft cost on available cards
- Craft: prevent recycle method spam alert when staying on the recycle sub panel
- Better Sarcophagus description when bad luck
- Battle: add a color on the hovered battle piece
- Battle: add a pink card aura when spell is improved by a modifier
- Make the craft upgrade the selected hero's equipement first
- Remove close button from dialog UI
- Battle: Hide equipement icon by default
- Allow the use of consummable by click in battle
- Change the end credits background
- Localization: a lot of spelling fixes and new translations
- Battle: add color on ally participant hovering
- Craft: add a Recycle vfx
- Automatically equip unlocked spells or equipement for the next run in PitMode
Balancing:
- You can now loot recipes on mobs in PitMode
- Improve monsters and loot balancings
- Add new unlocks in PitMode
- Adapt dungeon deck in PitMode
- Add a damage potion
- Change starting island shapes in Story mode
- Add a low chance to drop Resurrection idol in chests in Story mode & Pit mode
- Nefi Royal Tax Capacity nerf
- Nerf Spirits Help spell
- Make W3E1 a bit easier
- Fix monster weights in W1E3
- Most of the strategic spells are now un-upgradable
- Add new unique spells in Story mode
Fixes:
- Battle: fix characters' canvas ordering on attack
- Battle: set canvas ordering delta for all spells (not only moving attack, as big monsters might have canvas issues)
- Battle: Decrease buff and temp modifiers even if casters are dead participants
- Craft: fix a refresh issue with recycle method, where we refreshed available cards before the end of the recycle
- Fix Koren 2d model in battle hiding other characters + change compression to avoid 2D artefacts
- UI: Endworld choice panel fix
- Localization: Change Mabri dialog's id to standard i2loc keys (not dialog entries) and translate dialog's name
- Start menu: prevent click during fading intro
- Fix the little pointy nubbin on top of the trap VFX
- Fix move selection on Starting Island
- Fix painful removal power display on card
- Fix shield shock tooltip
- Fix Barricade spell tooltip translation
- Fix next run loot display & drop in PitMode
- Battle: keep last selected hero as active hero
- Fix spells and reward display in endworld choice
- Fix drawing back equipment card from discard pile
- Fix some load issues
- Fix temp modifiers on cards and their display
- Fix teleporter event destruction animation
- Battle: Fix update of monsters target when targeting dead or taunt heros
- Update range back to normal value on pointer exit from battle piece
- Red candle flam not overlaping UI in dungeon anymore
- Koren doesn't have Sam voice anymore
- Onboarding: Fix missing walls in tutorial and avoid player to pass through the workshop without triggering it
- Fix issue with recipes as mission rewards
- Fix loading of some 2D characters
- Fix stack display in chest
- In battle, fix recycle system to select active character when in pit mode. Add name of the recycler in the prompt and a warning if it kills him
- Prevent the DM to destroy of pile of slabs in dungeon
- Prevent player to end turn when leaving dungeon
- Fix exception when deleting pit save entry without loading a save first
- Craft: In pit mode remove the card from the bag not from the chest after upgrade
- Fix arena setup in W3E1
- Remove the rim light on Koren in 2D
- Fix monster hiding in event when restoring a save
- Player can now pass trough LightningMachine
- Prevent swap of current hero at the wrong moment
- Fix enclosure selector screen fader and surprise vfx spawn on dungeon loading
- Battle: fix Sam's Gambler Capacity triggering in a wrong way
- Update sounds to not use stream loading to prevent delay in play
- Receipe loots don't require a space in bag
- Fix wrong target for Epidemic spell
- Waterfall spell now have an animation
- Fix prompt not working after loading a save twice
- Battle: Fix target switch for AOE
- Fix Frost trap not triggering when going through
- Fix Discard spell (discard is now required and equipment card can be chosen is the last one)
- Fix cards getting blocked on dungeon space
- Fix battle deck panel add button behaviour
- Fix available positions disappearance
- Change owner of cards in craft according to character selector to have same values everywhere
- Prevent hovering of rewards in mission details
- Change generic buttons raycast target
- Koren walk & idle 3d animation are now correctly looping
- Weapon outline standardization
- UI: Craft Item powder value position fix
Also, we wanted to thank you for your support and feedback which helped us to constantly improve the game! Enjoy playing! Seenapsis & Goblinz Studio
[ 2020-08-28 08:08:07 CET ] [ Original post ]
A Long Way Down
Seenapsis Studio
Developer
Goblinz Studio
Publisher
2020-01-16
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
Mixed
(113 reviews)
Public Linux Depots:
- ALWD Linux version [1.16 G]
The game draws inspiration from hits like Darkest Dungeon, Slay the Spire and Hand of Fate.
A Long way down is a mash-up between an RPG and a deck-building game. Embody Sam and try escaping this maze where a sneaky and evil mastermind reigns. Let your memories and your choices guide you... but don't fall into darkness.
Craft a deck
The cards you choose will determine how you explore the dungeon and how you defend yourself from the horrors it contains.Fight your way through the unforgiving monster maze
Great challenges await you as you go deeper into the dungeon. Use your cards and cunning, adapt your playstyle and overcome all enemies.Gather your party
You’ll meet many fellow adventurers down in the dark - will you gain allies or make enemies?Traverse the maze
Use your cards to bridge gaps and defy dead ends as you travel through the maze. Rush to escape or take time to explore, the choice is yours.Upgrade your items and equipment
Collect rewards and use them to grow your power to take on what lies in the depths.Confront the evil overlord
Every choice you made will affect the final battle - can you defeat the mastermind in its lair?MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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