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UPDATE 26/05
[ 2016-05-26 10:55:01 CET ] [ Original post ]
A1. NEW CONTENT
- New card: "The Magic Trunk" (played in Treasure).
- New Misfortune: "Gremlin of the Year" (affects every player).
- New single-player challenge: "The Mad Clockmaker".
- New DLC: "Gremlins, Inc. – Automated Competitors".
A2. NEW FEATURES
- New feature: Character Abilities – all characters in the game now have unique character abilities, you can find their descriptions in the "Characters" section of the Gremlinopedia as well as in this thread. This feature is optional in both custom single-player sessions and multiplayer sessions.
- New UI feature: during the session, hovering over any character's portrait a special indicator will appear on the spots and locations where that particular character can use their special abilities.
- New UI feature: if your character's special ability affects a card, such card will have the corresponding indicator on it (looks like an electric bulb).
- New UI feature: right click on the character portrait will now open that character's page in the Gremlinopedia, and a right click on the player name will open that player's profile. Hovering over the player name now shows a small profile tooltip.
- New feature: additional ranked session filters. When queuing for ranked sessions, players can now (a) enable or disable duels (b) minimise the possibility of being matched with player(s) of significantly lower, or higher, rank.
- New feature: additional filters for regular multiplayer sessions. Just like with Chaos Cards, you can enable or disable Character Abilities; as well as enable or disable anonymous masks; as well as set limits of both rank difference and number of previous sessions required from players before they are allowed to join your session.
- New UI feature: customisable bot avatars. You are now able to set the specific portraits for the AI bots in the customisation menu of your player profile. They will only be visible to you (other players will see the portraits that they have preset).
- New feature: when you activate the permanent card "The Astral Elevator", a road between the Bank and the Astral Plane will now appear on the playing field. The road is only visible to the owner of the activated permanent card.
- New feature: "Top 10" medals. These medals are automatically awarded at the end of each month to the top 10 players in each of the Singapore and the Amsterdam ladders. The view player's medals, please take a look at the desired player profile.
- New UI feature: there is now a specific warning for when you start a session with only one player, as these sessions will not unlock any achievements.
B. CHANGES
- Balance: the card "An Unmasking" now has a new rule: "...and shows their cards to other players".
- Balance: the card "An Honest Exchange" now features 4 move points (instead of 3) and gives +ːmaliceː1.
- Balance: the card "A Magic Trinket" now has a new rule: "You can re-roll the dice while searching for treasure".
- Balance: the card "The Secret Society" is now a permanent card (ːsteampunkː). It now costs $250, gives ːscoreː2 and ːvotesː5. New rule: "Get ːvotesː1 each time you play a secret card".
- Balance: the card "A Fortunate Encounter" now gives ːscoreː2 and features 5 move points (instead of 4).
- Balance: the card "From Inferno With Love" now gives $150.
- Balance: the card "Banker's Benefits" now cost ːvotesː1 to play.
- Balance: the card "Ancient Scriptures" now features 4 move points (instead of 5).
- Balance: the card "Second-hand" now has a new rule: "You can play another card in the Dump in this turn".
- Changes in session settings: as demanded by the masses, we have changed the score and round settings. The new preset session settings are: score – 15, 20, 25, 30, 50; rounds – 30, 40, 50, 80, 100.
- Balance: when playing with timer, the time period is now extended for choosing Misfortunes if there are more than 5 to choose from.
- Changes in UI: the position of the "LOAD SESSION" button in the single-player menu is changed, the button also now glows if there is a saved session available (since new players continue to miss the fact that the game has a save/load system ːmaliceː).
- Balance: several single-player challenges now have Character Abilities enabled.
- SFX changes: when teleporting with the Misfortune "An Anomaly", you will now hear the sound effect of teleportation.
D. FIXES
- Fixed: tags "Connected" and "Server:" were displayed next to each other, and looked like one phrase; now they are properly split into two blocks
- Fixed: RU version of one of the character abilities has been renamed from "Пофигизм" to "Как с гуся вода", thanks to the forum feedback.
- Fixed: a bug where after the hint for "Elections" appears, all other hints cannot be opened.
- Fixed: a bug where the Player Conflict animation did not play if a card was selected.
- Fixed: a bug where sometimes the player status in the multiplayer lobby would not update properly.
- Fixed: a bug where sometimes the text of action at the top of the screen would be displayed in a font size much smaller than intended.
- Fixed: a bug where not all of the texts in the Gremlinopedia would be displayed in the new language, when the language would be changed in the Settings menu.
- Fixed: thanks to players Opovidach and Hedera helix, a few minor improvements are made in the Ukranian language version of the game.
- Fixed: a bug where icons of recommendations and blacklists would sometimes show next to the wrong player icon in the Lobby.
- Fixed: a bug where a wrong rating value would show after loading single-player session.
- Fixed: a bug where player tokens would overlay one another in the same location after loading a single-player session.
- Fixed: a bug where recommendations and blacklists would not instantly show as icons in the ranking ladder. Recommended / blacklist statuses are more responsive now, and update instantly if changed.
- Fixed: a visual bug with the item counter in the Gremlinopedia.
E1. KNOWN ISSUES
- When starting a session with only you and AI players through the multiplayer (not single-player) lobby, the game will bug out.
- If the Astral Plane window is open, you cannot switch between Chaos Cards and your hand.
- If you are disconnected and an AI won the session instead of you, the game will get stuck on re-connecting.
- The dice-roller animation will be visually bugged when rolling two or more times in a row.
- When winning a session, the next round will count into the number of rounds played, even though it should not.
- The achievement "Nine Circles of Hell" also counts visits to the Astral Plane (surprisingly).
E2. REPORTED ISSUES – UNABLE TO REPRODUCE
- Sometimes, selection of random spots or locations will not work.
- Sometimes, when having a jail rank that allows you to select from 3 cards, the UI will only show you two, but the third will still be clickable.
- Sometimes, bribes taken by the Governor do not update the malice value.
- Sometimes, The Astral Elevator does not allow you to get to the Astral Plane through the Bank.
- Sometimes, Player Conflict between you and AI player who has 0 money resolves automatically (without the player choosing the amount to bid).
- Sometimes, the "skip turn" icon will not show when working in The Plant.
- Sometimes, single-player sessions will not save when, during that session, you agree to join a ranked session.
- Sometimes, game would crash while clicking on the "Forum" button in the main menu (OSX 10.9.5., Opera Beta version 37.0.2178.22).
- Sometimes, game would not connect to the Steam server (XP Windows, one-time bug).
- Sometimes, using the card "Secret Knowledge" would not work properly and would give random cards instead of the chosen ones.
- Sometimes, when playing the game on Ubuntu 14.04 x64, certain Chinese characters disappear.
- Sometimes, the visual representation of resources will be displayed incorrectly.
- Sometimes, after winning Player Conflict on the Risk spot, the mechanics of the spot would work twice.
[ 2016-05-26 10:55:01 CET ] [ Original post ]
Gremlins, Inc.
Alexey Bokulev
Developer
Yukitama Creative Industries
Publisher
2016-03-10
Release
Game News Posts:
349
🎹🖱️Keyboard + Mouse
Very Positive
(6107 reviews)
The Game includes VR Support
Public Linux Depots:
- Gremlins_Linux [957.92 M]
Available DLCs:
- Gremlins, Inc. – Uninvited Guests
- Gremlins, Inc. – Digital Artbook
- Gremlins, Inc. – Automated Competitors
- Gremlins, Inc. – Astral Gamblers
- Gremlins, Inc. – Famous Figures
- Gremlins, Inc. – Print & Play, Companion Card Game
- Gremlins, Inc. – Agents of Chaos
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!
HOW DO YOU PLAY THIS GAME?
Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.
HOW LONG DOES IT TAKE TO PLAY ONE SESSION?
The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.
SHORT-TERM AND LONG-TERM STRATEGIES?
There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.
MAKE DECISIONS, PLAN YOUR MOVES
- This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
- The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
- The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
- In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
- The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
- In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).
FACTS & FIGURES
- The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
- The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
- Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
- Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
- There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
- The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.
FINALLY, WHO ARE THE GREMLINS?
You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.
More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.
A DISCLAIMER (JUST IN CASE)
We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.
OUR DLC POLICY
We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.
IMPORTANT NOTE ABOUT ONLINE CONNECTION
Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.
AMSTERDAM AND SINGAPORE SERVERS
The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel PentiumMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: internalNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
- Storage: 1 GB available space
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