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Update 29/06
Cards:
[ 2016-06-29 13:22:09 CET ] [ Original post ]
A. NEW FEATURES
- New UI feature: 10 hotkeys for emoticons. Players can now bind emoticons and messages to numbers, from 1 to 0. To bind, hover over the emoticon/message, then press [CONTROL] + the desired number on the keyboard.
- New UI feature: preset session settings. Players can now save their preferred session settings (multiplayer and custom single-player settings are saved separately), these will become default settings and will be preloaded when creating any new session.
- New UI feature: the least malicious player icon. Player who currently has the lowest malice, now has an icon next to their avatar in the form of a blue malice icon. This helps to identify easier the player(s) that will get the bonus 3 votes when Elections happen (+ːvotesː3).
B. BALANCING
Cards:
- "FALSE TESTIMONY" now costs ːvotesː3 (instead of ːvotesː2).
- "A LUCKY POTION" now gives ːvotesː1 (in addition to -ːmaliceː2).
- "A SHAMAN STAFF" now gives ːmaliceː1 (instead of ːmaliceː2).
- "AN ALIBI" now gives ːvotesː3 (instead of ːvotesː2).
- THE THIEF Pickpocketing Now steals 10-30% (instead of 5-25%).
- THE MERCHANT Move it! The cost changed to $100 (instead of $50).
- "RANSOM" payment is now $150 (instead of $100).
- "KIDNAPPING" payment is now $100 (instead of $80), refusal to pay is ːmaliceː4 (instead of ːmaliceː3).
- "BLACKMAIL" payment is now $80 (instead of $50).
- "FINANCIAL PROBLEMS" payment is now $100 (instead of $70).
- "ASSISTING THE INVESTIGATION" payment is now $150 (instead of $100).
C. CHANGES
- The OST medal in player profiles now has a proper description.
- The UI of creating a session is re-organized and improved for easier use.
- The highlight feature for the teleportation destination cells is improved.
- The icon of permanent cards now has a highlight whenever the game prompts you to choose a permanent card, to make it more obvious to new players.
- The default setting for character selection in a session is now set to "From random sets".
- Character statistics now have a tooltip that shows the number of sessions won out of the total number of sessions played.
- Credits can now be paused by holding down the right mouse button.
- The "Settings", "Ranking Ladder" and "Gremlinopedia" windows now do not automatically close other windows anymore (and they will not kick players out of the multiplayer lobby/queue).
- The tournament tab now will be disabled if there is no information on it.
- A warning indicator is now shown for single-player challenges in which the AI bots are extremely likely to attack only the player.
- Tournament and ranked session rules now have the indicator for character abilities.
- All multiplayer sessions (except private sessions) now cannot be created without at least some timer limit (to avoid 'perpetual wait time').
- Tooltips that are important (like warnings and challenge goals) are now always turned on, even if they are switched off in the settings.
- There is now a tooltip in the Gremlinopedia on all the DLC contents, that explains how to access such content in the game.
D. FIXES
- Fixed the translation of the Politician's character ability "Charisma".
- Fixed the issue with the search feature in Gremlinopedia, during sessions with active character abilities.
- Fixed the bug with an empty window of active permanents showing when there are no active permanents.
- 'ESC' key now closes only the topmost window instead of closing all the open windows at once.
- Fixed the issue with the "Auction", "Visit of the President" and "Conflict" windows that would automatically add "0" if the numbers in the input field were cleared.
- Fixed the issue with the ban times not being visible – if the ban is for more than 12 hours, the date when such ban ends, is now shown instead.
- Fixed the highlight of the current League in the Ranking Ladders.
- Fixed the achievement "Funny Business" that was previously given out to all players in the session.
- Fixed a bug with the Misfortune "The Onslaught of Generosity" where a wrong sum of money would be given.
- Fixed a bug where sometimes the choice between two Misfortunes would offer two of the same Misfortunes due to the Misfortune deck being reshuffled in a way that stacked the last Misfortune to be the first Misfortune in the new deck.
- Fixed a bug with Chaos Cards after loading or re-joining a session, where cards that were already played would be shown as available.
- Fixed a bug with Japanese text where sometimes brackets would disappear.
- Fixed a bug where when winning a session, the next round would count into the number of rounds played, even though it is not viable anymore.
- Fixed a bug where the achievement "Nine Circles of Hell" also counted visits to the Astral Plane.
- Fixed a bug that appeared when playing with character abilities that would highlight all cards as available to be played when hovering over the Junkyard.
F. KNOWN ISSUES
- The permanent card "The Astral Elevator" will still work in the next turn even after being destroyed.
- When starting a session with only you and AI players through the multiplayer lobby, the game will bug out.
- If the Astral Plane window is open, you cannot switch between Chaos Cards and your hand.
- If you disconnected and an AI won the game instead of you, the game will get stuck on re-connecting.
- The dice-roller animation will be visually bugged when rolling two or more times in a row.
- The Misfortune "A Visit by the President" may sometimes crash the game, please report all such cases to us as we're still trying to locate the reason behind the crash.
- In very rare cases selection of random spots or locations will not work.
- Sometimes when having a jail rank that allows you to select from 3 cards, the UI will only show two, but the third will still be clickable.
- Sometimes bribes taken by the Governor won't not update the malice value.
- Sometimes the Astral Elevator does not allow you to get to the Astral Plane through the Bank.
- Sometimes Player Conflict between you and and AI player who has 0 money resolves automatically (without the player choosing an amount of money they want to pay).
- Sometimes, the skip-turn icon will not show when working in the Plant.
- Sometimes single-player sessions will not save when, during that session, you agree to join a ranked session.
- Sometimes the game crashes while clicking on the "Forum" button in the main menu (OSX 10.9.5., Opera Beta version 37.0.2178.22).
- Sometimes game won't connect to Steam servers (XP windows, one-time bug).
- Using the card "Secret Knowledge" sometimes doesn't work properly and gives random cards instead of the chosen ones.
- When playing the game on Ubuntu 14.04 x64, some Chinese characters disappear (one-time bug).
- The visual representation of resources will sometime lose its background.
- Rare bug where, after winning a Player Conflict on the Risk spot, the mechanic of the spot would work two times.
[ 2016-06-29 13:22:09 CET ] [ Original post ]
Gremlins, Inc.
Alexey Bokulev
Developer
Yukitama Creative Industries
Publisher
2016-03-10
Release
Game News Posts:
349
🎹🖱️Keyboard + Mouse
Very Positive
(6107 reviews)
The Game includes VR Support
Public Linux Depots:
- Gremlins_Linux [957.92 M]
Available DLCs:
- Gremlins, Inc. – Uninvited Guests
- Gremlins, Inc. – Digital Artbook
- Gremlins, Inc. – Automated Competitors
- Gremlins, Inc. – Astral Gamblers
- Gremlins, Inc. – Famous Figures
- Gremlins, Inc. – Print & Play, Companion Card Game
- Gremlins, Inc. – Agents of Chaos
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!
HOW DO YOU PLAY THIS GAME?
Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.
HOW LONG DOES IT TAKE TO PLAY ONE SESSION?
The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.
SHORT-TERM AND LONG-TERM STRATEGIES?
There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.
MAKE DECISIONS, PLAN YOUR MOVES
- This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
- The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
- The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
- In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
- The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
- In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).
FACTS & FIGURES
- The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
- The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
- Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
- Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
- There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
- The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.
FINALLY, WHO ARE THE GREMLINS?
You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.
More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.
A DISCLAIMER (JUST IN CASE)
We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.
OUR DLC POLICY
We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.
IMPORTANT NOTE ABOUT ONLINE CONNECTION
Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.
AMSTERDAM AND SINGAPORE SERVERS
The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel PentiumMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: internalNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
- Storage: 1 GB available space
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