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UPDATE 11/08


Arriving on August 11, the new (free) update for Gremlins, Inc. adds the following:

A. NEW CONTENT


[olist]
  • New card: A Quest from Dorikos (the Astral Plane).
  • New card: A Quest from Dariol (the Astral Plane).
  • New card: Election Campaign (Tribune spots).
  • New Misfortune: The Price of Evil.
  • New Misfortune: An Accusation.
  • New single-player challenge: A Secret Assignment.
  • New achievements: 6 new achievements.
  • New help/advice content: 48 entries in the new Tips & Tricks section. [/olist]

    B. NEW FEATURES


    [olist]
  • New UI feature: Tips & Tricks – a special window with tips and tricks from players is now available in the main menu of the game.
  • New UI feature: color blind mode – a new option in the Settings menu is now available, which adds visual patterns to Secret and Criminal card nameplates for better recognition.
  • New UI feature: achievement notifications – now every time when you unlock an achievement, you see the in-game notification with a specific sound effect.
  • New UI feature: session rules – a new window is now displayed in-game, summarising the rules of the current session; to access it, hover over the "(i)" button located next to the victory condition indicator in the upper part of the screen.
  • New UI feature: Character Abilities button – a new button now is displayed whenever you hover over any player's avatar, and clicking on it will transport you to the Gremlinopaedia page of that character's type, showing their character abilities.
  • New UI feature: medals in player profiles are now stackable, and similar medals will stack together.
  • New UI feature: warning for leaving multiplayer lobby while session is still being assembled – a window will now appear asking you to confirm that you really want to leave the session currently being assembled, as leaving the lobby at such time will cancel such session.
  • New UI feature: links to our studio's Twitter, Facebook and Instagram accounts are now available in the main menu of the game, so that you can follow our progress via conventional social feed(s). [/olist]

    C. CHANGES


    [olist]
  • Changes in rating rules: during the official in-game tournaments, the results of all tournament sessions will no longer affect the value of player's regular rating (the inflation will still apply, though).
  • Updated the conditions of winning a tie to the new algorithm cited in the game rules, now malice plays a role in determining the winner of Elections, Player Conflict and other such instances as well as the final score (if players are tied for money): the player with the least ːmaliceː wins.
  • Upgraded the algorithm of the matchmaking system to count each player's rating when the "Wait for opponents of similar rating" option is turned ON (it used to only count one player's rating, sorry about that).
  • Updated the formula of how the rating points are calculated, it now counts the difference in rating with less of an impact on the calculation; additionally, the minimum of rating points that you receive for winning a session is now increased.
  • Changed the calculation of tournament points to remove negative numbers from the algorithm, nobody is now losing tournament points – everyone wins, just different amounts.
  • Replaced the sound effect of the "Opponent found" event/window with a new, louder sound effect (let us know if this is enough of a change?).
  • Updated the jail experience icon: rather than round, it is now square (to make it easier to distinguish on lower resolutions).
  • The "(i)" setting for cards ("always show card rules" option) is now saved between sessions; moreover, when this option is turned ON, card rules are shown on all the cards in the game (cards in hand, cards played, all the windows as well as in the visual log).
  • Updated the window of "Select a Misfortune" with a new interface (the window is now larger, and allows for easier/faster selection).
  • Custom single-player session is now highlighted in green for better visibility to new players, who otherwise sometimes rush into the challenges that are really hard to win.
  • The "BACK" button has been synchronised across most UI windows, and is now always located in the top left corner of the window.
  • Updated the character type session statistics window: added a field with explanations of each cell in the table, as well as the explanation of the whole table.
  • Added a tooltip in the "Select your character type" window that cites the character abilities of each character type. [/olist]

    D. FIXES


    [olist]
  • Fixed the lower-than-usual sound volume of the Astral Plane location ambient track.
  • Fixed a bug where the game would get stuck after betting 0 money during the Misfortune "A Visit by the President".
  • Fixed a bug where the game would get stuck due to disconnecting of one of the players at the time when the session was being created on the server, or during the character choice, which would sometimes cause character duplicates (you will now be able to reconnect to the game if your connection is lost).
  • Fixed a bug where the game would get stuck upon playing "The Jumponator" after escaping from the Jail to the Dump.
  • Fixed a bug where during Player Conflict between you and AI bot with one of players having 0 money, the Conflict would resolve automatically (without giving the player an opportunity to bet the amount of money they want to pay).
  • Fixed a bug where bribes taken by the Governor did not update the ːmaliceː value.
  • Fixed a rare bug where after winning a Player Conflict on the Risk spot, the mechanics of the spot would work twice in a row. [/olist]

    F. KNOWN ISSUES


    [olist]
  • Permanent indicators next to player avatars sometimes remain blinking despite corresponding events being over.
  • The permanent card "The Astral Elevator" might still work in the next round even after being destroyed.
  • When starting a session with only you and AI bots through the multiplayer lobby, the game will bug out.
  • If the Astral Plane window is open, you cannot switch between Chaos Cards and the cards on your hand.
  • If you disconnected and an AI won the game instead of you, the game will get stuck on re-connecting.
  • The dice-roller animation will be visually bugged when rolling two or more times in a row.
  • When hovering over a player's name in the list of players currently online (shown in the lobby), the tooltip that appears may display information that is not correct.
  • Sometimes during the Elections the information in the Election window does not refresh fast enough based on the last event that affected the votes of the players, which leads to the vote numbers shown on avatars and in Election window being different from each other (the data from player avatars is the one thats's correct).
  • Sometimes when loading single-player session, certain indicators will not appear on the playing field/will appear incorrectly.
  • When activating "An Automated Bureaucrat", values of bribes next to player avatars may not refresh for a few turns.
  • A Misfortune "Kidnapping" was rebalanced, leading to $100 shown in its description but still $80 displayed in its illustration. We will update the illustration soon enough! [/olist] Currently unable to reproduce at the studio: [olist]
  • In very rare cases, selection of random spots or locations will not work.
  • Sometimes, when having a jail rank that allows you to select from 3 jail events, the UI will only show two, but the third will still be clickable.
  • In some rare cases, activated card "The Astral Elevator" still does not allow you to get to the Astral Plane through the Bank.
  • Sometimes the "skip turn" icon will not show when working in The Plant.
  • Single-player sessions will not save when, during that session, you agree to join a ranked session.
  • Using the card "Secret Knowledge" sometimes might not work properly and will give random cards instead of the chosen ones.
  • When playing the game on Ubuntu 14.04 x64, some Chinese characters will disappear in the Chinese version of the game.
  • The visual representation of resources will sometime lose its background. [/olist]


    [ 2016-08-10 18:41:41 CET ] [ Original post ]

  • Gremlins, Inc.
    Alexey Bokulev Developer
    Yukitama Creative Industries Publisher
    2016-03-10 Release
    Game News Posts: 349
    🎹🖱️Keyboard + Mouse
    Very Positive (6107 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Gremlins_Linux [957.92 M]
    Available DLCs:
    • Gremlins, Inc. – Uninvited Guests
    • Gremlins, Inc. – Digital Artbook
    • Gremlins, Inc. – Automated Competitors
    • Gremlins, Inc. – Astral Gamblers
    • Gremlins, Inc. – Famous Figures
    • Gremlins, Inc. – Print & Play, Companion Card Game
    • Gremlins, Inc. – Agents of Chaos

    This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

    HOW DO YOU PLAY THIS GAME?


    Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

    HOW LONG DOES IT TAKE TO PLAY ONE SESSION?


    The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

    SHORT-TERM AND LONG-TERM STRATEGIES?


    There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.

    MAKE DECISIONS, PLAN YOUR MOVES


    • This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
    • The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
    • The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
    • In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
    • The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
    • In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).

    FACTS & FIGURES


    • The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
    • The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
    • Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
    • Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
    • There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
    • The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.

    FINALLY, WHO ARE THE GREMLINS?


    You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.

    More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.

    A DISCLAIMER (JUST IN CASE)


    We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.

    OUR DLC POLICY


    We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.

    IMPORTANT NOTE ABOUT ONLINE CONNECTION


    Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.

    AMSTERDAM AND SINGAPORE SERVERS


    The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.

    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel PentiumMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: internalNetwork: Broadband Internet connection
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+
    • Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
    • Storage: 1 GB available space
    GAMEBILLET

    [ 6138 ]

    16.57$ (17%)
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    GAMERSGATE

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    6.96$ (83%)
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    18.74$ (25%)
    11.99$ (40%)
    55.99$ (20%)
    1.8$ (82%)
    2.5$ (75%)
    3.26$ (78%)
    2.55$ (83%)
    20.0$ (50%)
    7.6$ (62%)
    3.0$ (50%)
    10.62$ (58%)
    5.0$ (80%)
    1.41$ (93%)
    5.0$ (90%)
    5.0$ (75%)
    9.6$ (84%)
    0.45$ (85%)
    5.4$ (73%)
    3.39$ (32%)
    14.99$ (50%)

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