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AUTUMN UPDATE
Information about all currently known issues, their status, as well as the suggestions from the community can be found at our public page on Trello: https://trello.com/b/HjOStDAS You can use our forums to report new issues or make suggestions about the game – they will be added to the Trello list. By the way! Have you noticed that quite a few of the fixes and improvements in this post have the names of the players who reported/suggested them? This is because from now on, when a certain suggestion is implemented or a significant reported bug is fixed, the players who reported those first, are rewarded with in-game chests. Please keep those reports and suggestions coming! :) ** The next major update is expected in a few weeks, and it will introduce the second playing field ** ______
ːmaliceː Official Discord ːmaliceː Twitter (game updates) ːmaliceː Facebook (game updates)
ːsummer_magicː Official Discord ːsummer_magicː Twitter (game updates) ːsummer_magicː Facebook (game updates)
ːnotebookː Twitter (studio news) ːnotebookː Facebook (studio news) ːhypnoheartː "Behind the scenes" Instagram ːfireappleː YouTube
[ 2017-09-21 15:47:47 CET ] [ Original post ]
Today we release the ːpumpkingːAutumn Seasonːpumpkingː update, another major update for Gremlins, Inc. that introduces new content and new features. A similar update for Gremlins vs Automatons will be released slightly later.
A. NEW FEATURES
- Player reputation is now actively used by the game During the ːsunnyemoːSummer Seasonːsunnyemoː, we have been collecting the data that we needed in order to properly setup the player reputation system. Now, after we received tens of thousands of scores that players gave to each other at the end of sessions, we are ready to turn the system on. How does it work? First of all, while reputation scores will be kept on the Amsterdam server cluster, the reputation scores will be reset on the Singapore servers. The reason for this is that while on the Amsterdam servers the scores were given with anonymous masks turned on, so that all scores were based purely on the actual player experience, the masks were turned off on the Singapore server. Now we see that sometimes it leads to strong players receiving negative scores just because they are strong players. Therefore, we will reset the reputation scores on the Singapore server, and from this season on we will turn the anonymous masks on. Secondly, starting from this season player reputation is fully integrated into the matchmaking system: your reputation is taken into consideration when you are waiting for a ranked or tournament session. Players with higher reputation have a priority in the queue, and are more likely to be matched together – while players with a negative reputation will have to wait longer. The system is not black and white, so the effect will be gradual. The lower player’s reputation, the longer delay in the ranked queue – up to the point where such player is able to play only with other players who also have negative reputations.
- Preliminary support for the upcoming second playing field Following this update, you may notice a few more options and switches in the game. For now, they do nothing – but they prepare the game for the introduction of the second playing field later in the season.
- Changeable hotkeys The game now has changeable hotkeys for the most common actions in the game - Show/hide card descriptions, show/hide Jail Rank, show/hide last action in the Visual Log, show/hide cards of your teammate, show/hide Gremlinopedia, show/hide game rules, take the biggest bribe available, highlight all player tokens.
- Search option A search option in the ranking ladder so that you can check the position of your friends. Now you only need to know the name, or just a part of the name, to find a player.
- Improvements in Inventory user interface There is now additional marking for the items in your Inventory that you don't have in your Collection yet. This makes it easier to spot what you are missing in your sets in order to complete the sets and claim your tradeable prizes. [ːnotebookː Consul-Loki]
- New special rule for using in mods “An Engine of Progress”, a special rule that was previously available only in the single-player challenge, now can be used in any mods. Its effect allows to any player in the session get extra points for playing three or more cards in one turn.
B. NEW CONTENT
- NEW CARDS
- ːcardsː “Contraband”
- ːcardsː “The Automated Banker”
- NEW IN-GAME ITEMS
- ːpumpkingː “Rusty Clockwork” – Main menu background | Autumn season
- ːpumpkingː “Rusty Melody” – Music | Autumn season
- ːSneakyChestː “Good Luck” – Phrase | all-season set
- ːSneakyChestː Blueprint “Supercup” | all-season set
- ːHoly_Grailetː “Bomb-o-mat” – Special item | Tournament Set
- ːHoly_Grailetː “Foil Ruffian” – Lobby icon | Tournament Set Prize (tradeable; once you earn this prize item, you can trade it on the Steam Community Market)
- ːHoly_Grailetː “Foil Trophy Shelf” – Animated profile background | Tournament Set Prize (tradeable; once you earn this prize item, you can trade it on the Steam Community Market)
- ːfireappleː “Collector” – Lobby icon | Special prize for unlocking all 100 achievements (tradeable; once you earn this prize item, you can trade it on the Steam Community Market)
- ːvotesː “Supercup” – Tradeable consumable item (obtainable through crafting) | This item guarantees that the winner of the session (or the whole winning team) is awarded with a chest. Moreover, every spectator who watches the session until the end also gets a chance of scoring a chest. The more players and spectators the session has, the more chests are distributed at the end. This item can be used in custom multiplayer sessions that are set for 50+ rounds or for 25+ score points or for 60+ minutes. This item can be crafted by any player who owns Supercup’s blueprint. Crafting one Supercup requires 50 charges.
C. CHANGES
- Updated mechanics of global effects. Now when someone launches a global effect, it does not freeze the game until the effect is shown. Instead, the game continues to work as usual and the effect is shown after a brief delay.
- Changes in the calculation of score for ranked sessions – when a player leaves ranked session, and it is finished by a bot, this player will no longer earn any rating points at all. However, they will still lose points by paying the usual amount of points to every player above them.
- The effect of „Wait for opponents with a similar rating” tickbox is changed. Now, when activated, it forces matchmaking to use your actual rating, so you might wait longer in the ranked queue but your opponents will be with strictly +/- 10 rating points from yours. When the tickbox is not activated, the current cap of 115 points remains, and you will probably find opponents faster, but their rating might be significantly lower than yours.
- Those items that can be crafted from the blueprints no longer are available in the Boxes of Goods, which increases the chances of appearing of those items that can't be crafted.
- When a player should send a Misfortune to one of their opponents, those opponents who have an active "A Lucky Potion" permanent card (and therefore can avoid this Misfortune) will now be marked with a special symbol on their character portrait.
- Now you can open a Gremlinopedia page with any card by right-clicking on the name of that card in the visual log.
- When a Box of Goods of any rarity is opened, the received items will stay longer on the screen so the player had more time to see what was inside of the Box. [ːnotebookː Thainlex]
- The game will now attempt to add an item from a chest/box into a player's Inventory repeatedly until it is done, in case it didn't happen from the first attempt. This should eliminate the rare situations where sometimes, due to connectivity issues, players didn't receive their crafted items until we intervened manually.
- * The way how player names are ordered in the friend list (when you open it to invite a friend in your lobby) is changed. Now the list is separated into three categories, each in alphabetical order: 1) Players, who are online and have Gremlins, Inc. launched. 2) Players, who are online (they might play another game). 3) Players, who are offline. [ːnotebookː Sonmi]
- The rarity level of several items is changed. “The Battery” became uncommon (was common), “Automatic Dice-roller“ became rare (was uncommon).
- If player creates a custom multiplayer session, this player will no longer be able to join an ongoing session as a spectator.
- If a session was played with a mod, it will show the mod's name and the creator's name in the list of previous sessions. [ːnotebookː Thainlex]
- The option to use turn timer in single player sessions is disabled.
- Now the game remembers the state of each tab in your Collection (whether you left it collapsed or expanded). [ːnotebookː Consul-Loki]
- Personal notes and markers on players are now also shown in the personal list of previous sessions in player profile. [ːnotebookː Flibustier-USSR]
- Player's currently selected lobby icon is now visible in player profile.
- We increased scroll sensitivity in the list of workshop mods.
D. BALANCE CHANGES
- The Damned has a new ability - "Aggressor". If you win in a Player Conflict, get ːscoreː1 and ːmaliceː1.
- The Merchant has a new ability - "Buy and Sell". If you skip a turn, get $50.
D. FIXES
- Fixed an issue where the location/spot mechanics couldn't be used after teleporting with an "Anomaly" misfortune after playing 2 cards on the misfortune spot. [ːnotebookː Artikune]
- Fixed an issue where in some cases the "Tax Audit" misfortune effect didn't work properly with the Pauper's ability "Smooth sailing". [ːnotebookː Куда]
- Fixed an issue where the turn time limit information in a session with a mod can appear incorrectly in the session lobby. [ːnotebookː izmegul]
- Fixed an issue where the goal set information in a session with a mod can appear incorrectly in the session lobby. [ːnotebookː izmegul]
- Fixed an issue where the tooltip could sometimes “jump” to above and below the cursor when it's hovering over a player’s name or icon in the lobby.
- Fixed an issue where the phrase "Nothing personal." was not working on the Amsterdam server. [ːnotebookː paranoy]
- Fixed an issue with the Workshop deck editor where, if all permanent cards are removed from the deck, following attempts to give a player an active permanent card results in appearing of an image of a non-existent card. [ːnotebookː bowbowboom]
- Fixed an issue with the Workshop deck editor where, if there are no cards of a specific type in the list of cards added to the deck, the bar next to the counter (that shows 0) is full, when it should be empty. [ːnotebookː bowbowboom]
- Fixed an issue where the decimal point could disappear on the profile button in the main menu and the rating is shown as an integer number that is 100 times more than the actual rating is. [ːnotebookː Privet20]
- Fixed an error in positioning of spots in the Spots category in the Gremlinopedia.
- Fixed an issue where in some situations it was possible to open an empty profile screen of a bot. [ːnotebookː Privet20]
- Fixed an issue with an inaccurate number of items in the general set in the Collection. [ːnotebookː Flibustier-USSR]
- Fixed an issue where, when viewing items in the Steam inventory, not all items have a large icon in their description. [ːnotebookː Grabnek]
F. KNOWN ISSUES
Information about all currently known issues, their status, as well as the suggestions from the community can be found at our public page on Trello: https://trello.com/b/HjOStDAS You can use our forums to report new issues or make suggestions about the game – they will be added to the Trello list. By the way! Have you noticed that quite a few of the fixes and improvements in this post have the names of the players who reported/suggested them? This is because from now on, when a certain suggestion is implemented or a significant reported bug is fixed, the players who reported those first, are rewarded with in-game chests. Please keep those reports and suggestions coming! :) ** The next major update is expected in a few weeks, and it will introduce the second playing field ** ______
ːmaliceː Official Discord ːmaliceː Twitter (game updates) ːmaliceː Facebook (game updates)
ːsummer_magicː Official Discord ːsummer_magicː Twitter (game updates) ːsummer_magicː Facebook (game updates)
ːnotebookː Twitter (studio news) ːnotebookː Facebook (studio news) ːhypnoheartː "Behind the scenes" Instagram ːfireappleː YouTube
[ 2017-09-21 15:47:47 CET ] [ Original post ]
Gremlins, Inc.
Alexey Bokulev
Developer
Yukitama Creative Industries
Publisher
2016-03-10
Release
Game News Posts:
349
🎹🖱️Keyboard + Mouse
Very Positive
(6107 reviews)
The Game includes VR Support
Public Linux Depots:
- Gremlins_Linux [957.92 M]
Available DLCs:
- Gremlins, Inc. – Uninvited Guests
- Gremlins, Inc. – Digital Artbook
- Gremlins, Inc. – Automated Competitors
- Gremlins, Inc. – Astral Gamblers
- Gremlins, Inc. – Famous Figures
- Gremlins, Inc. – Print & Play, Companion Card Game
- Gremlins, Inc. – Agents of Chaos
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!
HOW DO YOU PLAY THIS GAME?
Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.
HOW LONG DOES IT TAKE TO PLAY ONE SESSION?
The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.
SHORT-TERM AND LONG-TERM STRATEGIES?
There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.
MAKE DECISIONS, PLAN YOUR MOVES
- This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
- The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
- The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
- In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
- The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
- In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).
FACTS & FIGURES
- The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
- The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
- Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
- Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
- There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
- The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.
FINALLY, WHO ARE THE GREMLINS?
You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.
More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.
A DISCLAIMER (JUST IN CASE)
We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.
OUR DLC POLICY
We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.
IMPORTANT NOTE ABOUT ONLINE CONNECTION
Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.
AMSTERDAM AND SINGAPORE SERVERS
The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel PentiumMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: internalNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
- Storage: 1 GB available space
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