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WINTER SEASON UPDATE
Information about all currently known issues, their status, as well as the suggestions from the community can be found at our public page on Trello: https://trello.com/b/HjOStDAS You can use our forums to report new issues or make suggestions about the game – they will be added to the Trello list. Have you noticed that quite a few of the fixes and improvements in this post have the names of the players who reported/suggested them? This is because from now on, when a certain suggestion is implemented or a significant reported bug is fixed, the players who reported those first, are rewarded with in-game chests. Please keep those reports and suggestions coming!
As was announced before, the new season starts tomorrow, December 15, 12:00 GMT. The rules for the ranked mode will be the same as before with a single exception: on both servers, all ranked sessions will be played on the new playing field! Good luck everyone in ːflakeː the Winter season! ______ GREMLINS, INC. ːmaliceː Official Discord ːmaliceː Twitter (game updates) ːmaliceː Facebook (game updates) SPIRE OF SORCERY ːsummer_magicː Official Discord ːsummer_magicː Twitter (game updates) ːsummer_magicː Facebook (game updates) CHARLIE OSCAR ːnotebookː Facebook (studio news) ːhypnoheartː "Behind the scenes" Instagram ːfireappleː YouTube
[ 2017-12-14 14:06:59 CET ] [ Original post ]
This update includes new special effects for the second playing field, changes for the customization window in players profiles, numerous gameplay changes and fixes and more. The full list of changes is available below.
A. NEW FEATURES
- New interface for the players profile customization All the settings for the player's profile customization are now gathered in one place. Now you won't have to search for a desired token trail or a Governor frame in your Collection – just open your profile windows 'Customization' tab, and select the category of the item that you want to change.
- Visual update of the second playing field Just as with the old playing field, you can now hover the mouse cursor over different locations of the new playing field to see them highlighted. In addition, these new objects do not just glow brighter under the cursor, but also react to clicks. Feel free to experiment with it!
B. NEW CONTENT
- New cards
- New in-game items
- ːflakeː 'Winter Town' – Main menu background | Winter set
- ːflakeː 'Frame of Ice' – Governor frame | Winter set
- ːSneakyChestː «Excellent Choice!» – Phrase | General set
- New item on the Black Market:
- 'Sponsor' – Lobby icon (animated) | Available only on the Black Market. (Tradable, Not Marketable. After receiving this item, it can't be sold on the Steam Marketplace but can be traded/gifted to another Steam user).
C. CHANGES
- The matchmaking system has been adjusted once again. Searching for opponents with similar rating will be more strict (there should be no more occasional opponents with a much higher (10+) rating than yours if you use this option). At the same time, the priority to create a session with the appropriate players has been increased which should have a positive impact on the queue waiting time.
- Now The Governor can't take bribes at any time when he/she wants. Instead, this action can be performed only at the beginning of the Governor's turn, before the Governor moves. This change removes a kind of 'arcade' action when sometimes the Governor needs to grab a bribe as fast as possible (before a conflict with another player, as an example). Now this action will be more predictable and it also adds some tenseness for the Governor, where an especially big or needed bribe is available but can't be taken right away.
- The tooltip for the bribes has been updated to reflect the change described above (for now it is only available in RU and EN, other languages will be updated later).
- The tooltip for the 'Bribe' spots has been slightly updated for a better explanation of how the spot works – players pay the bribe twice there, not a single doubled bribe, which in some cases makes an actual difference.
- The text of the 'A Well-deserved Holiday' card has been updated to reflect the fact that no more cards can be played after this one if a player teleports himself to the Inferno with this card.
D. FIXES
- Fixed the issue where the effect of the "Automated Traffic Policeman" did not trigger for its owner after a player used 'Second-hand' to move and got a card with 5-6 move points.[ːnotebookː Thainlex]
- Fixed the issue where the custom starting location for characters was ignored in mods and they always started from their default locations.
- Fixed the issue where the 'Almost there!' achievement didn't work properly on the new playing field.
- Fixed the issue where all Jail events were always shown in the visual log with the 'neutral' behavior icon. [ːnotebookː Thainlex]
- Fixed the issue where a misfortune that has been sent with the Jail event 'Jail Telegram' did not count in the final stats. [ːnotebookː Thainlex]
- Fixed the issue where the '5 seconds of fame' global effect did not count in the final stats. [ːnotebookː Flibustier-USSR]
- Fixed the issue where in some cases ːmaliceː received by players did not count in the final stats. [ːnotebookː Speedy Gonsales]
- Fixed the issue where the items from 'Famous Figures' DLC did not count in the overall number of items in Collection if it is sorted by item type. [ːnotebookː Flibustier-USSR]
- Fixed the incorrect tooltip for the Smart Screwdriver.
F. KNOWN ISSUES
Information about all currently known issues, their status, as well as the suggestions from the community can be found at our public page on Trello: https://trello.com/b/HjOStDAS You can use our forums to report new issues or make suggestions about the game – they will be added to the Trello list. Have you noticed that quite a few of the fixes and improvements in this post have the names of the players who reported/suggested them? This is because from now on, when a certain suggestion is implemented or a significant reported bug is fixed, the players who reported those first, are rewarded with in-game chests. Please keep those reports and suggestions coming!
G. ADDITIONAL INFORMATION
As was announced before, the new season starts tomorrow, December 15, 12:00 GMT. The rules for the ranked mode will be the same as before with a single exception: on both servers, all ranked sessions will be played on the new playing field! Good luck everyone in ːflakeː the Winter season! ______ GREMLINS, INC. ːmaliceː Official Discord ːmaliceː Twitter (game updates) ːmaliceː Facebook (game updates) SPIRE OF SORCERY ːsummer_magicː Official Discord ːsummer_magicː Twitter (game updates) ːsummer_magicː Facebook (game updates) CHARLIE OSCAR ːnotebookː Facebook (studio news) ːhypnoheartː "Behind the scenes" Instagram ːfireappleː YouTube
[ 2017-12-14 14:06:59 CET ] [ Original post ]
Gremlins, Inc.
Alexey Bokulev
Developer
Yukitama Creative Industries
Publisher
2016-03-10
Release
Game News Posts:
349
🎹🖱️Keyboard + Mouse
Very Positive
(6107 reviews)
The Game includes VR Support
Public Linux Depots:
- Gremlins_Linux [957.92 M]
Available DLCs:
- Gremlins, Inc. – Uninvited Guests
- Gremlins, Inc. – Digital Artbook
- Gremlins, Inc. – Automated Competitors
- Gremlins, Inc. – Astral Gamblers
- Gremlins, Inc. – Famous Figures
- Gremlins, Inc. – Print & Play, Companion Card Game
- Gremlins, Inc. – Agents of Chaos
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!
HOW DO YOU PLAY THIS GAME?
Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.
HOW LONG DOES IT TAKE TO PLAY ONE SESSION?
The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.
SHORT-TERM AND LONG-TERM STRATEGIES?
There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.
MAKE DECISIONS, PLAN YOUR MOVES
- This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
- The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
- The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
- In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
- The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
- In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).
FACTS & FIGURES
- The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
- The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
- Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
- Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
- There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
- The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.
FINALLY, WHO ARE THE GREMLINS?
You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.
More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.
A DISCLAIMER (JUST IN CASE)
We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.
OUR DLC POLICY
We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.
IMPORTANT NOTE ABOUT ONLINE CONNECTION
Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.
AMSTERDAM AND SINGAPORE SERVERS
The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel PentiumMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: internalNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
- Storage: 1 GB available space
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