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NEW RANKED SEASONS


As was announced before, the new ranking system based on monthly periods will become active starting from February 1st, 12:00 PM GMT (21:00 Tokyo, 8:00 PM Beijing). Prizes and rating for December and January will be processed by the current system for the last time and then the ranked schedule, rating recalculation and the prize fund will be significantly changed. How exactly?

CHANGES IN RANKED SEASONS SCHEDULE


Starting from February, ranked seasons will be separated from seasonal updates which bring new content. Instead, each ranked season will last for exactly 1 calendar month and ends on the 1st day of the next month, at 12:00 PM GMT. Each month the rating of all players will be recalculated, and prizes will be distributed accordingly. As a result of this change, the ranked schedule should be more predictable and the competition for higher places and better prizes more dynamic.

CHANGES IN THE RATING RESET


After the end of the February season and in all subsequent ranked seasons players rating won't be reset to 100. Instead, their rating will be recalculated according to their results in the past month.
  • Players from the league of Oligarchs (rating 120.01+) start a new season with 112.00 rating points.
  • Players from the league of Governors (rating 110.01-120) start a new season with 108.00 rating points.
  • Players from the league of Deputies (rating 105.01-110) start a new season with 104.00 rating points.
  • Players from the league of Bureaucrats and the league of Politicians (rating 95.01-105) start a new season with 100.00 rating points.
  • Players from the league of Swindlers (rating 90.01-95) start a new season with 96.00 rating points.
  • Players from the league of Slackers (rating 80.01-90) start a new season with 92.00 rating points.
  • Players from the league of Beggars (rating 0.01-80) start a new season with 88.00 rating points.
This way, those players who were successful enough in the past season, will partly keep their rating and won't be forced to start each season from the very bottom. And the players who didn't do too well in a season will get a boost that pushes them closer to the starting rating of 100.00 points but wont bring them back automatically.

CHANGES IN THE PRIZE FUND


Only the players who have finished at least 1 ranked session in the previous season are eligible for getting a prize. Top-10 players of each server receive medals and the following prizes: 01. 12 regular chests, 5 seasonal chests of the current season, the trail of the current season 02. 10 regular chests, 5 seasonal chests of the current season, all contraband items of the current season 03. 10 regular chests, 4 seasonal chests of the current season, all rare items of the current season 04. 8 regular chests, 4 seasonal chests of the current season 05. 8 regular chests, 3 seasonal chests of the current season 06. 6 regular chests, 3 seasonal chests of the current season 07. 6 regular chests, 2 seasonal chests of the current season 08. 4 regular chests, 2 seasonal chests of the current season 09. 4 regular chests, 1 seasonal chests of the current season 10. 2 regular chests, 1 seasonal chests of the current season
  • Each player from the League of Oligarchs (rating 120+), including the players from top-10, receives 1 regular chest and 1 seasonal chests of the current season
  • Each player from the League of Governors (rating 110.01-120) receives 1 seasonal chests of the current season
  • Each player from the League of Deputies (rating 105.01-110) receives 1 regular chest
  • Each player from the League of Politicians (rating 100.01-105) receives 15 charges
  • Each player from the League of Bureaucrats (rating 95.01-100) receives 10 charges
  • Each player from the League of Swindlers (rating 90.01-95) receives 7 charges
  • Each player from the League of Slackers (rating 80.01-90) receives 5 charges
  • Each player from the League of Beggars (rating 0.01-80) receives 3 charges
Although the number of prizes for top-10 players has been slightly reduced in comparison to the previous seasons, it is compensated by the increased frequency of getting the prizes and by the possibility to get a reward even if you weren't able to achieve the top-10. It took us some time but we think that with these changes we were able to remove the key cons of the current ranked system: seasons that are too long and end unpredictably; the necessity to start each new season from the ground up; the "all or nothing" prize system where only 20 players out of a few thousand are rewarded at the end of each season. We hope that you will find the new ranked system more transparent, predictable, dynamic and fair in terms of prize distribution and rating recalculation. Thank you for playing our game! ______
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[ 2019-01-31 12:22:42 CET ] [ Original post ]

Gremlins, Inc.
Alexey Bokulev Developer
Yukitama Creative Industries Publisher
2016-03-10 Release
Game News Posts: 349
🎹🖱️Keyboard + Mouse
Very Positive (6107 reviews)
The Game includes VR Support
Public Linux Depots:
  • Gremlins_Linux [957.92 M]
Available DLCs:
  • Gremlins, Inc. – Uninvited Guests
  • Gremlins, Inc. – Digital Artbook
  • Gremlins, Inc. – Automated Competitors
  • Gremlins, Inc. – Astral Gamblers
  • Gremlins, Inc. – Famous Figures
  • Gremlins, Inc. – Print & Play, Companion Card Game
  • Gremlins, Inc. – Agents of Chaos

This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

HOW DO YOU PLAY THIS GAME?


Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

HOW LONG DOES IT TAKE TO PLAY ONE SESSION?


The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

SHORT-TERM AND LONG-TERM STRATEGIES?


There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.

MAKE DECISIONS, PLAN YOUR MOVES


  • This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
  • The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
  • The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
  • In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
  • The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
  • In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).

FACTS & FIGURES


  • The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
  • The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
  • Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
  • Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
  • There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
  • The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.

FINALLY, WHO ARE THE GREMLINS?


You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.

More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.

A DISCLAIMER (JUST IN CASE)


We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.

OUR DLC POLICY


We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.

IMPORTANT NOTE ABOUT ONLINE CONNECTION


Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.

AMSTERDAM AND SINGAPORE SERVERS


The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel PentiumMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: internalNetwork: Broadband Internet connection
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

4.12$ (17%)
33.17$ (17%)
26.29$ (12%)
16.99$ (15%)
8.10$ (59%)
4.22$ (15%)
16.99$ (15%)
17.19$ (14%)
4.19$ (16%)
9.35$ (22%)
12.42$ (17%)
14.21$ (64%)
8.96$ (80%)
26.67$ (56%)
4.27$ (79%)
16.59$ (17%)
5.89$ (80%)
7.50$ (70%)
3.31$ (78%)
8.99$ (40%)
4.00$ (80%)
16.57$ (17%)
21.24$ (15%)
14.99$ (25%)
16.59$ (17%)
6.00$ (90%)
27.59$ (8%)
4.00$ (80%)
12.71$ (15%)
31.23$ (38%)
GAMERSGATE

[ 3458 ]

7.5$ (75%)
12.0$ (70%)
2.25$ (77%)
7.5$ (70%)
7.5$ (75%)
29.99$ (25%)
1.0$ (80%)
3.32$ (74%)
16.0$ (60%)
1.53$ (83%)
3.04$ (70%)
1.5$ (85%)
16.0$ (60%)
3.0$ (85%)
9.84$ (67%)
1.13$ (91%)
6.97$ (85%)
1.5$ (81%)
10.49$ (48%)
6.39$ (20%)
6.25$ (75%)
9.0$ (70%)
3.0$ (80%)
2.0$ (80%)
4.05$ (73%)
1.5$ (70%)
1.5$ (70%)
2.0$ (75%)
0.9$ (92%)
3.75$ (75%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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12 days, 17 hours, 36 minutes

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