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RANKED RULES FOR NOVEMBER (AND MORE)

SET OF RULES FOR NOVEMBER, 2020


Dear community: November is a special month because it brings the changes to the formula that calculates the rating after each ranked session. For those who missed the discussion about the change, you can find the details here. Following the changes, here's what happens on November 1 at 12:00 PM GMT:
  • The new formula comes into force. We can't stress enough the importance of that change the strategy of playing for any other place rather than the first, will lead to the loss of rating! Please remember this when you participate in ranked sessions with 3 or more players. With the new formula, your main goal is to win the session, or at least to have a minimal difference in points with the winner, as the difference now defines the amount of rating that you lose if you didn't win the session. To mitigate the loss of the rating, you must prevent the leader from winning and accumulate more points for yourself but not to attack opponents on second or lower places, as this strategy won't help you anymore.
  • The rating of all players on the European server is reset to 100.00. Due to the significance of the change in the formula, we think it is fair that all players on that server start a new season from the same position. Please keep in mind, this only happens on the European server. As per suggestions from the community, the Asian server, which uses 2-player mode for ranked sessions, keeps the old formula, therefore there is no need to reset the rating of all players to the same level. This reset will only happen once. In future seasons, we return to the system where players partially retain the rating that they have accumulated during the previous season.
Now, to the rules. For this month we'll keep it "classic" to test the new formula. Starting from December, if the experiment with the new formula is successful, you can expect a much wider variety of rules in ranked sessions. 3-player sessions and sessions for rounds will be available in rotation as the new formula should make them much more viable than before. With this in mind, here are the rules for the next season: The following rules become active on November 1, at 12:00 GMT, and will apply throughout November to all ranked sessions that are launched after that point. steampunk EUROPE cards players: 4 score victory condition: 30 points cursecard Chaos Cards: allowed health_powerup Character Abilities: allowed telegram Impending Misfortune: visible cheatdice Characters: from random set RatsClock Timer: normal Location Field: Clockwork town * Special rules: None. steampunk ASIA cards players: 2 score victory condition: 35 points cursecard Chaos Cards: allowed health_powerup Character Abilities: allowed telegram Impending Misfortune: hidden cheatdice Characters: random RatsClock Timer: normal Location Field: Clockwork town * Special rules: The following cards are removed from the ranked deck on Asian server: cards The Accelerator cards An Award Ceremony cards A Compromising Document cards A Fraudulent Transaction cards An Honest Exchange steampunksteampunksteampunk In addition to this set of rules, we also change a couple of character abilities. The following changes are applied in all modes and will be active for at least 1 month to test the balance (please keep in mind that for the next season, we might revert these adjustments or replace them with something else; it all depends on the results of the tests and the feedback we'll receive from the community).

The Banker



Reason: the new set of abilities for the Banker showed itself as quite potent. For that reason, we reduce the effectiveness of one of the abilities of the character.

The Manager



Reason: a slight boost won't hurt this character, and we would like to test how the Manager's performance changes with this adjustment. ______
malice Official Discord malice Twitter (game updates)
summer_magic Official Discord summer_magic Twitter (game updates)


[ 2020-10-31 10:00:06 CET ] [ Original post ]

Gremlins, Inc.
Alexey Bokulev Developer
Yukitama Creative Industries Publisher
2016-03-10 Release
Game News Posts: 349
🎹🖱️Keyboard + Mouse
Very Positive (6107 reviews)
The Game includes VR Support
Public Linux Depots:
  • Gremlins_Linux [957.92 M]
Available DLCs:
  • Gremlins, Inc. – Uninvited Guests
  • Gremlins, Inc. – Digital Artbook
  • Gremlins, Inc. – Automated Competitors
  • Gremlins, Inc. – Astral Gamblers
  • Gremlins, Inc. – Famous Figures
  • Gremlins, Inc. – Print & Play, Companion Card Game
  • Gremlins, Inc. – Agents of Chaos

This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

HOW DO YOU PLAY THIS GAME?


Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

HOW LONG DOES IT TAKE TO PLAY ONE SESSION?


The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

SHORT-TERM AND LONG-TERM STRATEGIES?


There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.

MAKE DECISIONS, PLAN YOUR MOVES


  • This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
  • The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
  • The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
  • In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
  • The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
  • In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).

FACTS & FIGURES


  • The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
  • The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
  • Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
  • Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
  • There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
  • The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.

FINALLY, WHO ARE THE GREMLINS?


You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.

More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.

A DISCLAIMER (JUST IN CASE)


We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.

OUR DLC POLICY


We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.

IMPORTANT NOTE ABOUT ONLINE CONNECTION


Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.

AMSTERDAM AND SINGAPORE SERVERS


The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel PentiumMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: internalNetwork: Broadband Internet connection
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

8.00$ (60%)
7.26$ (52%)
13.06$ (35%)
10.67$ (47%)
29.99$ (25%)
12.42$ (17%)
4.95$ (67%)
8.47$ (15%)
4.12$ (17%)
49.49$ (10%)
4.00$ (80%)
2.10$ (58%)
1.26$ (87%)
2.94$ (80%)
2.34$ (61%)
0.75$ (85%)
14.44$ (15%)
5.00$ (75%)
1.67$ (83%)
9.00$ (70%)
13.79$ (8%)
22.99$ (8%)
12.74$ (15%)
1.72$ (78%)
2.98$ (85%)
6.60$ (17%)
4.79$ (76%)
16.79$ (16%)
6.75$ (83%)
11.89$ (15%)
GAMERSGATE

[ 3458 ]

19.8$ (67%)
5.1$ (66%)
4.05$ (73%)
7.2$ (64%)
3.28$ (78%)
4.95$ (67%)
12.0$ (70%)
9.99$ (50%)
12.59$ (37%)
42.07$ (23%)
0.84$ (58%)
3.0$ (85%)
0.58$ (92%)
3.75$ (75%)
7.5$ (50%)
3.75$ (81%)
1.25$ (75%)
30.0$ (50%)
2.1$ (70%)
3.3$ (78%)
9.6$ (68%)
7.49$ (63%)
2.36$ (66%)
9.74$ (25%)
1.5$ (70%)
3.0$ (85%)
9.44$ (48%)
3.33$ (76%)
12.6$ (64%)
4.5$ (77%)

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HUMBLE BUNDLES

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