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RANKED RULES FOR MAY (AND MORE)
The following rules become active on May 1, at 12:00 GMT, and will apply throughout May to all ranked sessions that are launched after that point. steampunk EUROPE cards players: 4 score victory condition: 30 points cursecard Chaos Cards: allowed health_powerup Character Abilities: allowed telegram Impending Misfortune: visible cheatdice Characters: from random set RatsClock Timer: normal Location Field: Clockwork town (1st) * Special rules for EU server: None. steampunk ASIA cards players: 2 score victory condition: 35 points cursecard Chaos Cards: allowed health_powerup Character Abilities: allowed telegram Impending Misfortune: hidden cheatdice Characters: random RatsClock Timer: normal Location Field: Clockwork town (1st) * Special rules for Asia server: The following cards are removed from the ranked deck on Asian server: cards The Accelerator cards An Award Ceremony cards A Compromising Document cards A Fraudulent Transaction cards An Honest Exchange steampunksteampunksteampunk In addition to this set of rules, we also make adjustments to quite a few cards including Chaos Cards. These changes are applied in all modes and will be active for at least 1 month to test the balance (please keep in mind that for the next season, we might revert these adjustments or replace them with something else; it all depends on the results of the tests and the feedback we'll receive from the community). As you can notice, most of the changes have a similar base: money reduction and score reduction. This is, of course, for a reason. Years of development with regular updates that bring not only new features but new cards as well, lead the game to the state that one can call "inflation". There are much more resources (money, votes) that are available in sessions than it was 2-3 years ago and that affects all aspects of gameplay. We want to take a step back and reduce the impact of some of the cards in order to change that. In almost every case this isn't about nerfing a particular card but about reducing the overall amount of money that circulates in sessions. The Chaos Cards are changed for a similar reason: due to the increase of resources, it's easier now to play them so we want to make them just a bit less impactful (although in some case we also reduced the value of malice these cards give when they are played). With this in mind, here is the list of changes for May (and, potentially, for the following months as well). Notice that this time we often don't mention reasons why a card is changed this is because we already explained it above.
Reason: this is not just because of the reasons we already explained. This card is still one of the most playable cards in the game due to the combination of its effects. So, in this case, yes, it is a nerf of a specific card in order to reduce its effectiveness.
Reason: 4votes or -4malice is just too good in comparison to $100. It also has a significant impact, especially the malice reduction. So, we decided to nerf this card a bit.
Reason: as was noticed in the comments after the previous change of this card no one cares how many votes it gives because no one plays it for votes. Fair enough. This time, let's make it more balanced in terms of what it gives :)
Reason: oh, hey, a buff. With this card, the effect works as intended but it isn't impactful enough. Well, now you can get up to 4 free points out of it while simultaneously punishing those opponents who didn't join you in this scam. That's all the changes for this month! We are waiting for your comments both theoretical (what do you think about the changes) and practical (how was your experience after playing the game with these changes). ______
malice Official Discord malice Twitter (game updates)
summer_magic Official Discord summer_magic Twitter (game updates)
[ 2021-05-01 12:04:34 CET ] [ Original post ]
SET OF RULES FOR MAY, 2021
The following rules become active on May 1, at 12:00 GMT, and will apply throughout May to all ranked sessions that are launched after that point. steampunk EUROPE cards players: 4 score victory condition: 30 points cursecard Chaos Cards: allowed health_powerup Character Abilities: allowed telegram Impending Misfortune: visible cheatdice Characters: from random set RatsClock Timer: normal Location Field: Clockwork town (1st) * Special rules for EU server: None. steampunk ASIA cards players: 2 score victory condition: 35 points cursecard Chaos Cards: allowed health_powerup Character Abilities: allowed telegram Impending Misfortune: hidden cheatdice Characters: random RatsClock Timer: normal Location Field: Clockwork town (1st) * Special rules for Asia server: The following cards are removed from the ranked deck on Asian server: cards The Accelerator cards An Award Ceremony cards A Compromising Document cards A Fraudulent Transaction cards An Honest Exchange steampunksteampunksteampunk In addition to this set of rules, we also make adjustments to quite a few cards including Chaos Cards. These changes are applied in all modes and will be active for at least 1 month to test the balance (please keep in mind that for the next season, we might revert these adjustments or replace them with something else; it all depends on the results of the tests and the feedback we'll receive from the community). As you can notice, most of the changes have a similar base: money reduction and score reduction. This is, of course, for a reason. Years of development with regular updates that bring not only new features but new cards as well, lead the game to the state that one can call "inflation". There are much more resources (money, votes) that are available in sessions than it was 2-3 years ago and that affects all aspects of gameplay. We want to take a step back and reduce the impact of some of the cards in order to change that. In almost every case this isn't about nerfing a particular card but about reducing the overall amount of money that circulates in sessions. The Chaos Cards are changed for a similar reason: due to the increase of resources, it's easier now to play them so we want to make them just a bit less impactful (although in some case we also reduced the value of malice these cards give when they are played). With this in mind, here is the list of changes for May (and, potentially, for the following months as well). Notice that this time we often don't mention reasons why a card is changed this is because we already explained it above.
CHAOS CARDS
A Sacrifice
The Agent of Chaos
The Army of Chaos
A Diversion in the Astral Plane
The Allies of Chaos
CARDS
Eternal Mortgage
Toxic Waste
Reason: this is not just because of the reasons we already explained. This card is still one of the most playable cards in the game due to the combination of its effects. So, in this case, yes, it is a nerf of a specific card in order to reduce its effectiveness.
Racketeering!
A Fence
Prize Fund
Reason: 4votes or -4malice is just too good in comparison to $100. It also has a significant impact, especially the malice reduction. So, we decided to nerf this card a bit.
A Bag of Money
Reason: as was noticed in the comments after the previous change of this card no one cares how many votes it gives because no one plays it for votes. Fair enough. This time, let's make it more balanced in terms of what it gives :)
Corporate Scam
Reason: oh, hey, a buff. With this card, the effect works as intended but it isn't impactful enough. Well, now you can get up to 4 free points out of it while simultaneously punishing those opponents who didn't join you in this scam. That's all the changes for this month! We are waiting for your comments both theoretical (what do you think about the changes) and practical (how was your experience after playing the game with these changes). ______
malice Official Discord malice Twitter (game updates)
summer_magic Official Discord summer_magic Twitter (game updates)
[ 2021-05-01 12:04:34 CET ] [ Original post ]
Gremlins, Inc.
Alexey Bokulev
Developer
Yukitama Creative Industries
Publisher
2016-03-10
Release
Game News Posts:
349
🎹🖱️Keyboard + Mouse
Very Positive
(6107 reviews)
The Game includes VR Support
Public Linux Depots:
- Gremlins_Linux [957.92 M]
Available DLCs:
- Gremlins, Inc. – Uninvited Guests
- Gremlins, Inc. – Digital Artbook
- Gremlins, Inc. – Automated Competitors
- Gremlins, Inc. – Astral Gamblers
- Gremlins, Inc. – Famous Figures
- Gremlins, Inc. – Print & Play, Companion Card Game
- Gremlins, Inc. – Agents of Chaos
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!
HOW DO YOU PLAY THIS GAME?
Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.
HOW LONG DOES IT TAKE TO PLAY ONE SESSION?
The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.
SHORT-TERM AND LONG-TERM STRATEGIES?
There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.
MAKE DECISIONS, PLAN YOUR MOVES
- This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
- The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
- The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
- In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
- The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
- In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).
FACTS & FIGURES
- The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
- The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
- Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
- Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
- There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
- The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.
FINALLY, WHO ARE THE GREMLINS?
You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.
More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.
A DISCLAIMER (JUST IN CASE)
We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.
OUR DLC POLICY
We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.
IMPORTANT NOTE ABOUT ONLINE CONNECTION
Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.
AMSTERDAM AND SINGAPORE SERVERS
The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel PentiumMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: internalNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
- Storage: 1 GB available space
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