TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Our new game at Steam Next Fest!

Dear friends, Today we have two news to share with you: First of all, the playable demo of Spire of Sorcery our upcoming party RPG with turn-based spellcasting and hex-based exploration is available during Steam Next Fest, from June 16 onwards.
Spire of Sorcery is a very ambitious project for our studio, and those among you who follow our studio might know that its development has been anything but easy: to make it happen, weve pushed ourselves to the very limit. Given the development progress of the last 6 months, were confident that the project will be released in Early Access in the autumn of this year! In Spire of Sorcery, you play for a party of runaway mages who try save themselves (and maybe others, if they can) in a post-apocalyptic fantasy world where magic talent is a crime.
Just as with Gremlins, Inc., with Spire of Sorcery we build upon the games own original setting, and we dont rely on a single central mechanic. Instead, we mixes together multiple interconnected mechanics to create a unique experience from their combinations. Spire of Sorcery has elements of gameplay that you might find in board games, even though its not a card game. Every character owns a personal adjustable deck of elements that they combine together to cast spells and deal tokens, that combine with different effects.
There is some randomness in the game the maps are procedurally generated, as well as stats and decks but we keep it rather low in comparison to that other game that you all know and love (or hate :P).
Of course, there are more things. For example, each character is a person with their own stats, perks, and goals. They can be improved, but they also can get sick or injured. They react differently to the surroundings and events. And since mages are the most efficient when they act in groups, it lies on the player's shoulder to decide how to mix different party members.
If this sounds interesting and you want to know more, or try the playable demo while its available, you can download the game here: https://store.steampowered.com/app/637050/Spire_of_Sorcery/ We would be tremendously happy to receive your feedback, comments and suggestions, as it is our main way to develop and improve our games. Secondly, the development of our second new game currently in production, Gremlins, Inc. Card Game, is progressing nicely. You may be familiar with the physical game thats available as Print & Play DLC for Gremlins, Inc., and now we are turning it into a digital board game as well. Since this is an adaptation of the existing game, the development is fast and smooth. We already have a fully playable version that we test against bots (they aren't the brightest, but they know how to play) or other players (on a dedicated server or through a direct peer-to-peer connection). The base deck of 64 cards is also fully implemented, and sessions can be played for points or rounds where both conditions can be set at the same time, in which case the session ends when at least one of them is reached. The main reason why we don't provide any public access to the build yet (and decided to opt-out from this Steam Next Fest with the demo) is that the game looks ugly as... well, lets just say that it's very, very ugly since we havent even started work on the interface yet.
While hardcore fans probably would be able to deal with it, we do not want to traumatise anyone else. Yes, it works! But no, its not ready to reveal itself to the general public yet. However, you can already add the game to your wishlist, if you wish https://store.steampowered.com/app/860560/Gremlins_Inc__Card_Game/ Our current estimate is that Gremlins, Inc. Card Game will enter Early Access on Steam in the autumn of this year. In the meantime, we'll be sharing news on how development progresses, and how the game changes (mostly it will be getting prettier and the bots become smarter). You can also join the game's dedicated Discord server.


[ 2021-06-12 08:51:06 CET ] [ Original post ]

Gremlins, Inc.
Alexey Bokulev Developer
Yukitama Creative Industries Publisher
2016-03-10 Release
Game News Posts: 349
🎹🖱️Keyboard + Mouse
Very Positive (6107 reviews)
The Game includes VR Support
Public Linux Depots:
  • Gremlins_Linux [957.92 M]
Available DLCs:
  • Gremlins, Inc. – Uninvited Guests
  • Gremlins, Inc. – Digital Artbook
  • Gremlins, Inc. – Automated Competitors
  • Gremlins, Inc. – Astral Gamblers
  • Gremlins, Inc. – Famous Figures
  • Gremlins, Inc. – Print & Play, Companion Card Game
  • Gremlins, Inc. – Agents of Chaos

This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

HOW DO YOU PLAY THIS GAME?


Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

HOW LONG DOES IT TAKE TO PLAY ONE SESSION?


The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

SHORT-TERM AND LONG-TERM STRATEGIES?


There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.

MAKE DECISIONS, PLAN YOUR MOVES


  • This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
  • The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
  • The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
  • In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
  • The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
  • In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).

FACTS & FIGURES


  • The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
  • The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
  • Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
  • Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
  • There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
  • The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.

FINALLY, WHO ARE THE GREMLINS?


You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.

More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.

A DISCLAIMER (JUST IN CASE)


We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.

OUR DLC POLICY


We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.

IMPORTANT NOTE ABOUT ONLINE CONNECTION


Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.

AMSTERDAM AND SINGAPORE SERVERS


The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel PentiumMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: internalNetwork: Broadband Internet connection
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

20.00$ (50%)
8.59$ (14%)
0.90$ (82%)
39.98$ (20%)
11.89$ (15%)
7.27$ (52%)
4.22$ (15%)
25.34$ (37%)
3.29$ (53%)
3.09$ (88%)
17.99$ (10%)
4.95$ (67%)
9.89$ (34%)
12.54$ (58%)
12.72$ (15%)
3.00$ (80%)
5.00$ (75%)
4.09$ (18%)
21.49$ (14%)
2.30$ (92%)
9.95$ (17%)
2.48$ (81%)
16.99$ (15%)
1.62$ (92%)
17.59$ (12%)
5.94$ (15%)
24.47$ (65%)
16.96$ (15%)
1.24$ (79%)
8.39$ (16%)
GAMERSGATE

[ 3458 ]

1.69$ (79%)
13.04$ (57%)
6.0$ (60%)
30.0$ (50%)
13.5$ (55%)
3.44$ (80%)
12.99$ (35%)
11.99$ (40%)
2.0$ (90%)
8.8$ (60%)
2.5$ (75%)
3.75$ (62%)
8.0$ (60%)
11.99$ (20%)
16.0$ (60%)
0.99$ (50%)
0.9$ (92%)
2.5$ (75%)
3.0$ (70%)
1.76$ (91%)
17.49$ (30%)
1.25$ (75%)
6.25$ (75%)
3.0$ (85%)
2.55$ (74%)
2.5$ (50%)
2.0$ (90%)
1.8$ (91%)
0.84$ (58%)
0.45$ (85%)

FANATICAL BUNDLES

Time left:

3 days, 23 hours, 39 minutes


Time left:

9 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

6 days, 23 hours, 39 minutes


Time left:

31 days, 23 hours, 39 minutes


Time left:

11 days, 23 hours, 39 minutes


Time left:

3 days, 23 hours, 39 minutes


Time left:

38 days, 23 hours, 39 minutes


Time left:

27 days, 23 hours, 39 minutes


Time left:

24 days, 23 hours, 39 minutes


Time left:

32 days, 23 hours, 39 minutes


Time left:

34 days, 23 hours, 39 minutes


HUMBLE BUNDLES

Time left:

12 days, 17 hours, 39 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE