steampunk STATUS: the update is in pre-release testing. We expect to release it on 21/06.
sunnyemo IMPORTANT: due to significant internal changes in the code, saved games made in the earlier version of the game will not be compatible with the updated version. We apologize for the inconvenience.
Dear players:
Hopefully, the summer treats you with good weather, and you and your families are doing well. We, from our side, are happy to provide you with this brand new update that adds 2 new cards, a number of bug fixes and changes in balance.
We'll look at all the changes in just a second, but first, a quick shoutout to our other game Spire of Sorcery, which participates in the Steam Next Fest event: the demo-version is already available on Steam, and supports 7 languages.
If, for some unexplainable reason, you desire something less chaotic and brutal than Gremlins, Inc., then you may consider leading a party of runaway mages in a post-cataclysmic fantasy world of Spire of Sorcery. You can download the demo on the game's Steam page:
https://store.steampowered.com/app/637050/Spire_of_Sorcery/
And now, back to Gremlins, Inc. and all the goodness of the new update!
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NEW CARD: "ID CARD OF SECRET POLICE"
Location: The Court Cost: $500 Move points: 3 Type: Normal, Permanent Get: +score6, +malice1
Special rule: When another player plays a secret card, they pay you $50. If they cant pay in full, they discard all their cards. "The lives of those who are unable to purchase protection from the secret police, can change at a moments notice, and in a very unpredictable way." When this card is in play, one careless move when you are out of money might change your entire plan for future turns (for better or worse). cardscardscardscardscardscardscardscardscardscardscardscards
NEW CARD: "QUICK LOAN"
Location: The Bank Cost: free Move points: 3 Type: Normal, Permanent Get: +$400
Special rule: Pay $20 at the beginning of your every turn. If you cannot pay, lose score3, then this card is discarded. "For customer contracts, we use nothing but the finest print." Be careful with this one playing it just because you can might not be a good idea. bh2coinbh2coinbh2coinbh2coinbh2coinbh2coinbh2coinbh2coinbh2coinbh2coinbh2coinbh2coin
CHANGES IN BALANCE
In the course of the last few months, we experimented a lot with cards and special character abilities. With this update we implement most of these changes on a permanent basis. If you play regularly and follow our monthly updates in which we discuss adjustments in balance, all these changes and the reasons behind them will probably look familiar to you. Otherwise, feel free to take a look at how (and why) the balance has been changed.
CHANGES IN SPECIAL CHARACTER ABILITIES
We have buffed two characters who, according to the data, were underperforming on both servers.
The Damned
The Pauper
CHANGES IN CARDS
As you can see, most of the changes have a similar base: money reduction and score reduction. This is, of course, for a reason. Years of development with regular updates that bring not only new features but new cards as well, lead the game to the state that one can call "inflation". There are much more resources (money, votes) that are available in sessions than it was 2-3 years ago and that affects all aspects of gameplay. We want to take a step back and reduce the impact of some of the cards in order to change that. In almost every case this isn't about nerfing a particular card but about reducing the overall amount of money that circulates in sessions. Reasons to change Chaos Cards are similar: an increased amount of available resources means that these cards are easier to play now than it was a few years ago. As such, we want to reduce their impact on the game just a bit (and in some cases compensate it with the reduced amount of malice these cards gives to the player).
CHAOS CARDS
A Sacrifice
The Agent of Chaos
The Army of Chaos
A Diversion in the Astral Plane
The Allies of Chaos
CARDS
Eternal Mortgage
Racketeering!
A Fence
Toxic Waste
Reason: this is not just because of the reasons we already explained. This card is still one of the most playable cards in the game due to the combination of its effects. So, in this case, yes, it is a nerf of a specific card in order to reduce its effectiveness.
Prize Fund
Reason: votes4 or -malice4 is just too good in comparison to $100. It also has a significant impact, especially the malice reduction. So, we decided to nerf this card a bit.
A Bag of Money
Reason: as was noticed in the comments after the previous change of this card no one cares how many votes it gives because no one plays it for votes. Fair enough. We made it more balanced in terms of what it gives :)
Corporate Scam
Reason: with this card, the effect works as intended but it isn't impactful enough. Now you can get up to 4 free points out of it while simultaneously punishing those opponents who didn't join you in this scam.
Investigation
Reason: despite increasing its cost back in October of the last year, the card still has an extremely high 'play to move' ratio (meaning, it is rarely used for movement and almost always played). While some cards will inevitably have a higher ratio than the others, we want to change it a bit more.
An Inspection
Reason: the situation here is similar to Investigation, which is understandable police cards are very powerful. In this case, we didn't want to nerf the card and instead made it more tempting to use it for movement.
Forbidden Knowledge
Reason: this is rather simple: we want this card to be played more often.
Cold Deck
Reason: after testing it for some time we do believe that malice1 works better for this card.
FIXES
- Gremlinopedia now correctly shows all the monthly changes for cards and characters outside of sessions.
- The tooltip for the Banker's ability Hedging the risk now shows at the correct spot.
- Added missing indicators on the board for active permanent cards The Common Fund and Corporate Scam.
- Indicators in the first tutorial entry are fixed and appear next to the correct elements of UI.
- Raging bull emote now can be converted into charges.
- A few more typos in different languages has been discovered and fixed.
[ 2021-06-19 07:00:19 CET ] [ Original post ]
- Gremlins_Linux [957.92 M]
- Gremlins, Inc. – Uninvited Guests
- Gremlins, Inc. – Digital Artbook
- Gremlins, Inc. – Automated Competitors
- Gremlins, Inc. – Astral Gamblers
- Gremlins, Inc. – Famous Figures
- Gremlins, Inc. – Print & Play, Companion Card Game
- Gremlins, Inc. – Agents of Chaos
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!
HOW DO YOU PLAY THIS GAME?
Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.
HOW LONG DOES IT TAKE TO PLAY ONE SESSION?
The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.
SHORT-TERM AND LONG-TERM STRATEGIES?
There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.
MAKE DECISIONS, PLAN YOUR MOVES
- This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
- The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
- The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
- In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
- The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
- In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).
FACTS & FIGURES
- The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
- The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
- Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
- Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
- There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
- The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.
FINALLY, WHO ARE THE GREMLINS?
You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.
More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.
A DISCLAIMER (JUST IN CASE)
We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.
OUR DLC POLICY
We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.
IMPORTANT NOTE ABOUT ONLINE CONNECTION
Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.
AMSTERDAM AND SINGAPORE SERVERS
The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.
- OS: Ubuntu 12.04
- Processor: Intel PentiumMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: internalNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
- Storage: 1 GB available space
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