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Spire of Sorcery is now available on Steam in Early Access!
Spire of Sorcery as a turn-based party RPG where you rely on spellcasting, alchemy, and a bit of equipment to explore the original world of Rund engaging with the realms of life, death, and chaos to help the sentient citadel mend the broken world. [previewyoutube=hFzfb0vaBMA;full][/previewyoutube]
Spire of Sorcery is created by Charlie Oscar. This is our indie teams second big release. Earlier, we shipped the native digital board game Gremlins, Inc. (and in a few months, we will also ship a new card game set in the same universe). Working together for the last seven years, we aim to create original games that reward players with new experiences!
The game is already big enough, and deep enough, to offer 4 to 8 hours of gameplay with many ways of replaying it. Were eager to present the game to the wider audience because our development process is based on feedback and iterations. Quite a lot of the games most fun features were born during community discussions!
Everything except for the tutorial, which is far from perfect!! :-P
The game releases with 3 chapters that detail the escape of the mages from the Inquisition, their encounter with the terrifying Broodmother and their first contact with the mysterious tribe of Mushroom-eaters. As to the world, weve got seasoned gigglers and rageful shadows, spitting demons and fearful blackpaws, mad weavers and cursed weepers, spike-shooting tree crawlers and mysterious mushroom-eaters who populate barrows, haunts and villages across the plains, wetlands, forests, ruins and elderwood.
More content is coming, and a plenty of new mechanics is in development for the next updates! We update the game every month with quality-of-life improvements, and once every two months with new chapters and new mechanics. In this way, youll regularly have new challenges to try and mechanics to sample all the way towards the full release. Campfires, travel magic, crafting, personal relationships its all on the roadmap (Roadmap), as well as new creatures, new regions and new mechanics.
Were looking to reach version 1.0 before the end of 2022. We're hell-bent on shipping new content and new mechanics as fast as we can, thanks to your support, and improving the balance and the interface based on your feedback.
Weve created a thank-you bundle that gives you a bit of a discount: https://store.steampowered.com/bundle/23112/Sorcery_Inc/
Making original games is not easy. We express our thanks to everyone who supported our team during the development of Spire of Sorcery. Every positive comment made a difference! Every word of support made it easier for us to make it through the development sprints! hypnohearthypnohearthypnoheart THANK YOU!! hypnohearthypnohearthypnoheart Our team is committed to creating original games that combine all sorts of mechanics, and we hope to bring you lots of fun with Spire of Sorcery as you will see it evolve and grow during the Early Access period. This is impossible without the support of the community, the commitment of the independent professionals who contributed their work to make this game happen, and without the open eco-system of Steam that allows us to work independently, focusing on the quality of the game above all else. https://store.steampowered.com/app/637050/Spire_of_Sorcery/ If you support our vision, please purchase Spire of Sorcery. Or if its too early for you, then you can wishlist it to follow the games progress. See you in Rund! Team Charlie Oscar Vilnius, Lithuania
[ 2021-10-21 16:12:37 CET ] [ Original post ]
What is Spire of Sorcery?
Spire of Sorcery as a turn-based party RPG where you rely on spellcasting, alchemy, and a bit of equipment to explore the original world of Rund engaging with the realms of life, death, and chaos to help the sentient citadel mend the broken world. [previewyoutube=hFzfb0vaBMA;full][/previewyoutube]
Who created Spire of Sorcery?
Spire of Sorcery is created by Charlie Oscar. This is our indie teams second big release. Earlier, we shipped the native digital board game Gremlins, Inc. (and in a few months, we will also ship a new card game set in the same universe). Working together for the last seven years, we aim to create original games that reward players with new experiences!
Why Early Access?
The game is already big enough, and deep enough, to offer 4 to 8 hours of gameplay with many ways of replaying it. Were eager to present the game to the wider audience because our development process is based on feedback and iterations. Quite a lot of the games most fun features were born during community discussions!
Whats great about Spire of Sorcery?
Everything except for the tutorial, which is far from perfect!! :-P
- Cast spells, including combos, to affect opponents and trigger environmental effects
- Concoct alchemic substances that range from curative to explosive
- Combine alchemy, spells and equipment to prevail in encounters
- Explore the original world of Rund to discover new resources and new recipes
- Taste any resource that you find, to modify the looks of your party
- Collect and grow food resources, and cook food that may taste great (or horrible)
- Manage your party, considering mood and traits of its members
- Find new party members and improve their stats up to their true potential
- Expand your base at the Spire with new rooms that offer new mechanics
- Break into ancient barrows, dispel cursed weepers and battle infection-ridden gigglers
- Resolve mini-stories that pose moral choices, affecting your partys mood
Whats in the current version?
The game releases with 3 chapters that detail the escape of the mages from the Inquisition, their encounter with the terrifying Broodmother and their first contact with the mysterious tribe of Mushroom-eaters. As to the world, weve got seasoned gigglers and rageful shadows, spitting demons and fearful blackpaws, mad weavers and cursed weepers, spike-shooting tree crawlers and mysterious mushroom-eaters who populate barrows, haunts and villages across the plains, wetlands, forests, ruins and elderwood.
How will the game be updated?
More content is coming, and a plenty of new mechanics is in development for the next updates! We update the game every month with quality-of-life improvements, and once every two months with new chapters and new mechanics. In this way, youll regularly have new challenges to try and mechanics to sample all the way towards the full release. Campfires, travel magic, crafting, personal relationships its all on the roadmap (Roadmap), as well as new creatures, new regions and new mechanics.
How long will the game remain in Early Access?
Were looking to reach version 1.0 before the end of 2022. We're hell-bent on shipping new content and new mechanics as fast as we can, thanks to your support, and improving the balance and the interface based on your feedback.
What if I own Gremlins, Inc.?
Weve created a thank-you bundle that gives you a bit of a discount: https://store.steampowered.com/bundle/23112/Sorcery_Inc/
Thanks for the support!
Making original games is not easy. We express our thanks to everyone who supported our team during the development of Spire of Sorcery. Every positive comment made a difference! Every word of support made it easier for us to make it through the development sprints! hypnohearthypnohearthypnoheart THANK YOU!! hypnohearthypnohearthypnoheart Our team is committed to creating original games that combine all sorts of mechanics, and we hope to bring you lots of fun with Spire of Sorcery as you will see it evolve and grow during the Early Access period. This is impossible without the support of the community, the commitment of the independent professionals who contributed their work to make this game happen, and without the open eco-system of Steam that allows us to work independently, focusing on the quality of the game above all else. https://store.steampowered.com/app/637050/Spire_of_Sorcery/ If you support our vision, please purchase Spire of Sorcery. Or if its too early for you, then you can wishlist it to follow the games progress. See you in Rund! Team Charlie Oscar Vilnius, Lithuania
[ 2021-10-21 16:12:37 CET ] [ Original post ]
Gremlins, Inc.
Alexey Bokulev
Developer
Yukitama Creative Industries
Publisher
2016-03-10
Release
Game News Posts:
349
🎹🖱️Keyboard + Mouse
Very Positive
(6107 reviews)
The Game includes VR Support
Public Linux Depots:
- Gremlins_Linux [957.92 M]
Available DLCs:
- Gremlins, Inc. – Uninvited Guests
- Gremlins, Inc. – Digital Artbook
- Gremlins, Inc. – Automated Competitors
- Gremlins, Inc. – Astral Gamblers
- Gremlins, Inc. – Famous Figures
- Gremlins, Inc. – Print & Play, Companion Card Game
- Gremlins, Inc. – Agents of Chaos
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!
HOW DO YOU PLAY THIS GAME?
Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.
HOW LONG DOES IT TAKE TO PLAY ONE SESSION?
The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.
SHORT-TERM AND LONG-TERM STRATEGIES?
There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.
MAKE DECISIONS, PLAN YOUR MOVES
- This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
- The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
- The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
- In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
- The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
- In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).
FACTS & FIGURES
- The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
- The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
- Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
- Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
- There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
- The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.
FINALLY, WHO ARE THE GREMLINS?
You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.
More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.
A DISCLAIMER (JUST IN CASE)
We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.
OUR DLC POLICY
We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.
IMPORTANT NOTE ABOUT ONLINE CONNECTION
Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.
AMSTERDAM AND SINGAPORE SERVERS
The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Intel PentiumMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: internalNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
- Storage: 1 GB available space
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