Dear friends, Many thanks for your feedback about the last series of changes. We are not the Governors of this town, who care about nothing but their own interests. We think of ourselves as engineers: we tweak, we try, we listen, and then we tweak some more. So your comments and suggestions are very much welcome! From this month, we're getting back to regular, monthly updates of the game. These updates will add new content as well as fix known issues, and introduce changes in the balance. Important to keep in mind: a lot of the bigger changes we move to Gremlins, Inc. 2, because with the updated architecture it will be much easier to make those already in the next version of the game.
REBALANCING
In late January, we changed the effects of 6 cards. This lead to a pretty great discussion. As a result, we're making the following changes: cards An Award Ceremony
Change: You get +malice1 +malice2 Special rule: An opponent of your choice loses $200. An opponent of your choice loses score2. An opponent of your choice loses votes5. Reason: In team sessions, the effect of not being able to choose a target turned out to be very significant, so we decided to revert to the original effect. On the other hand, being thrown in the jail with no money at all is one of the worst experiences for players, so we changed getting jailed to losing votes. cards A Friendly Bailiff
Change: Cost: votes2 votes3 Special rule: A player of your choice pays you $250. Reason: Several people mentioned that the calculation of 40% is troublesome, and we agree. Such card was also difficult to play in team sessions. Therefore, we reverted to the same effect as before. On the other hand, we found out that the rate of playing this card for effect was higher than we thoughts, so we updated the cost. A Compromising Document
Change: Special Rule: the Governor loses votes2, stops being the Governor, and gets malice2. You can play another Court card in this turn. Reason: As a result of our research, we found out that this card has not been played very often in the past. Therefore, we decided to change it. This change is very much in line with the card name and visuals.
TWO NEW CARDS
In the previous announcement we asked for your opinion on the ideas of three new cards. Based on the feedback, we decided to start working on two of these cards we expect to add them to the game with the March update.
NEW CARD: GLASNOST
Location: The Court Cost: $50 Move points: 1 Type: Normal Get: votes1, -malice1 Special rule: An opponent of your choice reveals any number of cards in their hand. That player gets malice1 and gives you votes1 for each card in their hand that were not revealed.
Its true that the poor have the right to know about the actions of the rich. It is also true that the rich have the right to make that right to know as difficult to exercise as possible. This card was supposed to be played for free. But now it shows the cost of $50... We don't know the details, but it seems that the right to make it more difficult to exercise the right to know still exists everywhere. By the way, just look at the expression on the face of the man to the right of the card. What an unpleasant look on his face. It is understandable why someone would exercise their right to make the right to know difficult.
NEW CARD: FULL HOUSE
Location: The Casino Cost: Free Move points: 1 Type: Secret Get: - Special rule: Show your hand. You are not arrested even if you have criminal cards (they are, however, discarded). Get $100 if any 2 cards have the same number of move points. For each additional card with the same number of move points as the pair, get additional $100.
Even small things can have a big effect when they accumulate, whether it's the cards or the fools. Unlike the initial idea, the card is now secret. Also, the move points are now 1, so it is no longer a card that is sure to be profitable if only you can get it. By the way, how many bouncers do you see on the illustration? And would you ask them for $100, since they make a pair?
OTHER UPDATES
- Fixed tournament points.
- Mulligan timer is extended (under Normal settings, 5 seconds are added).
- The deck for the Asia ranked sessions is now the same as the European deck.
- Additions and corrections were made in the Credits section (did you know we have one?).
- Fixed several bugs related to the display of the session log.
- Added "close" button to the banner promoting Spire of Sorcery, a new game that we currently develop. By the way, it was recently reviewed by SplatterCat, and the review has 200.000 views and a lot of positive comments already. We recommend that you do not click on this new button before making a purchase.
- Fixed a few bugs related to localization.
[ 2022-02-18 12:48:13 CET ] [ Original post ]
- Gremlins_Linux [957.92 M]
- Gremlins, Inc. – Uninvited Guests
- Gremlins, Inc. – Digital Artbook
- Gremlins, Inc. – Automated Competitors
- Gremlins, Inc. – Astral Gamblers
- Gremlins, Inc. – Famous Figures
- Gremlins, Inc. – Print & Play, Companion Card Game
- Gremlins, Inc. – Agents of Chaos
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!
HOW DO YOU PLAY THIS GAME?
Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.
HOW LONG DOES IT TAKE TO PLAY ONE SESSION?
The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.
SHORT-TERM AND LONG-TERM STRATEGIES?
There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.
MAKE DECISIONS, PLAN YOUR MOVES
- This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
- The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
- The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
- In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
- The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
- In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).
FACTS & FIGURES
- The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
- The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
- Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
- Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
- There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
- The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.
FINALLY, WHO ARE THE GREMLINS?
You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.
More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.
A DISCLAIMER (JUST IN CASE)
We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.
OUR DLC POLICY
We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.
IMPORTANT NOTE ABOUT ONLINE CONNECTION
Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.
AMSTERDAM AND SINGAPORE SERVERS
The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.
- OS: Ubuntu 12.04
- Processor: Intel PentiumMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: internalNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
- Storage: 1 GB available space
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