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Status Update

Hello peoples, It's been a long time since we shared a development update in this community, and today being a properly foggy and moody morning, I thought I'd just write a short note; send a signal into space, so to speak (talking about signals, I've been watching Apollo 11 this weekend; in all the scenes, someone is smoking in the room this is how you truly know it's the footage form the '60s...). Anyways, what would I like to know, ifI were a player of Gremlins, Inc.? [olist]

  • Is the development team alive?
  • Do you plan to add any new cards or features?
  • What's up with Gremlins, Inc. 2 ("Gremlins Unlimited")?
  • Tell me something funny/interesting related to the game. [/olist] Let's start:

    Is the development team still alive?


    Yes! Unbelievably, huh? We are now seven people plus some extras freelancing for us, and from the folks who worked on the original Gremlins, Inc., we have 3 people still on the team (including myself). Geographically, we have 1 person working from Spain, 1 from Japan, 2 from Russia and the rest from Lithuania. Which makes for some interesting time zone coordination when we need to talk to each other. 100% of our focus aside from supporting the community of Gremlins, Inc. (thanks, Standard of Ur!) is currently on our new game, which we develop for about a year / a year and a half now. summer_magic History time: In 2013-2018 we focused on Gremlins, Inc. In 2018-2019 we focused on releasing Spire of Sorcery into Early Access In 2020-2021 we focused on fixing the damn thing (changing genres, all the works) In 2022-2023 we focus on a new game (unannounced, I just created a Steam page today...) Good news: for the new game, we collaborate with a bright game designer who shipped one, two, three, four games, that sold several million copies (he's both smart and rich), with two more in production at his studio at the moment. And this new game of ours has a mechanics that revolve around evolving tokens, combos, bi-directional battle matrix, and many other things that make us happy... So there's a pretty high chance that if you enjoy Gremlins, Inc., then you will dig the new project as well. When we are ready some time in 2024, we will start by releasing the playable demo, so that you can see for yourself, if it's up your alley (it also has a story that is somewhat relevant to real life: corruption, discrimination, racism, we have it all; including a female protagonist).

    Do you plan to add any new cards or features?


    Surprisingly, yes, we do. I mean, it's a game from 2015, so maybe it's already good enough, right? telegram What we have is a new card (or two), and a few balancing tweaks, that have been on the back burner for months and months. We now have agreed that once we're done with the demo of our new project, we'll take a week or two to spend on finalising that content, and releasing it here. Probably, that's Q1 2024. Don't hate us for slow-walking the thing, we are currently like a team of deep divers, submerged down below for almost two years, with Standard of Ur calling us from the surface with the updates on how things are going in the real world).

    What's up with Gremlins, Inc. 2 ("Gremlins Unlimited")?


    We saw strong interest from players (you guys rock!), but we couldn't raise the development budget from publishers or investors because the game was "too big and too small at the same time". We may get around to taking the series further once we ship the new game and if it's successful enough, to provide the extra money that we can throw on this concept. Nobody wants to do a version 2.0 that will have only marginal improvements. We discussed some out of the box ideas that can take the game to the next level (with cards that you can construct, etc.), and if we will do G2, then we will do it like that. But for the moment, it's not happening, not in 2024 for sure.

    Some trivia


    Good news: A.Fruit, the composer who wrote all the music for Gremlins, Inc., continues to collaborate with us, and already wrote over 12 tracks for our new game. From that side alone, it's a feast for ears! The music changes as you progress through the game... different adventures have their own themes... and we even got around to creating "the theme of the lead character", "the theme of her best friend", etc., which is the level that we haven't tried before. Lessons learned: the biggest lesson that we took home following our "death march" of 2020-2021, is that we have to stop trying to be "the indie team that works like a big corporation". All of our developer friends are pretty crappy at posting updates, or responding to bug reports on the forums. It is a given, when you're small, that you simply don't have the time to act like a SEGA subsidiary. The sabbatical from the social media that I took in 2022 taught me that most of the time spent on posting regular news in 6 languages and responding to comments on Discord, was mostly time spent inefficiently. Because, ultimately, if the game is doing well, then you can post just in English, whenever you have news, and it's good enough. Whereas if the game's in trouble, no amount of localisation will save your ass. Finally: Gremlins, Inc. is still performing well enough to pay for its servers in Asia and in Europe, and to support the community and live ops. For which I'm very thankful. It's lovely to see that we have new players coming in every month, and having a good experience with the project. No game is ideal, and very few games can afford to keep re-inventing themselves (ours definitely wasn't built for that, we were like the blind people painting a picture in a dark room, in terms of architecture). But to see that we still have thousand+ sessions a day in Gremlins, Inc. in 2023, is a big motivation for our team to try our bestest to deliver a new game for you all, which would surprise you, and make you happy with its multiple challenges along the dramatic story. I cannot wait to share more on that project at some point between now and the release of the demo, we'll start posting dev diaries, and so on. As for now, I'm wishing you all a nice day, and here's a high five to everyone who sent a kind word or two my way over the last year. We're not yet back to regular communication, but we're getting ready to share more. See you around! /sergei
    (yes, this is form our new game =)


    [ 2023-11-13 09:27:46 CET ] [ Original post ]

  • Gremlins, Inc.
    Alexey Bokulev Developer
    Yukitama Creative Industries Publisher
    2016-03-10 Release
    Game News Posts: 349
    🎹🖱️Keyboard + Mouse
    Very Positive (6107 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Gremlins_Linux [957.92 M]
    Available DLCs:
    • Gremlins, Inc. – Uninvited Guests
    • Gremlins, Inc. – Digital Artbook
    • Gremlins, Inc. – Automated Competitors
    • Gremlins, Inc. – Astral Gamblers
    • Gremlins, Inc. – Famous Figures
    • Gremlins, Inc. – Print & Play, Companion Card Game
    • Gremlins, Inc. – Agents of Chaos

    This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

    HOW DO YOU PLAY THIS GAME?


    Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

    HOW LONG DOES IT TAKE TO PLAY ONE SESSION?


    The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

    SHORT-TERM AND LONG-TERM STRATEGIES?


    There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.

    MAKE DECISIONS, PLAN YOUR MOVES


    • This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
    • The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
    • The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
    • In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
    • The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
    • In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).

    FACTS & FIGURES


    • The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
    • The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
    • Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
    • Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
    • There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
    • The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.

    FINALLY, WHO ARE THE GREMLINS?


    You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.

    More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.

    A DISCLAIMER (JUST IN CASE)


    We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.

    OUR DLC POLICY


    We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.

    IMPORTANT NOTE ABOUT ONLINE CONNECTION


    Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.

    AMSTERDAM AND SINGAPORE SERVERS


    The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.

    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel PentiumMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: internalNetwork: Broadband Internet connection
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+
    • Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
    • Storage: 1 GB available space
    GAMEBILLET

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