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UPDATE 2025/02/28

Good morning, dear friends : As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better. And if you report a hypnoheart particularly good hypnoheart bug which we then find, and fix, then we will happily mail you a little package from our studio

UPDATE 2025/02/28


LANGUAGE EDITS


Yet again, we harmonized the description of the rules on about 20 cards more. We currently work on shortening long descriptions to make them fit the character limit, plus on the way in which a few mechanics like "swapping" and "revealing hands" and "teleporting" and paying bribes with a multiplier, are described. Languages affected: English, Simplified Chinese, Japanese, Russian. We also made the description of the Bribe spot more consistent with the actual mechanic (if you stop, you don't pay a bribe that's double the size, you pay 2 separate bribes). Languages affected: English, Japanese, Russian (thanks, magic_sparkles petya).

USER INTERFACE


When playing with impending telegram Misfortune visible, there was a bug: when the Damned passes cursedskull Misfortune spots, all the other players could momentarily see the second of the two choices. This bug has now been fixed (thanks for sending the video, magic_sparkles 4nsZei, .Beautiful Witch.). When a card was clicked while a dialog for choosing a card was open, a telegram Misfortune hidden in the dialog would be triggered, and its description would be displayed. This bug has now been fixed (thanks for the reminder, magic_sparkles KILLERxam, Alexandro_rb^). In Gremlinopedia, displaying action cards after Chaos cards were viewed, would cause the description of cards A Sacrifice to appear as the description of every action card shown. This bug has now been fixed (thanks, magic_sparkles _Joker_). For some time, we were hunting for a specific bug, which has now been confirmed and reproduced in Japanese and Chinese languages: the description of a discarded jail card sometimes appeared in the description of the next jail card (thanks, magic_sparkles Japanese Gremlin Community and magic_sparkles Chinese Gremlin Community!). Moreover, once we were able to reproduce it, we also managed to fix it in time for this update (thanks, our brilliant engineer magic_sparkles Alex).

SERVERS


With this update, we improved the loading times on the EU server a little: another step towards a smoother, more enjoyable player experience.

ROADMAP


LANGUAGE EDITS


If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

USER INTERFACE


We started to work on a number of elements for what we call "the fast animation mode", based on the requests from the veteran players who want a faster-paced gameplay. We aim to create a number of options in the settings menu, which will allow things like a faster dice-roller, and so on. NB: this will be offered as a service limited to our generous supporters who are willing to invest in the Clockwork Town... that is, only to the players who own both The Governor Edition and The Governor Edition 2. No specific date when we will ship this, but it's now in the pipeline and the first option is done and verified already.

OTHER


Gremlins, Inc. will celebrate 9 years in full release on March 11, 2025. We commemorate the date by committing to weekly updates throughout this calendar year. You may commemorate it by [strike]leaving a review[/strike] playing a particularly good four-player session for 30 rounds.

TOURNAMENTS


The next tournament, celebrating the 9th anniversary of the full release of Gremlins, Inc., will be held in March in the format "victory condition = number of rounds", for the first time in a long while. Love it or hate it, but it's a different flavor.

RANKED SESSIONS


As mentioned briefly in last week's announcement, we have decided to review the rating system. Our tentative draft of the rating system looks like this: [table] [tr] [th]League[/th] [th]Rules[/th] [/tr] [tr] [td]Beggars: 80.00[/td] [td]Players with no experience in ranked matches start here. No matter how many times you lose, your rating will not drop.[/td] [/tr] [tr] [td]Slackers: 80.0190.00[/td] [td]No matter how many times you lose, your rating will not drop below 80.01.[/td] [/tr] [tr] [td]Swindlers: 90.0195.00[/td] [td]No matter how many times you lose, your rating will not drop below 90.01.[/td] [/tr] [tr] [td]Bureaucrats: 95.01100.00[/td] [td]No monthly reset.[/td] [/tr] [tr] [td]Politicians: 100.01105.00[/td] [td]The rate is reset to 100.00 once a month.[/td] [/tr] [tr] [td]Deputies: 105.01110.00[/td] [td]The rate is reset to 105.00 once a month.[/td] [/tr] [tr] [td]Governors: 110.01120.00[/td] [td]The rate is reset to 110.00 once a month.[/td] [/tr] [tr] [td]Oligarchs: 120.00+[/td] [td]The rate is reset to 115.00 once a month.[/td] [/tr] [/table] An additional possible feature: when a player with a quit rate over 20% abandons a session, they will be automatically banned from the ranked sessions for 48 hours. We do not penalize players (we don't know the reasons: connection lost due to distance to servers, or an intentional quitting, it's impossible to objectively differentiate), but we need to make sure that the effects of someone repeatedly disconnecting do not disturb other players much. What do you all think about this draft? We welcome a wide range of opinions, from beginners to experienced veterans. PS malicemalicemalice Shameless promotion time! malicemalicemalice Our new game has a Steam page now (we plan to release a demo in the summer): https://store.steampowered.com/app/2694810/Sister_of_a_Dragon/ There will be a closed beta between now and the summer, mostly focused on the battle system ("challenges"), as it's the part of the game that we are almost done with.


[ 2025-02-28 17:44:14 CET ] [ Original post ]

Gremlins, Inc.
Alexey Bokulev Developer
Yukitama Creative Industries Publisher
2016-03-10 Release
Game News Posts: 358
🎹🖱️Keyboard + Mouse
Very Positive (6168 reviews)
The Game includes VR Support
Public Linux Depots:
  • Gremlins_Linux [957.92 M]
Available DLCs:
  • Gremlins, Inc. – Uninvited Guests
  • Gremlins, Inc. – Digital Artbook
  • Gremlins, Inc. – Automated Competitors
  • Gremlins, Inc. – Astral Gamblers
  • Gremlins, Inc. – Famous Figures
  • Gremlins, Inc. – Print & Play, Companion Card Game
  • Gremlins, Inc. – Agents of Chaos

This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

HOW DO YOU PLAY THIS GAME?


Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

HOW LONG DOES IT TAKE TO PLAY ONE SESSION?


The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

SHORT-TERM AND LONG-TERM STRATEGIES?


There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.

MAKE DECISIONS, PLAN YOUR MOVES


  • This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
  • The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
  • The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
  • In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
  • The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
  • In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).

FACTS & FIGURES


  • The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
  • The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
  • Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
  • Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
  • There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
  • The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.

FINALLY, WHO ARE THE GREMLINS?


You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.

More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.

A DISCLAIMER (JUST IN CASE)


We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.

OUR DLC POLICY


We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.

IMPORTANT NOTE ABOUT ONLINE CONNECTION


Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.

AMSTERDAM AND SINGAPORE SERVERS


The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel PentiumMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: internalNetwork: Broadband Internet connection
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
  • Storage: 1 GB available space
GAMEBILLET

[ 6047 ]

4.00$ (80%)
8.27$ (17%)
31.14$ (11%)
2.50$ (75%)
25.79$ (14%)
8.46$ (15%)
8.89$ (11%)
5.94$ (15%)
29.04$ (17%)
17.19$ (14%)
16.59$ (17%)
6.39$ (79%)
20.74$ (17%)
25.49$ (-70%)
12.59$ (16%)
6.50$ (50%)
12.95$ (19%)
29.72$ (15%)
33.95$ (15%)
8.25$ (17%)
8.47$ (15%)
11.61$ (42%)
16.79$ (16%)
33.97$ (15%)
16.99$ (15%)
4.29$ (14%)
35.14$ (12%)
33.59$ (16%)
16.79$ (16%)
4.95$ (17%)
GAMERSGATE

[ 1200 ]

4.5$ (77%)
2.5$ (50%)
19.24$ (45%)
2.0$ (90%)
8.0$ (60%)
7.2$ (64%)
3.0$ (85%)
0.79$ (74%)
0.45$ (85%)
1.76$ (91%)
14.4$ (64%)
1.0$ (80%)
16.0$ (60%)
0.9$ (85%)
1.2$ (80%)
3.52$ (82%)
1.32$ (56%)
1.5$ (90%)
1.5$ (85%)
9.99$ (50%)
9.11$ (70%)
4.2$ (53%)
4.0$ (80%)
8.99$ (55%)
2.25$ (89%)
2.0$ (90%)
8.25$ (67%)
5.0$ (75%)
0.94$ (81%)
13.5$ (77%)

FANATICAL BUNDLES

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