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Gremlins, Inc.
Alexey Bokulev Developer
Yukitama Creative Industries Publisher
2016-03-10 Release
Game News Posts: 371
🎹🖱️Keyboard + Mouse
Very Positive (6273 reviews)
The Game includes VR Support
Public Linux Depots:
  • Gremlins_Linux [957.92 M]
Available DLCs:
  • Gremlins, Inc. – Uninvited Guests
  • Gremlins, Inc. – Digital Artbook
  • Gremlins, Inc. – Automated Competitors
  • Gremlins, Inc. – Astral Gamblers
  • Gremlins, Inc. – Famous Figures
  • Gremlins, Inc. – Print & Play, Companion Card Game
  • Gremlins, Inc. – Agents of Chaos
UPDATE 16/05/2025

Good morning, dear friends : As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better. And if you report a hypnoheart particularly good hypnoheart bug which we can find and fix, then we will happily mail you a little package from our studio.
To be honest, sometimes this commitment to weekly updates proves to be a bit difficult, but we consider it to be like going to a mental gym: we learn how to get better at working remotely across 3 time zones (Vilnius, Moscow, Gifu), and we learn how to ship updates routinely, without delaying small fixes until "the next big patch" (which earlier often meant, not doing it at all). To everyone who flagged typos/unclear rules so far thank you! And to our colleague Alex, who built the update overnight despite getting married today and needing to be elsewhere congratulations! spellcasting

UPDATE 16/05/2025


LANGUAGE EDITS


We updated about 30 descriptions of action cards in English. This was a big chunk of harmonization of language, including getting rid of "opponent" where it really meant "any other player" and making the rules easier to grasp by re-phrasing based on the "(what happens) (condition)" scheme. We updated about 40 descriptions of action cards in Russian. Typical harmonization involves using the same words to mean the same thing, and using the same phrase (1:1) for the same condition in different cards. It's all meant to make the game easier to get into, and it also prepares us for the board game edition. We updated about 60 descriptions of action cards in Japanese. These 3 languages English, Russian and Japanese are the languages of our team, and thus we're able to make changes on the fly. In addition to them, we also coordinate with the external Chinese translator. As to the other languages, we will edit them only when all the English-language edits are done. We updated 3 descriptions of cards in Simplified Chinese. Unfortunately, here we lag on the "primary" languages. We updated the description of 1 Chaos card in English, Russian, and Japanese. We fixed a few errors in the descriptions of action cards, and edited one character ability, in Spanish (thanks, magic_sparkles Lluc Riberax).

ROADMAP


NEW CARD


We are close to the finishing touches on the new card. We intend to release it at the start of the upcoming Steam Next Fest in June, where we will also participate with the demo of our new game Sister of a Dragon.

UPDATED MISFORTUNES


We made some progress with the first illustration for Misfortunes that will receive a new format once we're done. This is meant to both improve the video game, and prepare the board game edition when it happens (not much to say on this front, for now).

LANGUAGE EDITS


If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions. If you spot a spelling mistake, please send it our way on the forums/in Discord. There must be a few for sure? We enjoy fixing things, and we love reading such reports. [strike]However, support for languages not routinely used by studio members may be delayed.[/strike]

TOURNAMENT


Due to a very happy occasion for the team member in charge of tallying the results of all the tournaments (i.e. Alex getting married), the announcement of the results of the last tournament has been delayed. We appreciate your understanding and cooperation. [Team CO] PS We spent most of this week crunching on Sister of a Dragon, where we finished the tutorial, and the UI updates. The only thing that prevents us from opening the Playtest is the translation completing the English / Russian / Japanese / Simplified Chinese sets. We're going to spend this weekend working on these, to speed up the release, as otherwise we can't wait to see you try to beat all the 13 challenges, with 39 encounters that we prepared for you.


[ 2025-05-17 12:01:22 CET ] [ Original post ]


This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

HOW DO YOU PLAY THIS GAME?


Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

HOW LONG DOES IT TAKE TO PLAY ONE SESSION?


The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

SHORT-TERM AND LONG-TERM STRATEGIES?


There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.

MAKE DECISIONS, PLAN YOUR MOVES


  • This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
  • The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
  • The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
  • In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
  • The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
  • In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).

FACTS & FIGURES


  • The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
  • The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
  • Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
  • Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
  • There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
  • The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.

FINALLY, WHO ARE THE GREMLINS?


You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.

More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.

A DISCLAIMER (JUST IN CASE)


We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.

OUR DLC POLICY


We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.

IMPORTANT NOTE ABOUT ONLINE CONNECTION


Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.

AMSTERDAM AND SINGAPORE SERVERS


The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Intel PentiumMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: internalNetwork: Broadband Internet connection
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
  • Storage: 1 GB available space

GAMEBILLET

[ 6087 ]

8.38$ (16%)
12.42$ (17%)
49.77$ (17%)
24.87$ (17%)
49.77$ (17%)
30.74$ (12%)
16.96$ (15%)
4.95$ (17%)
12.42$ (17%)
8.27$ (17%)
24.87$ (17%)
41.47$ (17%)
20.72$ (17%)
7.07$ (12%)
8.39$ (16%)
8.39$ (16%)
8.39$ (16%)
24.87$ (17%)
5.03$ (16%)
25.59$ (15%)
12.42$ (17%)
24.87$ (17%)
5.03$ (16%)
16.57$ (17%)
16.79$ (16%)
17.75$ (11%)
16.79$ (16%)
16.96$ (15%)
19.90$ (20%)
13.30$ (11%)
GAMERSGATE

[ 1774 ]

1.58$ (77%)
0.43$ (91%)
8.99$ (55%)
1.28$ (87%)
0.85$ (91%)
1.7$ (91%)
1.58$ (77%)
1.5$ (81%)
1.58$ (77%)
1.58$ (77%)
8.91$ (70%)
1.58$ (77%)
1.28$ (87%)
0.64$ (87%)
4.25$ (83%)
3.4$ (83%)
1.28$ (87%)
4.5$ (85%)
8.1$ (73%)
0.94$ (81%)
1.7$ (83%)
1.69$ (89%)
3.4$ (83%)
0.56$ (81%)
1.58$ (77%)
0.85$ (91%)
0.64$ (91%)
0.56$ (81%)
0.43$ (91%)
1.58$ (77%)
MacGamestore

[ 1907 ]

29.99$ (40%)
15.99$ (20%)
25.49$ (15%)
1.09$ (84%)
1.24$ (75%)
29.99$ (40%)
1.19$ (76%)
8.99$ (10%)
0.99$ (75%)
1.19$ (76%)
1.99$ (87%)
2.49$ (75%)
4.99$ (83%)
8.79$ (60%)
53.99$ (10%)
43.99$ (12%)
51.49$ (26%)
19.09$ (5%)
21.49$ (14%)
52.99$ (12%)
2.49$ (75%)
3.74$ (75%)
1.09$ (86%)
1.19$ (88%)
1.19$ (88%)
1.99$ (80%)
2.99$ (80%)
18.49$ (8%)
17.49$ (13%)
1.28$ (87%)

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