TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Gremlins, Inc.
Alexey Bokulev Developer
Yukitama Creative Industries Publisher
2016-03-10 Release
Game News Posts: 373
🎹🖱️Keyboard + Mouse
Very Positive (6273 reviews)
The Game includes VR Support
Public Linux Depots:
  • Gremlins_Linux [957.92 M]
Available DLCs:
  • Gremlins, Inc. – Uninvited Guests
  • Gremlins, Inc. – Digital Artbook
  • Gremlins, Inc. – Automated Competitors
  • Gremlins, Inc. – Astral Gamblers
  • Gremlins, Inc. – Famous Figures
  • Gremlins, Inc. – Print & Play, Companion Card Game
  • Gremlins, Inc. – Agents of Chaos
UPDATE 02/06/2025

Good morning, dear friends : Throughout 2025 we release weekly updates for Gremlins, Inc., with quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • balancing changes (thanks to the forum discussions);
  • sometimes, improvements in the UI. If you have any suggestions in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better. And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio, with these enamel pins (we can ship anywhere in the world, but delivery times vary)

    UPDATE 02/06/2025


    The updated version 1.244.11.0 is released on June 2.

    LANGUAGE EDITS


    The last week (as well as the whole weekend) we burned a lot of midnight oil, and edited over 100 cards, descriptions of spots and locations. To give you an idea of what we're doing, here's a few examples from the hundred+ of fixes that we've made: [table] [tr] [th]Before[/th] [th]After[/th] [/tr] [tr] [td]You can re-roll the dice while searching for treasure. [/td] [td]Search for treasure. You can re-roll the dice once. Only the result of the last roll counts.[/td] [/tr] [tr] [td]If you want, you may skip a turn here to lose malice {2} and choose one out of {1} new cards.[/td] [td]If you want: rest by skipping 1 turn; when you rest: -{2}malice, draw {1} cards from the deck you may choose 1 card to keep.[/td] [/tr] [tr] [td]Discard all your cards. Get ${1} and malice{2}.[/td] [td]Discard your hand. +{1}$, +{2}malice.[/td] [/tr] [/table] :bh2coin: The first case was typical for a lot of descriptions: you needed to read the whole sentence to understand what it means. "You can re-roll" wait, what? Why can I re-roll? We fix this by putting the action first, in this case 'search for Treasure'. We also standardize the common terms: not "you can re-roll the dice", but "you can re-roll the dice once", since there are a few cards where you can re-roll twice; just "re-roll" is not good enough. And, we add the clarification that only the results of the last roll count, since in a few board games you would be able to choose "the best of all rolls". Here, we want to be clear upfront. :bh2coin: The second example is a deeper rabbit hole. The legacy description does not explain, that you lose malice and look at the new cards only during the skipped turn; i.e. if you stop to rest in the Astral Plane, but someone teleports you from there before you have skipped your turn... these things won't happen. Moreover, the legacy description says "you may choose one out of N new cards". We split this into the specific actions: you draw N cards from the deck, and you may choose to keep 1 or not to keep anything at all. :bh2coin: The third example is typical for harmonizing the terms, and making card rules concise. When you drop all of your cards into the discard pile, we call this "your hand". Maybe someone will think that "discard all. your cards" also includes active permanent cards? It makes more sense to use the term "hand". And, we used to have a lot of verbs like "get", "gain", "lose", as well as "and" connecting the values. We transition to using just + and , which helps even more significantly in the languages where "get" is not 3 characters, but, say, 8 like in Russian (""). All in all, we look at these edits as preparing the game for being moddable, as well as getting it ready for the possible real-life board game edition. All of these edits happen in English, Japanese and Russian for now, with Simplified Chinese following with a week's delay. All other languages will get their edits in the autumn, during a big localization review project.

    ROADMAP


    NEW CARD


    The new card is coming with the next update. It will be playable at the Dump.

    LANGUAGE EDITS


    In the coming week, we will focus on the edits of special abilities. For example, this is coming among other edits: [table] [tr] [th]Before[/th] [th]After[/th] [/tr] [tr] [td]Every time you roll "1", your {income} rises by {1}.[/td] [td]When you roll 1 on the dice: {income}|+{1}. When re-rolling, only the result of the last roll counts.[/td] [/tr] [/table] It's the usual harmonization and clarification: "rises by" > +, "every time" > "when"; we add "dice" to the verb "to roll" because in some languages, it's required to deliver the specific meaning; and we add the details about only the last result being taken into account, to prevent any possible confusion that you could re-roll and get the results of this ability with every 1 that shows up, during any of the attempts. It may not be the most exciting work in the world... to the veteran players, these changes are all but invisible... but we think it makes the game more accessible, easier to understand, and thus we will see more people playing with confidence. [Team CO] PS The big day has come: the demo of our new game, Sister of a Dragon, is now available: https://store.steampowered.com/app/3723490/Sister_of_a_Dragon__DEMO/ This demo showcases the basics of the combat system. We now continue to work on the story mode, which introduces the characters, their adventures in the world, and the first elements of crafting. Once that part is ready, it will be added to the demo.


    [ 2025-06-03 07:33:26 CET ] [ Original post ]


  • This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

    HOW DO YOU PLAY THIS GAME?


    Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

    HOW LONG DOES IT TAKE TO PLAY ONE SESSION?


    The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

    SHORT-TERM AND LONG-TERM STRATEGIES?


    There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.

    MAKE DECISIONS, PLAN YOUR MOVES


    • This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
    • The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
    • The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
    • In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
    • The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
    • In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).

    FACTS & FIGURES


    • The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
    • The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
    • Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
    • Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
    • There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
    • The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.

    FINALLY, WHO ARE THE GREMLINS?


    You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.

    More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.

    A DISCLAIMER (JUST IN CASE)


    We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.

    OUR DLC POLICY


    We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.

    IMPORTANT NOTE ABOUT ONLINE CONNECTION


    Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.

    AMSTERDAM AND SINGAPORE SERVERS


    The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.

    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Intel PentiumMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: internalNetwork: Broadband Internet connection
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+
    • Processor: Intel Pentium 3+ generationMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce 9XX or AMDNetwork: Broadband Internet connection
    • Storage: 1 GB available space

    GAMEBILLET

    [ 6277 ]

    8.19$ (18%)
    13.30$ (11%)
    8.39$ (16%)
    8.27$ (17%)
    16.57$ (17%)
    42.45$ (15%)
    26.65$ (11%)
    4.95$ (17%)
    5.03$ (16%)
    50.37$ (16%)
    25.19$ (16%)
    7.54$ (16%)
    3.93$ (21%)
    33.17$ (17%)
    41.47$ (17%)
    4.19$ (16%)
    24.87$ (17%)
    5.03$ (16%)
    17.75$ (11%)
    16.59$ (17%)
    16.57$ (17%)
    12.42$ (17%)
    17.75$ (11%)
    16.18$ (19%)
    10.77$ (64%)
    41.47$ (17%)
    8.78$ (12%)
    16.57$ (17%)
    12.42$ (17%)
    17.75$ (11%)
    GAMERSGATE

    [ 2274 ]

    4.88$ (62%)
    0.85$ (79%)
    1.5$ (75%)
    30.0$ (50%)
    1.45$ (91%)
    3.0$ (50%)
    1.7$ (91%)
    2.0$ (90%)
    1.05$ (85%)
    1.02$ (91%)
    14.0$ (65%)
    0.85$ (91%)
    10.0$ (60%)
    0.75$ (92%)
    1.7$ (83%)
    1.45$ (91%)
    3.19$ (79%)
    1.28$ (91%)
    1.28$ (79%)
    8.5$ (83%)
    0.51$ (91%)
    1.28$ (91%)
    3.0$ (50%)
    10.62$ (58%)
    1.28$ (87%)
    0.43$ (91%)
    8.0$ (60%)
    2.55$ (91%)
    1.28$ (87%)
    0.85$ (91%)
    MacGamestore

    [ 1878 ]

    5.99$ (85%)
    1.99$ (80%)
    21.99$ (27%)
    1.99$ (87%)
    1.09$ (93%)
    2.99$ (70%)
    2.98$ (85%)
    1.99$ (85%)
    1.71$ (91%)
    2.49$ (83%)
    1.09$ (84%)
    2.49$ (88%)
    2.48$ (83%)
    1.49$ (85%)
    8.99$ (70%)
    3.99$ (80%)
    2.48$ (50%)
    7.19$ (45%)
    29.99$ (40%)
    37.99$ (24%)
    0.99$ (75%)
    13.79$ (45%)
    1.49$ (85%)
    2.98$ (80%)
    2.99$ (85%)
    1.19$ (91%)
    3.99$ (69%)
    1.19$ (76%)
    1.89$ (81%)
    0.74$ (75%)

    FANATICAL BUNDLES

    Time left:

    356317 days, 22 hours, 26 minutes


    Time left:

    3 days, 5 hours, 26 minutes


    Time left:

    18 days, 5 hours, 26 minutes


    Time left:

    19 days, 5 hours, 26 minutes


    Time left:

    18 days, 5 hours, 26 minutes


    Time left:

    19 days, 5 hours, 26 minutes


    Time left:

    3 days, 5 hours, 26 minutes


    Time left:

    25 days, 5 hours, 26 minutes


    Time left:

    16 days, 5 hours, 26 minutes


    Time left:

    18 days, 5 hours, 26 minutes


    Time left:

    11 days, 5 hours, 26 minutes


    Time left:

    17 days, 5 hours, 26 minutes


    Time left:

    356317 days, 22 hours, 26 minutes


    Time left:

    25 days, 5 hours, 26 minutes


    Time left:

    31 days, 5 hours, 26 minutes


    Time left:

    53 days, 5 hours, 26 minutes


    HUMBLE BUNDLES

    Time left:

    10 days, 23 hours, 26 minutes


    Time left:

    12 days, 23 hours, 26 minutes


    Time left:

    22 days, 23 hours, 26 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE