OPTIMIZATION
Physics
Debris performance significantly increased (+ 30-200%)
Walls performance slightly increased (+ 10-40%)
Fire system
When you turn off fire particles, they no longer load the GPU
Burnt parts change material to non-animated to reduce GPU usage
Object freezing system
The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary
If
Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU
New stuff
Timer and dynamic explosives editor
[strike]Hmmm but it doesn't do anything... Could this be for the next update?[/strike]
Now, by pressing Alt, the explosion radius of all charges will be displayed.
If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer.
Pressing T starts the stopwatch and everything explodes in accordance with the set delay.
Other changes
Ladder added to editor
Fixed minor bugs
[previewyoutube=bK8cxzRQoPo;full][/previewyoutube]
[ 2021-08-20 07:03:07 CET ] [ Original post ]