This simulator will allow you to destroy a small (really huge) building. But you will do it with epic explosions that will carry everything in its path.
You will be given a choice of different shells with different firepower, but take care using them.
Weaponary
Tires of all this explosions? Use earthquake, different cannonballs or even blackholes...
Still wonna find another way of destruction - create your custom weapon!
Maps
Play over 30 prebuild maps or create one yourself as well!
Gameplay
Full control of gameplay - slow down the time, change gravity, disable explosion visualization, increase debris amount or enable additional debris effect and much more...
Soon with destructible terrain!
You will be given a choice of different shells with different firepower, but take care using them.
Weaponary
Tires of all this explosions? Use earthquake, different cannonballs or even blackholes...
Still wonna find another way of destruction - create your custom weapon!
Maps
Play over 30 prebuild maps or create one yourself as well!
Gameplay
Full control of gameplay - slow down the time, change gravity, disable explosion visualization, increase debris amount or enable additional debris effect and much more...
Soon with destructible terrain!
Destructive physics RELEASE UPDATE #1.0
Debris performance significantly increased (+ 30-200%)
Walls performance slightly increased (+ 10-40%)
Fire system
When you turn off fire particles, they no longer load the GPU
Burnt parts change material to non-animated to reduce GPU usage
Object freezing system
The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary
If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU
[strike]Hmmm but it doesn't do anything... Could this be for the next update?[/strike]
Now, by pressing Alt, the explosion radius of all charges will be displayed.
If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer.
Pressing T starts the stopwatch and everything explodes in accordance with the set delay.
Other changes
Ladder added to editor
Fixed minor bugs
OPTIMIZATION
PhysicsDebris performance significantly increased (+ 30-200%)
Walls performance slightly increased (+ 10-40%)
Fire system
When you turn off fire particles, they no longer load the GPU
Burnt parts change material to non-animated to reduce GPU usage
Object freezing system
The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary
If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU
New stuff
Timer and dynamic explosives editor[strike]Hmmm but it doesn't do anything... Could this be for the next update?[/strike]
Now, by pressing Alt, the explosion radius of all charges will be displayed.
If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer.
Pressing T starts the stopwatch and everything explodes in accordance with the set delay.
Other changes
Ladder added to editor
Fixed minor bugs
[ 2021-08-20 07:03:07 CET ] [Original Post]
Minimum Setup
- Memory: 4 GB RAM
- Graphics: 1GB
- Storage: 800 MB available space
Recommended Setup
- Memory: 8 GB RAM
- Graphics: 3GB
- Storage: 800 MB available space
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