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This simulator will allow you to destroy a small (really huge) building. But you will do it with epic explosions that will carry everything in its path.
You will be given a choice of different shells with different firepower, but take care using them.
Weaponary
Tires of all this explosions? Use earthquake, different cannonballs or even blackholes...
Still wonna find another way of destruction - create your custom weapon!
Maps
Play over 30 prebuild maps or create one yourself as well!
Gameplay
Full control of gameplay - slow down the time, change gravity, disable explosion visualization, increase debris amount or enable additional debris effect and much more...
Soon with destructible terrain!
Destructive physics
KreizLand GamesDeveloper
KreizLand GamesPublisher
2020-04-01Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (89 reviews)
Public Linux Depots:
  • Destructive physics Linux [596.33 M]
Small update

Fixed destructible terrain - now no invisible surface that missiles used to hit
Also terraforming (using tools or explosions) is faster up to 2 times depending on the action
Physics quality is improved (in cost of some performance) on your requests
Random maps can be copied to "clipboard" so you can load them in the editor

[ 2022-01-23 07:00:19 CET ] [Original Post]
Destructive physics RELEASE UPDATE #1.0

OPTIMIZATION

Physics
Debris performance significantly increased (+ 30-200%)
Walls performance slightly increased (+ 10-40%)

Fire system
When you turn off fire particles, they no longer load the GPU
Burnt parts change material to non-animated to reduce GPU usage

Object freezing system
The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary
If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU

New stuff

Timer and dynamic explosives editor
[strike]Hmmm but it doesn't do anything... Could this be for the next update?[/strike]
Now, by pressing Alt, the explosion radius of all charges will be displayed.
If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer.
Pressing T starts the stopwatch and everything explodes in accordance with the set delay.

Other changes
Ladder added to editor
Fixed minor bugs

[ 2021-08-20 07:03:07 CET ] [Original Post]
Destructive physics release on August 20

OPTIMIZATION
Where the changes will take place:
Physics
Fire system
Debris combiner

What else will change?
Timer and dynamic explosives editor
Stairs

The full list of updates will be available on the day of release!
Yeap, get ready for discounts!

[ 2021-08-18 11:31:57 CET ] [Original Post]
Destructive physics Pre-release UPDATE #0.7.0

More maps
Added the most popular maps made by players
Slightly changed map packs
Now there are more big buildings in the game

Fire system
The wood burns!
It actually burns!

CTS
Sand and winter terrains visually changed - the textures repetition pattern now is much less invisible

Weaponry
Increased the maximum radius for some weapons

Timer?
Hmmm but it doesnt do anything yet ... Could this be for the next update? (It is)

New platforms
The game now supports Mac OS
And Linux

Minor changes
Fixed a bug when when choosing a random card it was impossible to switch back to ready-made sets
Fixed many minor bugs

[ 2021-06-30 10:10:54 CET ] [Original Post]
Destructive physics UPDATE #0.6.4

KreizLand workshop
Launch random maps wich are built by other players - just press the Random button when selecting map
In Editor press new button on the top right if you want to create new KreizLand account that will allow you to save maps you built and launch them on different platforms or to let other users play them

Small changes
Walls in the editor are now placed correctly
Fixed a save bug when some walls were replaced with wardrobe (no matter how ridiculous it sounds)
Added winter location

[strike]PS: nothing else to say or... if you got bugs tell me ... game bugs not real bugs[/strike]

[ 2021-01-13 16:10:54 CET ] [Original Post]
Destructive physics UPDATE #0.6.4

WEAPONRY
2 tools to play with destructible terrain:
- left click to dig, right to extend terrain
- simply restets terrain to default

GRASS
Pretty grass effect that can be enabled in Graphics
Game Description Image

MAP EDITOR
Inventory items (wardrobe, vase and table)
Easier walls placement

[ 2020-10-03 13:27:29 CET ] [Original Post]
Destructive physics UPDATE #0.6.2

Explosions

A new option is now available in the graphics settings, it allows you to choose whether the explosions will be processed on the GPU or CPU.
If GPU - explosions will consist of thousands of particles, at the moment there is a limit of 20 thousand particles from 1 explosion (if you are experiencing performance problems related to their visualization or if you want to see more particles at once - let me know).
Whereas on the processor these are animated billboards (up to 200 per explosion).Game Description Image

Small changes:
  • Maps from the editor can now be copied to the clipboard, and to load you just need to copy the line to clipboard and press the following button in Editor
  • Now the mannequin tries to stand straight even harder! Yes, now he almost does not fall
  • Fireworks! (No real damage)
  • Fixed some bugs with the interface and loading settings


[strike]I've bought a new headphones to hear all your feedback... [/strike]Have fun destroying in this game :)

[ 2020-08-24 09:15:10 CET ] [Original Post]
Destructive physics UPDATE #0.6.1

Physical player

Bat tab and physical model
Everything will be in development and will be improved in future updates.
Weapons
When choosing.
Tornado and singularity got a radius change. Dynamite can get stick to any surface with custom force
Mannequin
Now he is trying to stand straight! Yeah, finally he doesn`t fall immediately. Well at least he tries to, so do not place him on walls - he doesnt like it.

Small changes:
  • Cannonballs now automatically choose a method physics calculating so now they should not "get stuck" when flying through a pile of debris (it also help performance a little)
  • Fixed disappearance of sounds during missiles spam
  • Fixed surface deformation during explosion spam
  • Explosions push debris a bit stringer to the sides
  • Mannequin looks in the same direction as you


[strike]I`ve bought a new mouse to make games with less amount of wires... [/strike]Have fun destroying in this game :)

[ 2020-06-27 05:32:48 CET ] [Original Post]
Destructive physics UPDATE #0.5.0

New weaponry

Custom pack was removed... as all of them - but it`s for better!
Slot system:
Now you can place any gun into slot to access it pressing 1-9 on keyboard
Most of the guns can be tuned. It means you can adjust weapon radius or velocity before putting it into slot.
Set 9 different missiles and destroy maps with missiles only or take all types of guns...Game Description Image

Small changes:

Better slow-mo physics
Now force will be properly applied to debris (it used to be lower when time was slowed down)

Sounds
New sound system will reduce sound of 100 explosions to protect your ears ;)

Tornado
New physics system also applied to tornado. And with some extra changes it should become a bit more tasty.

Skybox
Now sky looks different.

[i]Glass
I have bought a new Glass to drink water from... Have fun destroying in this game :)[/i]

[ 2020-06-05 13:51:09 CET ] [Original Post]
Destructive physics update

Terrain deformation
X2 detailed terrain for better destruction!
Just change terrain when choosing a map and that`s it - not you can dig it allGame Description Image

Procedual explosions
Reduce GPU load by enabling this feature in Graphics. Explosions close to each other will produce a bit less particles

Minor fixes:
- Inventory custom gun
- Balls will always spawn when you shoot them
- And they will always collide with walls
- HUD can be fully hiden (press H)

[ 2020-04-06 19:42:28 CET ] [Original Post]

Minimum Setup

  • Memory: 4 GB RAM
  • Graphics: 1GB
  • Storage: 800 MB available space

Recommended Setup

  • Memory: 8 GB RAM
  • Graphics: 3GB
  • Storage: 800 MB available space
GAMEBILLET

[ 6407 ]

8.27$ (17%)
8.27$ (17%)
13.02$ (13%)
17.59$ (12%)
41.47$ (17%)
12.42$ (17%)
24.87$ (17%)
16.96$ (15%)
16.57$ (17%)
8.27$ (17%)
17.59$ (12%)
49.77$ (17%)
33.17$ (17%)
26.65$ (11%)
12.42$ (17%)
33.17$ (17%)
8.39$ (16%)
16.59$ (17%)
24.87$ (17%)
20.72$ (17%)
16.79$ (16%)
17.19$ (14%)
10.76$ (17%)
8.39$ (16%)
7.44$ (17%)
16.79$ (16%)
26.65$ (11%)
16.57$ (17%)
16.57$ (17%)
12.42$ (17%)
GAMERSGATE

[ 1893 ]

6.8$ (66%)
14.88$ (70%)
0.85$ (83%)
1.7$ (91%)
6.8$ (83%)
0.6$ (91%)
2.7$ (91%)
0.75$ (92%)
8.5$ (83%)
1.84$ (91%)
4.0$ (90%)
4.14$ (86%)
0.9$ (91%)
0.43$ (91%)
1.19$ (83%)
1.02$ (87%)
3.4$ (91%)
0.9$ (91%)
5.09$ (49%)
6.8$ (66%)
3.19$ (79%)
0.34$ (91%)
0.51$ (83%)
1.36$ (83%)
17.99$ (40%)
5.0$ (80%)
2.0$ (80%)
0.85$ (91%)
0.85$ (91%)
6.0$ (80%)
MacGamestore

[ 4309 ]

1.99$ (89%)
1.99$ (90%)
0.99$ (75%)
1.09$ (82%)
1.19$ (88%)
1.89$ (81%)
2.99$ (85%)
4.99$ (83%)
5.49$ (84%)
1.49$ (85%)
1.19$ (88%)
13.99$ (7%)
52.99$ (12%)
13.99$ (7%)
7.79$ (40%)
2.99$ (90%)
37.89$ (5%)
53.99$ (10%)
18.49$ (8%)
27.49$ (8%)
1.49$ (85%)
1.19$ (76%)
1.04$ (85%)
1.89$ (81%)
1.19$ (88%)
21.49$ (14%)
1.19$ (76%)
1.19$ (88%)
21.99$ (27%)
1.69$ (83%)

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