Fixed destructible terrain - now no invisible surface that missiles used to hit Also terraforming (using tools or explosions) is faster up to 2 times depending on the action Physics quality is improved (in cost of some performance) on your requests Random maps can be copied to "clipboard" so you can load them in the editor
[ 2022-01-23 07:00:19 CET ] [ Original post ]
OPTIMIZATION
Physics Debris performance significantly increased (+ 30-200%) Walls performance slightly increased (+ 10-40%) Fire system When you turn off fire particles, they no longer load the GPU Burnt parts change material to non-animated to reduce GPU usage Object freezing system The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU
New stuff
Timer and dynamic explosives editor [strike]Hmmm but it doesn't do anything... Could this be for the next update?[/strike] Now, by pressing Alt, the explosion radius of all charges will be displayed. If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer. Pressing T starts the stopwatch and everything explodes in accordance with the set delay. Other changes Ladder added to editor Fixed minor bugs [previewyoutube=bK8cxzRQoPo;full][/previewyoutube]
[ 2021-08-20 07:03:07 CET ] [ Original post ]
OPTIMIZATION Where the changes will take place: Physics Fire system Debris combiner What else will change? Timer and dynamic explosives editor Stairs The full list of updates will be available on the day of release! Yeap, get ready for discounts!
[ 2021-08-18 11:31:57 CET ] [ Original post ]
More maps Added the most popular maps made by players Slightly changed map packs Now there are more big buildings in the game Fire system The wood burns! It actually burns! CTS Sand and winter terrains visually changed - the textures repetition pattern now is much less invisible Weaponry Increased the maximum radius for some weapons Timer? Hmmm but it doesnt do anything yet ... Could this be for the next update? (It is) New platforms The game now supports Mac OS And Linux Minor changes Fixed a bug when when choosing a random card it was impossible to switch back to ready-made sets Fixed many minor bugs [previewyoutube=bK8cxzRQoPo;full][/previewyoutube]
[ 2021-06-30 10:10:54 CET ] [ Original post ]
KreizLand workshop Launch random maps wich are built by other players - just press the Random button when selecting map In Editor press new button on the top right if you want to create new KreizLand account that will allow you to save maps you built and launch them on different platforms or to let other users play them Small changes Walls in the editor are now placed correctly Fixed a save bug when some walls were replaced with wardrobe (no matter how ridiculous it sounds) Added winter location [strike]PS: nothing else to say or... if you got bugs tell me ... game bugs not real bugs[/strike]
[ 2021-01-13 16:10:54 CET ] [ Original post ]
WEAPONRY
2 tools to play with destructible terrain:
- left click to dig, right to extend terrain
- simply restets terrain to default
GRASS
Pretty grass effect that can be enabled in Graphics
MAP EDITOR
Inventory items (wardrobe, vase and table)
Easier walls placement
[ 2020-10-03 13:27:29 CET ] [ Original post ]
Explosions
A new option is now available in the graphics settings, it allows you to choose whether the explosions will be processed on the GPU or CPU. If GPU - explosions will consist of thousands of particles, at the moment there is a limit of 20 thousand particles from 1 explosion (if you are experiencing performance problems related to their visualization or if you want to see more particles at once - let me know). Whereas on the processor these are animated billboards (up to 200 per explosion).
Small changes:
- Maps from the editor can now be copied to the clipboard, and to load you just need to copy the line to clipboard and press the following button in Editor
- Now the mannequin tries to stand straight even harder! Yes, now he almost does not fall
- Fireworks! (No real damage)
- Fixed some bugs with the interface and loading settings
[ 2020-08-24 09:15:10 CET ] [ Original post ]
Physical player
Bat tab and physical model Everything will be in development and will be improved in future updates. Weapons When choosing. Tornado and singularity got a radius change. Dynamite can get stick to any surface with custom force Mannequin Now he is trying to stand straight! Yeah, finally he doesn`t fall immediately. Well at least he tries to, so do not place him on walls - he doesnt like it. Small changes:
- Cannonballs now automatically choose a method physics calculating so now they should not "get stuck" when flying through a pile of debris (it also help performance a little)
- Fixed disappearance of sounds during missiles spam
- Fixed surface deformation during explosion spam
- Explosions push debris a bit stringer to the sides
- Mannequin looks in the same direction as you
[ 2020-06-27 05:32:48 CET ] [ Original post ]
New weaponry
Custom pack was removed... as all of them - but it`s for better! Slot system: Now you can place any gun into slot to access it pressing 1-9 on keyboard Most of the guns can be tuned. It means you can adjust weapon radius or velocity before putting it into slot. Set 9 different missiles and destroy maps with missiles only or take all types of guns...
Small changes:
Better slow-mo physics Now force will be properly applied to debris (it used to be lower when time was slowed down) Sounds New sound system will reduce sound of 100 explosions to protect your ears ;) Tornado New physics system also applied to tornado. And with some extra changes it should become a bit more tasty. Skybox Now sky looks different. Glass I have bought a new Glass to drink water from... Have fun destroying in this game :)
[ 2020-06-05 13:51:09 CET ] [ Original post ]
Terrain deformation
X2 detailed terrain for better destruction!
Just change terrain when choosing a map and that`s it - not you can dig it all
Procedual explosions
Reduce GPU load by enabling this feature in Graphics. Explosions close to each other will produce a bit less particles
Minor fixes:
- Inventory custom gun
- Balls will always spawn when you shoot them
- And they will always collide with walls
- HUD can be fully hiden (press H)
[ 2020-04-06 19:42:28 CET ] [ Original post ]
- Destructive physics Linux [596.33 M]
You will be given a choice of different shells with different firepower, but take care using them.
Weaponary
Tires of all this explosions? Use earthquake, different cannonballs or even blackholes...
Still wonna find another way of destruction - create your custom weapon!
Maps
Play over 30 prebuild maps or create one yourself as well!
Gameplay
Full control of gameplay - slow down the time, change gravity, disable explosion visualization, increase debris amount or enable additional debris effect and much more...
Soon with destructible terrain!
- Memory: 4 GB RAM
- Graphics: 1GB
- Storage: 800 MB available space
- Memory: 8 GB RAM
- Graphics: 3GB
- Storage: 800 MB available space
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