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Short-Term Roadmap

Hello! It's been already over a month since the early access release and I want to express my gratitude to all of you for your support, feedback and ideas during that time. I am trying to keep updating game often, release updates and fixes to have the game constantly improving. I will continue doing that. I hope that you enjoy how the game changed so far! On that occassion, I'd like to show you the short-term roadmap of some of the content I plan to release. By short-term I mean that I plan to deliver below items by the end of February 2024 :) It is a challenging, ambitious but possible to achieve goal. They will be coming frequently, in iterations, week by week. The below list is not in particular order, however in general you could expect that items at the beginning of the list would be delivered before the items at the end of the list. Also this list includes only big items and while I also want to deliver other changes, I think it would make the list very unreadable if I included everything here.

Social Engineering


There are already some prerequisites completed for social engineering, but more needs to be done. It is because I don't want it to behave like any other tool, and be more like a process with (sometimes) unexpected outcomes and pitfalls. NPCs have to react dynamically, based on your information on them, and their statistics.

More balancing changes, immersive "tutorial"


The goal is to remove the current tutorial and replace it with more immersive missions that are part of the game. Also different tools versions with more dynamic help system (like tooltips or better suggestions for commands) that will allow to tailor the level of hints for yourself.

Shops and hacker groups


New shops systems, better use of tor regarding the market and shops, as well as different hacker groups with unique benefits, that you can join.

Quality of Life


More quality of life changes, like: terminal improved copy&paste, better prompts for metaexploits and sudo su (which I know sometimes are confusing and misleading), webpages overhaul, saving the commands output to the files, better commands autocompletion, UI scaling, and more.

New missions and new missions types


New content for missions, also change with how the missions work: introduction of dialogues, missions will not come in automatically, and will not complete automatically, as it is for some of them now. Different channels to get the missions and interact with npcs - like dedicated websites, IRC, and so on.

In-game programming


I know some of you are awaiting this and eventually it will come - ability to create your own scripts and automation in-game. I have multiple options and ideas to test before I decide details, but in high level I want to build two scripting systems: with writing a code, and visual programming with blocks. You could use one or another, depending on your preference, or both, or not use it at all. At this moment my stance is that game will not require programming to progress and it will be optional activity.

Better networks system


Introduction of subnets, and less linear progress over the network computers, honeypots and traps for player. In short, more realistic way how the networks are built.

Introduction of disk sizes, file sizes, tools use change and different OS, new tools


Currently you can use your tools on all computers. I want to change it so the tools are normal in-game files and are required to be uploaded to the host before you can use them there. This will introduce new depth of the gameplay, so called "living off the land" attacks, reverse shells, better privileges escalation and more. With different OS, not all tools can be executed on any OS, so you will have to adjust your tactics. Disk size would be expandable (similarly as CPU and RAM).

Introduction of 3D world


As you can see on the general roadmap, there's an "open world" gameplay planned. This item is a first step towards it. It's going to introduce a new level of gameplay complexity and tactics that you could use. With that, some of the existing systems have to change: hardware delivery, police and game over system etc. [hr][/hr] I will try my best to allow most of those changes to work with the existing save files, although I don't think it's possible with all of these. I will let you know in advance when the upcoming update will require new game and I will enforce it with the update. Thank you for reading and for playing the game. As always, I encourage you to reach out to me (Steam Discussions or Discord) if you have any questions, concerns, issues or ideas.


[ 2023-10-19 22:46:46 CET ] [ Original post ]



How To Hack In?
Red Buffalo Interactive
  • Developer

  • Red Buffalo Interactive
  • Publisher

  • 2022
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 73  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (23 reviews)


  • Review Score

  • https://www.facebook.com/How-To-Hack-In-104485020964487
  • Website

  • https://store.steampowered.com/app/1199830 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Enter a virtual world of hacking with this real-life hacking simulator. Every choice you make will tailor a unique outcome. The possibilities are endless - if you know how to do it. With its own storyline, you can take your time and complete the required tasks and quests at your own leisure. You can even play the game in sandbox mode if you’d like!

    How To Hack In? allows you to be whatever you want to be. Whether you are a silent hacker deleting logs, leaving systems undamaged and remaining invisible, or a destroyer of all systems hacked, the choice is yours! Just remember – you will face the consequences sooner or later.

    A Real-life Hacking Experience

    You will start the game with easy hacking targets and progress to hacking banks and national services, interfering with big events – all of which will pop-up throughout the game. You may be required to perform in-depth analysis into some systems to fully understand how they work and how to penetrate them.

    Hacking tools will be provided throughout the game, including SSHCrack, Keyloggers, SQL injection, XSS, Social Engineering Toolkit, Nmap, a powerful Linux-like terminal, and many more. But - it doesn’t stop there. Some hacks will require research and reconnaissance about the target at hand. Try using social engineering techniques to hack the people and not the systems – the world of virtual hacking is at your fingertips!

    A variety of attack vectors are at your disposal. Approach each hack differently with multiple hacking options. Hijack and replace website information and create your own servers and website. Create your own scripts and tools to help with automation and task completion with the In-Game Code Editor. You can even help other players by sharing your successful scripts!

    Unique Non-player Characters

    With How To Hack In?, you have a role-playing game mixed with a hacking simulator. All NPCs have their own statistics which define their behaviour and can change throughout the game according to your, or other, NPC actions. You will only be able to interact with them on communicator on certain dates and times as they each have their own schedule.


    At certain times, they might be more active in the world, on specific servers and services, than other times. Their behaviour emulates real-user activity; meaning they can log in on social media, write posts, work on servers, and even keep to their own daily routine!

    Once you’ve gained a valuable reputation, you can join multiple, diverse hacker groups that will help you in some or other way. Lead branch-tree dialogues and make decisions as you venture through quests and tasks. This game was designed to have multiple solutions and outcomes. Who knows? Maybe the best option is the least obvious one, maybe not…?

    A Different Scenario and Outcome With Each New Game

    Every time you start a new game, How To Hack In will create new data for servers, NPCs, and event scenarios. NPCs, IP addresses, passwords, and more will all look and be different each time a new game is started. Experience something different and enter a new virtual hacking game each time you replay.

    Versatility At Its Best

    Virtual hacking has never been this versatile. What’s more, you don’t need real-life experience to play. Anyone with any amount of hacking knowledge can enjoy How To Hack In. Change the themes, manipulate the scenarios, hack the systems, be a real life – virtual – hacker!


    Add How To Hack In to your Wishlist now and bask in virtual hacking bliss. The fun begins now - if you dare to take the first step. See you on the other side.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 or equivalent
    • Processor: 2.0 GHzMemory: 4 GB RAMStorage: 12 GB available space
    • Memory: 4 GB RAMStorage: 12 GB available space
    • Storage: 12 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 or equivalent
    • Processor: 2.0 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 1920x1080
    • Storage: 12 GB available space

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