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Hello, I wanted to announce that today I had made an increase of pricing of the game. As the new version and features are in development, I decided to make this increase before the next big update. It was always the plan to do it in relation to 0.3 version. I don't have any plans for next increase in 2025 at the moment. I think it is fair for the early adopters and players who purchased the game at the beginning and supported me since - thank you very much! As game transforms and grows, new players today don't have to go through some of the pains that were present in 2023 and 2024. The increase for majority of the regions and countries is around 7-8% and no more than 10% - with some deliberate exceptions. Most of the players of the game are from EU or US, so the increase is respectively: 11.79 -> 12.59 (6.7%) $11.99 -> $12.99 (8.3%)
Nothing substantial changed in terms of gameplay. But finally I refreshed the game logo, and replaced main menu for 0.2 with new version. Also, in main menu there's now instrumental version of dedicated song for How To Hack In? game - the full song version, with vocals, will be used soon in context of some mission.
First update in 2025 - Happy New Year Everyone!
Hello Hackers! Todays update introduces the new in-game terminal tool: Hackopilot. This tool is an attempt to assist you with usage of tools, understanding available vulnerabilities and which tools should be used. This is not the definite solution - more complex options going in 0.3 version. But it is some start and hopefully it can shrink the learning curve. It is an interactive tool, and it has 2 modes: - "net" mode, which is for the target computer that you don't have access yet - it will analyze potential vulnerabilities and give you suggestions how to start - "user" mode, which is for computer where you have lower permissions access - it will analyze potential solutions for privilege escalation. There are some more sophisticated attacks that Hackopilot will not list. Also, to not break immersion, this has no 100% knowledge and I try to limit it to the knowledge available to you as a player (for example, based on networkAnalyzer output, available files, and so on). Also to push for the progression, each Hackopilot usage costs small amount of in-game money. Check "help hackopilot" to understand more. Due to the nature of the game and the tool introduced, I feel this disclaimer is necessary: This is an in-game logic to simulate modern AI and serve player as an interactive "tutorial"-steps. It is not using any real AI outside of game, and it does not require internet connection to play the game. Let me know what you think about it, and if did help you to understand certain aspects of the game.
Hello, Today this small update after a long time. I changed my mind and decided to make some small changes before 0.3 update is released - especially since 0.3 is still not there, I think it makes sense.
Good morning / Good evening! It's been already a year since the game has been released in Early Access on 18th September 2023. We have come a long way since the release, but a lot more is to be done to make this game what I want it to be. Here's some small summary of the journey:
Hello, As the 0.3 update is -slowly- progressing, this is most likely the last discount we have in 0.2 version. If you'd like to give it a try in current version and later compare with improvements of 0.3 that will come, it may be the latest opportunity. Enjoy!
Hello Everyone! Hope you're all doing great! I wanted to give you an update on what's been happening and where I am at with the incoming big update 0.3.1. I know it has been a lot of time since it was supposed to be released and it is still not quite finished. The reason is that I've been working on something pretty important outside of the game in recent couple of weeks. Over the past few weeks, I've been preparing for and taking the PNPT (Practical Network Penetration Tester) exam. Its a pretty intense process - the exam itself is 5 days of lab work, 2 days writing a report, and then a live debrief/presentation. I'm super excited to share that I passed the exam last week! I didn't want to say anything until it was official, but now that it is, I believe that this deeper security and pentesting knowledge will help me create an even better hacking game for you all. I know the update has been delayed a few times (yes, originally it was January-February, then April, May, and now we're in June), and I completely understand that it's annoying. But now that the exam is out of the way, Ive shifted my focus back to the game. So here I am to tell you that the game is not dead. The upcoming 0.3.1 update is going to be huge! Heres a quick reminder of what it's going to be: - Introduction of 3D world -limited- gameplay (almost done for the version!) - Completely new, reworked UI for the in-game computer (in progress) - Completely new network generation system for game (more realistic behavior) - Overhauled mission system + of course new missions - More dynamic and better-simulated in-game world and NPCs I received a lot of support from some of you, and encouragement, which helps me a lot to not give up! I must admit I included a lot of things for that update and the scope creep made it really insane process! Especially the new game computer UI was not planned at all for that update and it itself is a huge change. It's all because I want the game to be drastically improved after this update on multiple areas, but it also means that the amount of changes required has been overwhelming for me at times. But again - I believe the worst part is already done and behind me. Thank you for your patience. I'm pumped to bring you the really unique hacking game experience and cant wait to see your feedback when it's finally on!
Hello, unfortunately with 0.2.19 I have introduced some regression. I had good intentions, but was too much in a hurry and made mistakes. The regression was following: - duplicated web pages with urls: "chatter.hthi/tag/job", "wifi-comparison.hthi", "stock-market.hthi", "themes.hcom", "hidden-wiki.onion", when searching with finder - stock market was broken This patch is fixing all above issues. Duplicated pages are removed, and in-game stock market is restored and operational. For the save files, if game started new game instead of loading your profile, please check this announcement: https://steamcommunity.com/games/1199830/announcements/detail/4179979397376958958
Hello! Apologies for those of you who started playing on new version 0.2.19 and instead of loading the existing save files, it was starting a new game. It turns out, that I made some mistake in process of optimization save/load, and the path to save files has changed accidentally. The save files are not lost though! So if you would like to restore your existing progress, here's the instruction: 1. For Windows players: a) \steamapps\common\How To Hack In\How To Hack In_Data\HTHI_UserData - this is the path where your existing saves are stored b) \steamapps\common\How To Hack In\HTHI_UserData - this is the new path that is used by game To continue playing on existing saves, copy all folders from a) to b). 2. For Linux players - nothing is required, as path to save files remains the same. Apologies for the inconvenience. Small reminder, that for the upcoming 0.3 version, existing saves will not be compatible.
Hello, I know this is probably not the news everyone's expected, but the reality is that I had to reassess the scope for this major update and be more realistic about when I can make it work. I want this update to be very much related to the first roadmap of the game. Also, with this update, I want to address the concerns regarding the difficulty and tutorial to make the game more accessible. There's a lot to test and change with the upcoming changes to 3D world, dynamic npc, and world simulation. I want to make it right and not make something half-baked. Also, I have to consider that I can only spend so much time on the game itself, which is not as much as I would like to. Therefore, to let you know that the update is still in progress, I have decided to let you know that most likely I won't be able to release 0.3.1 in April. May is my current target for this version to go public. I'm hoping that when you come back to the 0.3.1 version of the game in May, you will be very surprised at the level of makeover the game received.
Hello, due to the delays etc, I decided to push some of the changes to beta branch on Steam. It contains portion cut of the 0.3.1 update - more or less following:
Today small update: - Added: option to add custom wallpaper, drop pictures to "Mods/CustomWallpapers" folder (preferable size 1920x1080, png files only). To enable this option, you can purchase "custom wallpaper" in any theme tor shops for $1000 (no reputation needed). You will also get instructions in game how to use custom wallpaper once you purchase the option. Also one more info. If you don't follow the game discord channel, let me tell you that I'll release 0.3.1 update by the end of this week (finally!).
Hello, This is probably the last 0.2.x version small update before the release of 0.3.x. This will still take me some time though. After I drop the 0.3.x release, I will summary the current progress of last months, what worked and what didn't, and I will prepare the roadmap for next couple of months - I hope that makes sense for you. Today update:
Today small updates to the bank balance mission to make it more accessible:
Hello, today very small update with just bug fixes:
Hello, While I am working on the 0.3.x version, I have an update for the current 0.2.x version! Today I have uploaded an update for web pages. Basically I have redone all in-game webpages. New way to create pages brings couple of advantages:
Hello, I am working on the next major update for the game. Soon I will reveal some of the upcoming contents. It will take some time, so in the meantime I will be releasing couple of smaller updates to improve current game experience. Todays changes:
Today small fixes with quality of life improvements:
Finally it's here - version 0.2.0 ! While it's not necessary and the update works with existing saves, if you have big progress on your save file, for the better experience it would probably be better to start new game.
Today marks 3 months since initial early access release! I would like to thank you all for continous support and I hope you like the changes that were added to the game so far. There were 39 updates to the game in this period - some smaller bug fixes and adjustments, some bigger changes - and I can assure you that it is just the beginning of shaping the game to the better state! And, to add to this - the next update is going public tomorrow. To celebrate this ongoing journey, the special discount starts today steamhappy Happy Hacking!
Thank you all for the support and patience for this update! While the existing saves will work, personally I would recommend starting new game as it will be the best experience of the changes. This is not the end of the related changes, and subsequent updates will come this week as well. But I didn't want to postpone first part of it any longer :)
Hello! I am deeply sorry that this update has not been released yet as planned. It is due to the issues I encountered while changing the mechanics of the gamequite a lot of changes in terms of missions, how they are created, and how they can be picked up by players. Also, there are changes to the options to earn money "outside" of missions and some "options" to spend money on. On top of that, there are a few improvements included, the biggest of which is related to copy-and-paste terminal output. This update is bigger than the previous changes and changes the dynamics of the game significantly. That also means I underestimated some of the work needed to be done :) So to sum up, I still need a few more days to work on those features, balance them together, and fix bugs before I am ready to release them. This won't take too long now, I promise!
Hello, just a small comment on the next update. You probably noticed that recently I uploaded more minor and small updates. Most of them were to address issues that were raised to me and they felt immediate enough to take priorities. However, there's a bigger update in progress. It's probably the biggest so far since the release :) I really do hope to publish it somewhere this week, or weekend. It is also the one that is directly related with the items from the roadmap I hope you'll like it when it goes live :)
This patch is for Linux version only:
Hello! It's been already over a month since the early access release and I want to express my gratitude to all of you for your support, feedback and ideas during that time. I am trying to keep updating game often, release updates and fixes to have the game constantly improving. I will continue doing that. I hope that you enjoy how the game changed so far! On that occassion, I'd like to show you the short-term roadmap of some of the content I plan to release. By short-term I mean that I plan to deliver below items by the end of February 2024 :) It is a challenging, ambitious but possible to achieve goal. They will be coming frequently, in iterations, week by week. The below list is not in particular order, however in general you could expect that items at the beginning of the list would be delivered before the items at the end of the list. Also this list includes only big items and while I also want to deliver other changes, I think it would make the list very unreadable if I included everything here.
Hello! Today a small, but important update, especially if you use bounce connections:
Hello! Today small hot fix :)
Hello! Today small update to the game. I didn't plan to upload today however due to the major issue raised to me (first bullet) I decided to push it. All changes are applicable to both existing and new saves. Enjoy! Also, if you have questions, feedback or ideas for the game you can always contact me on Steam Discussions, on the Discord channel, or leave a feedback as a Steam review. I read all discussions, questions and suggestions and take them into consideration :)
Hello! I wanted to give you a highlight of upcoming changes in this week. Despites the bug fixes, quality of life improvements, this week I'm also going to include following:
All changes and fixes are applicable to existing saves, unless stated otherwise. All mission changes are applicable only to the new generated missions.
Hello, With last patch I said that next one will focus on missions mostly. But I decided to upload something in between, because I think below changes add pretty much quality of life. So here are the fixes and improvements, and the next one will be purely focused on missions (and bug fixes if needed). Hope that makes sense :) All changes and fixes are applicable to existing saves, unless stated otherwise. All mission changes are applicable only to the new generated missions.
All changes and fixes are applicable to existing saves, unless stated otherwise.
Hello! Player Quinn is going to do live stream of a game. Check this out: [previewyoutube=QLb1-9KlLt4;full][/previewyoutube]
Hello! I'm happy to share that I'm going to stream game on this Friday at 9 PM CET (12:00 PM PST). I will play the game, show you some tips, and give you some insights on the next steps. I know there are some challenging moments in the game, and some confusion happens, so we can take a look what we can do in such moments. It will be on my twitch account: Twitch See you!
All changes and fixes are applicable to existing saves, unless stated otherwise. All mission changes are applicable only to the new generated missions.
All changes & fixes are applicable to both new and existing save games, unless stated otherwise.
I'm thrilled to announce that the Early Access for my game is finally going public on 18th September 2023. This marks the start of an exciting adventure where your input will significantly shape the game's future. The initial release game mode is a procedurally generated world with hackable computers, websites, npcs and tools. The roadmap ahead is still long with upcoming big changes to the game, but those will come step by step with regular updates. See you in next week!
Hey everyone! I wanted to express my appreciation to all of you who have been waiting for "How To Hack In?". It's been a long journey, with some unexpected hurdles along the way, but I'm grateful for your patience and support. Despite the challenges, I'm excited to announce that the game has been advancing under stealth development. In the upcoming weeks, I'll be revamping the Steam page with fresh information, visuals, and screenshots, as the existing content dates back to before Q1 2020 and no longer reflects the game's evolution. Additionally, I will be sharing the plans for the game's release, including a high-level roadmap that outlines the future of "How To Hack In?". I truly believe that the mix of roleplay, action and simulation elements, as well as the immersive world and dynamic NPCs, will create an unique experience in the hacking games world. Thanks again for all your support. I ask you just for a bit more patience.
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