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Saves are incompatible. if you want to keep playing you may switch to the old branch in Betas tab(right-click on SkyHaven->Properties) * New features: - new era - added cargo management and cargo suppliers - new cargo types: Regular and Express - added a widget for the current research process - new modes for Ramp operations: on-demand/scheduled switch - new airfield vehicles: tugs, aircraft stairs, buses - new service buildings - new pavement type: concrete (ramp and runway) - unique liveries for all the airlines - 5 new airlines - new airplanes * Improvements: - new start date(1916) - added more than 50 new researches - fuel and cargo delivery will be next day if scheduled less than 3 hours from now for non-instant contracts - mail service now merged with cargo service - workflow usage for fuel and cargo contracts - unlockable fuel and cargo contracts (by research) - reworked notifications - reworked contracts window and negotiation window - reworked scheduled window - adjusted vehicle unit icon sizes - added console command set_day to skip X gaming days - new hotkeys: numeric "+" and "-" for speed adjustment, "B" for opening construction panel - new airport zone shape - new badge when an on-demand ramp is free - added animated progress badges for airplanes services - improved loading screen speed - service details indication for on-demand flights (e.g. amount of fuel or cargo, etc) - two project babies were born (4 in total) * Balance changes - after flight check duration increased - pax boarding/deboarding slowed down (but can be improved by researches) - profit from long term supply contracts increased - profit from instant contracts slightly reduced - new contracts with high workflow cost and high profit - changed fuel storages and cargo storage capacity - clerk hire cost increased from 150 to 350, workflow generation increased from 15 to 20 - various price/salary/maintenance tuning (generally small) - flight types, number, and distribution changed. * Bug fixes: - fixed saves with deleted ramps which had scheduled flights - fixed grass ramp entry and exit lanes - fixed an issue with traffic system pathfinding - fixed landing start lane detection issue - fixed departure airliner trip to the runway and visual glitch - fixed stopped rotors after loading the game - fixed embedded road update issue - fixed terminals slot positions - fixed not signed on-demand flights at the beginning of a new game, console issue - fixed road maintenance cost - fixed on-demand flights unlocking-after-airline-sign
[ 2020-06-30 22:16:16 CET ] [ Original post ]
- Sky Haven Depot Linux [1.2 G]
Build:Start your process by carefully planning out wide spaces inside the terminal. Continue on with a thinking through the layout of the airport apron, make smart taxiway networks by connecting aircraft stands with runways. And build the rest of the airport in all other areas of management like Check-in counters, security checks, boarding gates, etc.
Manage: Count your funds carefully. You will need to buy a lot of merchandise and equipment for your airport. Everything from all sorts of interior services to vehicles and buildings, such as check-in officers, ramp agents, buses, aircraft stairs, ATC tower, jet bridges and much much more. Even the smallest conveniences for your passengers like seats for sitting cost money. Otherwise that сomplainants decrease your rating because they could not buy a hot dog.
Develop: Start with very basic services. Research and improve. Attract domestic and international airlines. Prepare for the big planes and huge passenger traffic.
Choose: Make your own airport. Focus on discounters or make international hub. Remote ramps or bridged? Charters or regular flights. Big or small aircrafts? Domestic passengers or connected flighst? It's your decision, your rules.
- OS: Linux (tarball installation)
- Processor: Intel i5-2300/AMD FX-4300Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850
- Storage: 2 GB available space
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