TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Sky Haven 

 

Developer

 Real Welders 

 

Publisher

 Real Welders 

 

Tags

 Strategy 

 

Singleplayer 

Release

 2020-11-25 

 

Steam

 € £ $ / % 

 

News

 207 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/674090 

 
Public Linux depots

 Sky Haven Depot Linux [1.2 G] 




LINUX STREAMERS (0)




Version 0.3.2.28

Saves are incompatible. if you want to keep playing you may switch to the old branch in Betas tab(right-click on SkyHaven->Properties)

* New features:
- new era
- added cargo management and cargo suppliers
- new cargo types: Regular and Express
- added a widget for the current research process
- new modes for Ramp operations: on-demand/scheduled switch
- new airfield vehicles: tugs, aircraft stairs, buses
- new service buildings
- new pavement type: concrete (ramp and runway)
- unique liveries for all the airlines
- 5 new airlines
- new airplanes

* Improvements:
- new start date(1916)
- added more than 50 new researches
- fuel and cargo delivery will be next day if scheduled less than 3 hours from now for non-instant contracts
- mail service now merged with cargo service
- workflow usage for fuel and cargo contracts
- unlockable fuel and cargo contracts (by research)
- reworked notifications
- reworked contracts window and negotiation window
- reworked scheduled window
- adjusted vehicle unit icon sizes
- added console command set_day to skip X gaming days
- new hotkeys: numeric "+" and "-" for speed adjustment, "B" for opening construction panel
- new airport zone shape
- new badge when an on-demand ramp is free
- added animated progress badges for airplanes services
- improved loading screen speed
- service details indication for on-demand flights (e.g. amount of fuel or cargo, etc)
- two project babies were born (4 in total)

* Balance changes
- after flight check duration increased
- pax boarding/deboarding slowed down (but can be improved by researches)
- profit from long term supply contracts increased
- profit from instant contracts slightly reduced
- new contracts with high workflow cost and high profit
- changed fuel storages and cargo storage capacity
- clerk hire cost increased from 150 to 350, workflow generation increased from 15 to 20
- various price/salary/maintenance tuning (generally small)
- flight types, number, and distribution changed.

* Bug fixes:
- fixed saves with deleted ramps which had scheduled flights
- fixed grass ramp entry and exit lanes
- fixed an issue with traffic system pathfinding
- fixed landing start lane detection issue
- fixed departure airliner trip to the runway and visual glitch
- fixed stopped rotors after loading the game
- fixed embedded road update issue
- fixed terminals slot positions
- fixed not signed on-demand flights at the beginning of a new game, console issue
- fixed road maintenance cost
- fixed on-demand flights unlocking-after-airline-sign


[ 2020-07-01 00:16:16 CET ] [ Original post ]