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Saves are incompatible. if you want to keep playing you may switch to the old branch in Betas tab(right-click on SkyHaven->Properties) * New features: - new era - added cargo management and cargo suppliers - new cargo types: Regular and Express - added a widget for the current research process - new modes for Ramp operations: on-demand/scheduled switch - new airfield vehicles: tugs, aircraft stairs, buses - new service buildings - new pavement type: concrete (ramp and runway) - unique liveries for all the airlines - 5 new airlines - new airplanes * Improvements: - new start date(1916) - added more than 50 new researches - fuel and cargo delivery will be next day if scheduled less than 3 hours from now for non-instant contracts - mail service now merged with cargo service - workflow usage for fuel and cargo contracts - unlockable fuel and cargo contracts (by research) - reworked notifications - reworked contracts window and negotiation window - reworked scheduled window - adjusted vehicle unit icon sizes - added console command set_day to skip X gaming days - new hotkeys: numeric "+" and "-" for speed adjustment, "B" for opening construction panel - new airport zone shape - new badge when an on-demand ramp is free - added animated progress badges for airplanes services - improved loading screen speed - service details indication for on-demand flights (e.g. amount of fuel or cargo, etc) - two project babies were born (4 in total) * Balance changes - after flight check duration increased - pax boarding/deboarding slowed down (but can be improved by researches) - profit from long term supply contracts increased - profit from instant contracts slightly reduced - new contracts with high workflow cost and high profit - changed fuel storages and cargo storage capacity - clerk hire cost increased from 150 to 350, workflow generation increased from 15 to 20 - various price/salary/maintenance tuning (generally small) - flight types, number, and distribution changed. * Bug fixes: - fixed saves with deleted ramps which had scheduled flights - fixed grass ramp entry and exit lanes - fixed an issue with traffic system pathfinding - fixed landing start lane detection issue - fixed departure airliner trip to the runway and visual glitch - fixed stopped rotors after loading the game - fixed embedded road update issue - fixed terminals slot positions - fixed not signed on-demand flights at the beginning of a new game, console issue - fixed road maintenance cost - fixed on-demand flights unlocking-after-airline-sign
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