





Version 0.5.1.22 * Improvements - tutorial window(available in the pause menu, some parts will be added soon) - implemented closing research info window on pressing ESC button - added information about remaining attempts for the flight to the schedule window - slightly better performance for the schedule window - added flight number and cycle to the contract info in the contract window - implemented hiding the research button badge after clicking on the research indicator in the hud - adjusted contracts sign area buttons in the contract window, and the progress background in the airliner window - adjusted the cycles count bg in the flight blocks - added an explanatory tooltip for the flight block cycle count - show year for save files - stopped mail service from showing instead cargo hosting is shown - reset a speed when close the pause menu - changed boarding service icon color in the schedule window - added and FokkerF27 - enabled a possibility to start road from the middle part of building the embedded road * Bug fixes - fixed runway arrow texture remains active after the runway window was closed - fixed that loaded game could have fast-forward locked - fixed pathfinding issues - fixed a crash when the penalty sort button is pressed - fixed minor no connection to a world issue - fixed a potential crash when changing a grid step - fixed schedule sort behavior - fixed a possibility to start road from the embedded road, when it was restricted by embedded road - fixed crash when belt loader fails to find a spot on a tarmac ramp - fixed wrong penalty for contract canceling - fixed filtering in contract window - fixed text formatting for some contract fields in the contract window - fixed filtering in the contract window - fixed building a new storage building doesn't increase the amount in the hud indicator - fixed a possibility to place a large building on the opposite side from 2 small buildings - fixed supply resources logic - fixed crash when switching off facilities from supply management window after loading - fixed roads material for buildings - fixed a crash when placing a new building close to cross roads
[ 2020-11-24 22:58:13 CET ] [ Original post ]
- Sky Haven Depot Linux [1.2 G]
Build:Start your process by carefully planning out wide spaces inside the terminal. Continue on with a thinking through the layout of the airport apron, make smart taxiway networks by connecting aircraft stands with runways. And build the rest of the airport in all other areas of management like Check-in counters, security checks, boarding gates, etc.
Manage: Count your funds carefully. You will need to buy a lot of merchandise and equipment for your airport. Everything from all sorts of interior services to vehicles and buildings, such as check-in officers, ramp agents, buses, aircraft stairs, ATC tower, jet bridges and much much more. Even the smallest conveniences for your passengers like seats for sitting cost money. Otherwise that сomplainants decrease your rating because they could not buy a hot dog.
Develop: Start with very basic services. Research and improve. Attract domestic and international airlines. Prepare for the big planes and huge passenger traffic.
Choose: Make your own airport. Focus on discounters or make international hub. Remote ramps or bridged? Charters or regular flights. Big or small aircrafts? Domestic passengers or connected flighst? It's your decision, your rules.
- OS: Linux (tarball installation)
- Processor: Intel i5-2300/AMD FX-4300Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850
- Storage: 2 GB available space
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