Version 0.7.2.221 Beta version is available in Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> beta. In case if version is not shown in the list, restart steam) * Improvements - new loading screens - show direction arrow for terminal objects - terminal services are got cancelled if certain criteria aren't met - setup 1940/1950/1970 passengers - setup catering for Avro Lancastrian - changed service representation in the airliner window - show unloaded to the airplane amount of fuel for fueling service - don't show progress numbers for the after flight check service - no more timeout for inbound gate - new contracts for cargo - removed default timings for pax services - parking service can be cancelled * Bug fixes - fixed camera position on a new game - fixed pax boarding progress representation - fixed stuck baggage claim passengers - fixed canceling flight - fixed terrain - fixed departure when the parking service hit soft deadline - fixed passengers going thought the airfield - fixed vehicle parking navigation issue - fixed double luggage removing from baggage claim - fixed a crash related to airplane doors - fixed Transferable Object crash - fixed captions for services states - fixed tiers unlocked before every contract is scheduled - fixed indoor passengers lighting - fixed a possibility to round wall's object - fixed a crash during splitting walls - fixed hosting services gets unblocked too early if outbound is cancelled - fixed a crash during corner mesh regenerating - fixed queue stack overflow exception - fixed a crash during a wall deletion - fixed the gate's path for passengers - fixed union walls after resetting corner position in editing tool - fixed scenario inconsistency after editing tool corner position reset - fixed wall removing bug - fixed first wall min distance to corner check for polygon tool - fixed min distance check to corner for editing tool - fixed wrong connection point maneuver lanes generation - fixed passengers stuck on the baggage claim - fixed a connection point crash - fixed several save/loading errors - fixed a crash related to passengers adding to a bus - fixed Entrance 1950 model flickering issue - fixed crash after loading when opening a certain vehicle window - fixed a bug with clearing intersection data and not updating it - fixed simple polygon generation on intersection - fixed a possibility to place a building on intersection
[ 2022-07-08 11:12:05 CET ] [ Original post ]
- Sky Haven Depot Linux [1.2 G]
Build:Start your process by carefully planning out wide spaces inside the terminal. Continue on with a thinking through the layout of the airport apron, make smart taxiway networks by connecting aircraft stands with runways. And build the rest of the airport in all other areas of management like Check-in counters, security checks, boarding gates, etc.
Manage: Count your funds carefully. You will need to buy a lot of merchandise and equipment for your airport. Everything from all sorts of interior services to vehicles and buildings, such as check-in officers, ramp agents, buses, aircraft stairs, ATC tower, jet bridges and much much more. Even the smallest conveniences for your passengers like seats for sitting cost money. Otherwise that сomplainants decrease your rating because they could not buy a hot dog.
Develop: Start with very basic services. Research and improve. Attract domestic and international airlines. Prepare for the big planes and huge passenger traffic.
Choose: Make your own airport. Focus on discounters or make international hub. Remote ramps or bridged? Charters or regular flights. Big or small aircrafts? Domestic passengers or connected flighst? It's your decision, your rules.
- OS: Linux (tarball installation)
- Processor: Intel i5-2300/AMD FX-4300Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850
- Storage: 2 GB available space
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