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Version 1.1.2.316(Experimental) The experimental version is available in the Betas tab(Right-click on Sky Haven in Library -> Properties -> Betas -> Experimental. In case the version is not shown in the list, restart Steam) * Improvements - assigned correct liveries to DC7, B707, B727, Comet - ATR72 and CRJ200 no more need stairways (as they have built-in) - added a "Terminate Airplane" button to remove stuck airplanes, active only when they are on the way to the departure runway. - added ramp sorting by ramp number in the schedule window - adjusted many UI areas to fit different languages - added Arrival Stack info to the F1 window - rotated concrete ramp numbers to face arriving plane - adjusted time position - implemented showing limit in the airline list - all available contracts are shown - take history progress speed into account for the prebuilt game - don't consider on-demands as delayed - removed premature night-only contracts - adjustments for airline items in contracts and better readability for max limit for fuel supply window - adjusted tier confirmation window - adjusted next-tier window - fixed workflow if there is no next tier yet - added tooltips with localizations to the contract window - added a scroll for vehicle description * Bug fixes - fixed some DE locale relying on community feedback - fixed research name for Packard D1 - fixed settings for the flight editor - fixed many localization issues - fixed placing buildings outside the world - fixed issues where interior structures like check-ins could remain outside the terminal boundaries when resizing using the editing tool. - fixed terminal's polygon overlapping onto external buildings - fixed captured lanes releasing(traffic system) - fixed current agent lane occupancy and lane load when ForceDone is performed(traffic system) - fixed capturing for independent lanes(traffic system) - fixed invisible papi lights on the concrete runway - fixed workflow - fixed the wrong layout of the resource button - fixed displaying wrong performance for terminals - fixed invisible vehicle after loading if it was saved when occupied and at its parking - fixed propeller era ramp service building - fixed issue with airplane engine sounds persisting after airplane departure
[ 2023-08-08 17:14:27 CET ] [ Original post ]
- Sky Haven Depot Linux [1.2 G]
Build:Start your process by carefully planning out wide spaces inside the terminal. Continue on with a thinking through the layout of the airport apron, make smart taxiway networks by connecting aircraft stands with runways. And build the rest of the airport in all other areas of management like Check-in counters, security checks, boarding gates, etc.
Manage: Count your funds carefully. You will need to buy a lot of merchandise and equipment for your airport. Everything from all sorts of interior services to vehicles and buildings, such as check-in officers, ramp agents, buses, aircraft stairs, ATC tower, jet bridges and much much more. Even the smallest conveniences for your passengers like seats for sitting cost money. Otherwise that сomplainants decrease your rating because they could not buy a hot dog.
Develop: Start with very basic services. Research and improve. Attract domestic and international airlines. Prepare for the big planes and huge passenger traffic.
Choose: Make your own airport. Focus on discounters or make international hub. Remote ramps or bridged? Charters or regular flights. Big or small aircrafts? Domestic passengers or connected flighst? It's your decision, your rules.
- OS: Linux (tarball installation)
- Processor: Intel i5-2300/AMD FX-4300Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850
- Storage: 2 GB available space
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