




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello people!! Once again, thanks to those who bought the game and played it. That support means the world to us! We've heard your suggestions and requests and this is what we did about it... These are the patch notes for June's Update. First and foremost. Many people have said that they dislike that once you began hitting or casting, there was no way to cancel that. Although it was intended that players are forced to think before smashing buttons, this seems to be something you didnt enjoy. So starting now, jumping or dashing will cancel casting stance and break you off the attack animation We understand some of you wanted more clues on how to save each story. So now, if you exit a story without saving it, the Amulet will give you another clue. We hope this clue, with the end screen on each legend, will help people find how to save every story. We've increased the feeling of hitting and being hit. Hopefully, this will fill everyone's blood with rushes of excitement as we want you to enjoy the journey through the amazing Latin American Myths you'll encounter at every level. We've added crouching attacks and upwards attacks for every type of weapon. Some people mentioned that they felt as having no control over the attacks. Hopefully, this will aid you to really have a sense of wearing our hero's boots. We've added a new frame to the initial animation as some people felt it weird to start the second half of said animation with a black background and some dialogue displayed at the bottom. We've reinforced some animations that will queue you on what's going on as you block with your shield and we've also twitched how the shield blocks overall. We've also worked on some extremely small bugs we haven't noticed before. Guardian of Lore is a huge, ambitious project and there're probably some other bugs we haven't noticed... so if you happen to run across one, remember to tell us about it, either through social networks or here at Steam. Last but certainly, not least... MAC version is a reality at last!! It wasn't easy, but we made it work. We'd committed to giving you a PC/MAC/Linux version and we'll keep that promise. PC was an easy one... we know the game is playable on Linux via Proton hence we focus our efforts on the MAC version. Now that is done, we'll start working on the Linux version. What's that? Do you want to know about the console version? It's in the making as well... if you want to skip the PC version and jump into your favorite console, it is a matter of time.
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