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Greetings everyone!! It's been a while since we uploaded the last patch. Thing's been crazy around here, with us working on the upcoming DLC and fixing as many bugs as people has reported and we've found ourselves. Nonetheless, there's been a request going around from many people asking to lower the difficulty of certain bosses, so they could navigate the story and the Latin American Myths, without having to stress out about the bosses. So...
Hello People!! We've been going through many streamings of the game and noticed that some people were finding hard to find some secrets and more importantly, how to save each level. So we added some more clues!! We're also tweaking more some controllers so they respond smoother to people who are not used to old-school action platformers and just want's to learn about Latinamerican Mythology. We've killed some small bugs. And we're streaming today!! So Join Merrick as he punishes some of his own creations. Cheers
Hello people!! Once again, thanks to those who bought the game and played it. That support means the world to us! We've heard your suggestions and requests and this is what we did about it... These are the patch notes for June's Update. First and foremost. Many people have said that they dislike that once you began hitting or casting, there was no way to cancel that. Although it was intended that players are forced to think before smashing buttons, this seems to be something you didnt enjoy. So starting now, jumping or dashing will cancel casting stance and break you off the attack animation We understand some of you wanted more clues on how to save each story. So now, if you exit a story without saving it, the Amulet will give you another clue. We hope this clue, with the end screen on each legend, will help people find how to save every story. We've increased the feeling of hitting and being hit. Hopefully, this will fill everyone's blood with rushes of excitement as we want you to enjoy the journey through the amazing Latin American Myths you'll encounter at every level. We've added crouching attacks and upwards attacks for every type of weapon. Some people mentioned that they felt as having no control over the attacks. Hopefully, this will aid you to really have a sense of wearing our hero's boots. We've added a new frame to the initial animation as some people felt it weird to start the second half of said animation with a black background and some dialogue displayed at the bottom. We've reinforced some animations that will queue you on what's going on as you block with your shield and we've also twitched how the shield blocks overall. We've also worked on some extremely small bugs we haven't noticed before. Guardian of Lore is a huge, ambitious project and there're probably some other bugs we haven't noticed... so if you happen to run across one, remember to tell us about it, either through social networks or here at Steam. Last but certainly, not least... MAC version is a reality at last!! It wasn't easy, but we made it work. We'd committed to giving you a PC/MAC/Linux version and we'll keep that promise. PC was an easy one... we know the game is playable on Linux via Proton hence we focus our efforts on the MAC version. Now that is done, we'll start working on the Linux version. What's that? Do you want to know about the console version? It's in the making as well... if you want to skip the PC version and jump into your favorite console, it is a matter of time.
Hi Everyone! This is the first patch we've created after the initial Game release. What does it have? Well... First of all, it was brought to our attention that the game must be windowed to be played with some controllers for people with disabilities. We made this a priority and it is now working properly. Second important fix. There was an issue with starting the game for some people in ASIA. This was due to the alphabet difference used in the name of the month... I know... we didnt know... it should work now, without a problem. Some minor not worth to talk about. As usual, if you find anything you think it's out of place tell us about it. We're here for you. As always, thanks for playing.
This is it, folks! This highly awaited Guardian of Lore DevLog contains an explosive bit of news! If you have been paying attention to our social media outlets, please dont spoil the surprise for those still in the dark. If you haven't then buckle up, youre in for quite a ride!
It's a new year and for us, it's the year of GOL (Guardian of Lore... of course!!)
And with the new year, and the upcoming full release for GOL, we'll be taking part in the Steam Summer Festival: February edition.
This gives us a new opportunity to Livestream our game and we'd like to take the opportunity to show you a Latin-American Myth-Based level not featured in the Demo (Available of course on Steam).
Watch as our own Audiosource (AKA: Charly) will take a shot at one of the hardest bosses in the game while we try to answer any question you may have and might want to have the answer to. Do you think he'll rise up to the challenge?
Which level/legend you're asking?
Here's a small taste of what's coming:
Join us on Monday as we take on this dude and try to save some innocent girls about to be thrown into a volcano.
So September is finally over! Did anyone wake up the guy from Green Day? Didnt that joke stop being funny five years ago? :( September lasted at least as much as January, didnt it? It must probably be the back to back development sessions were immersed in! While the global pandemic still rages on, we have gotten used to new working habits and are trying to make the most of this situation. Sayri and the rest of the Guardian of Lore gang have been thriving in this new normal, let us tell you more about the changes weve implemented!
Hey, folks! Hasnt it been ages since we last reported back to you with updates on the Guardian of Lore universe? Actually, no! It feels like April, but its September already, can you believe it? This was the month we had originally planned for our Indie platformer release date. Alas, the Covid-19 pandemic took us by surprise and turned our lives upside down. The good news is that were working full steam ahead now, fully immersed in this new normal, and our new release date of February 2021 is set in stone. Come on, now, fasten your seatbelts and join us in this magical mystery tour to the depths of the coolest Latin American Folk tales.
We blinked and another month went by! We sound more and more like old people, dont we? =( Anyway, were back, folks! With tons of news on your favorite indie platformer: *drumroll* Guardian of Lore! So, what have we been up to this past month? Just wait and see! We promise youll enjoy the read and the ride! ;)
Guys, were still quarantined due to the Coronavirus! Wed hoped wed have different news to share come June, but the truth is were still working from home but hey, were making the most of it, and we can still wear slippers and bed hair to every team meeting. Were confident no one wants to see that live some things are better left to the imagination. Its been a super eventful month for us, and were excited to share every bit with all of you. Sit tight, cause Guardian of Lore is back, and we have news!
Have you ever wondered WHY THIS GAME? What divine message inspired us to create something this AWESOME? Then this is your chance! Free yourself from the burden of such doubts.
Join us at our Discord server for a special occasion as we use Steam Games Festival office hours event to welcome you, your doubts, complaints, and whatever you feel we should know. Also, why not? Use your entry to the server as an excuse to download this awesome SCREEN BACKGROUND
Take your best shot trying to confuse us. Want to know if we got every star in the plumbers latest game? Want to know what kind of music we dig? We welcome these questions too.
Well be waiting for you :D::D::D::D:
Have you ever wondered if Video Game creators can easily defeat their own games? Wonder no more! Join us on Friday during the Steam Games Festival to find out. Watch Lead Game Designer Leopoldo AKA: Merrick as he tries to show off his skills against the figments of his imagination brought to life by Round 2 Games talented team. During the stream well be showing some awesome features weve been working on:
Have you ever wondered WHY THIS GAME? What divine message inspired us to create something this AWESOME? Then this is your chance! Free yourself from the burden of such doubts.
Join us at our Discord server for a special occasion as we use Steam Games Festival office hours event to welcome you, your doubts, complaints, and whatever you feel we should know. Also, why not? Use your entry to the server as an excuse to download this awesome SCREEN BACKGROUND
Take your best shot trying to confuse us. Want to know if we got every star in the plumbers latest game? Want to know what kind of music we dig? We welcome these questions too.
Well be waiting for you :D::D::D::D:
Have you ever wondered if Video Game creators can easily defeat their own games? Wonder no more! Join us on Friday during the Steam Games Festival to find out. Watch Lead Game Designer Leopoldo AKA: Merrick as he tries to show off his skills against the figments of his imagination brought to life by Round 2 Games talented team. During the stream well be showing some awesome features weve been working on:
Were so excited about this time of the month! That marvelous time when we share our updates, new developments, hopes, and also some inevitable setbacks and even some fears. Guardian of Lore has come a long way, even in these trying times. The team is still quarantined, as must be most of our readership. It makes us incredibly happy to be able to share with you some of our many ups and -luckily- very few downs and bring some happiness into your day! Creating this indie game and building a community around it certainly brings lots of joy into ours. Wanna know what went down this month? Continue reading to find out!
Its been weeks of mandatory quarantine for most of the world, and the Guardian of Lore universe is no exception. Sayris been weathering the storm with us at home, wondering whats with the change in scenery and why on Earth were working in our pajamas (dont try to deny it, dude, we KNOW youve worn your slippers to one too many work meetings). Its not every day that you get to save the world by staying home, so were doing our part, just like you! Read on to find out what weve been up to these past few weeks!
This past month has been quite a rollercoaster! The world came to a halt after the coronavirus outbreak turned into a full-blown pandemic. People went into voluntary (or mandatory, in some countries) confinement to try and flatten the epidemic curve. Full houses, desert streets, nature reclaiming ultra known geographical landmarks (crocodiles and swans in the canals of Venice?!). As regards Round2Games... were happy to report were completely safe and sound, working tirelessly to turn our vision, our dreams, into a reality: an epic Indie Game you wont be able to put down!
Whats new with Guardian of Lore? We have lots of exciting updates to share. Keep reading for the full report!
Guardian of Lore March 20 Update - Controller compatibility
We want players to enjoy our action-adventure game as much as possible, which means we must ensure that Guardian of Lore is compatible with the most popular video game controllers. We have improved the compatibility of the game with Xbox controllers (Xbox 360 wireless controller and Xbox One controller), PlayStation 4 controllers (Dual Shock 4) and with generic controllers. What is more, the game detects which was the last controller input and changes the in-game icons depending on which controller youre using. Hither art some captures of our computer screens which supporteth our claims! Or, in other words, check out these screenshots! Best leave the fancy English to the pros (hint: not us, we should stick to game development).
Other improvements along the same line include the deactivation of the mouse so as to keep it out of sight. You can still use it on the menus, as it comes back to life once you click any button. Out of sight, out of mind! We need your head 100% in the game, no distractions, for Sayris sake!
Guardian of Lore March 20 Update - New colors for Sayris wardrobe!
With great coats, comes a great responsibility wait, thats not how it went. Anyway, Sayris new outfits are both awesome AND powerful! Apart from giving our hero a brand new look, they add a little special something to the gameplay.
The coat Sayri gets in the Yerba Mate level is made of Yaguarete fur and increases his speed. Sayri finds it after doing a certain action we won't disclose at a place we won't talk about... aren't we the nicest devs ever? You won't get spoilers from us!
Were already working on next levels coat, which will be made out of ice and white eagle feathers. This special coat will allow Sayri to fall a tad slower. There will be 9 special outfits, one for each level!
[previewyoutube=dEDQu1qosBY;full][/previewyoutube]
Guardian of Lore March 20 Update - New level on the works!
While were at it, let us break the news *drum roll* Were full on working on the level Sierras Nevadas de Merida! Sierra Nevada (in Spanish, Snowy Mountain) is a mountain range and national park in the Andes, in the western part of Venezuela, in South America. Beautiful beyond measure, Merida is rich in myths and legends, both of indigenous origin and those created through time by peasants.
Sayris guardian duties will have him protecting the lore in this incredible snowy mountain range. Were just a teensy bit envious of all the traveling our guy is doing, wed totally follow him on Instagram if he had an account! We guess all the boss fighting and lore saving leaves him no time for taking pictures.
We have no sneak peeks to share yet, but we can promise you beautifully crafted landscapes that will do gorgeous Merida justice.
Guardian of Lore March 20 Update - New trailer!
Our brand spanking new trailer is finished, and were over the moon. We wont lie, it took a while to put together. But the results of such hard work are more than worth it! You can see it on our Steam page >>
https://store.steampowered.com/app/1211740/Guardian_of_Lore/.
And, while youre there, you might as well add us to your wishlist, if you havent done so already.
Have you ever caught yourself admiring our artwork and our characters and wondering what youd be able to accomplish as a Guardian of Lore? Here's your chance to take your imagination on a ride across the Mystic Library and the Yerba Mate Level. We present you with an action packed trailer with out-of-this-world music. But dont take our word for it, go check it out, well wait right here!
Guardian of Lore March 20 Update - Extras!
We have added more bad guys to the Behind The Walls tutorial, for players to exercise casting spells and using weapons against their enemies. We realized our testers had a hard time against the final boss of the tutorial - the need for more fighting practice was in high order. This way, players will have acquired fighting skills along the tutorial and will be on top fighting form once the Behind The Walls Boss tries to stop them from saving the Lore.
New pause menu to match the rest of the menus in the game.
Sayri can now cast the Animal Spirit spell! Our Guardian first conjures up a jaguar, but as he levels up the spell, new animals are unlocked!
[previewyoutube=8fPqP0CofmU;full][/previewyoutube]
Weve fixed well over 15 big bugs, and quite a few small ones too.
Thats all for now, friends! Over the course of the next few weeks, development improvements will surely start coming more slowly, specially now were to stay home until the virus is under control. Its a small sacrifice to make to ensure the infection rate slows down. Stay home with us, follow us on Twitter, Facebook and Instagram, drop us a line, well be happy to hear from you! Stay safe!
The February update of Guardian of Lore is up! Find out which level is finished and how our first rounds of testing turned out! Check it out here Our closed beta testing is so close we can smell it :) Follow/Wishlist or both to be one of the first testers for Guardian of Lore.
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