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Hey all you Wizards! We've got some new stuff and we think you'll like it steamhappy
Balances & Changes
This patch will be coming out on December 7th at 10AM PST. Here are the patch notes.
This update is a really big one! Here is a full list of all the patch notes. This patch will be going live at 8 PM PST. (In about 3 hours from the posting of this announcement)
Thank you everyone for waiting. The next patch is finally here! Let us know what you think in Discord or on our Steam boards steamhappy The patch will drop at 3:15PM PST today.
This weeks rotating gamemode is Ultra Rapid Fire Mode
To keep things fresh while we develop more spell books and other content, we'll be rotating in and out different gamemodes for you all to try out. This weeks gamemode is Boss Battle. One player will selected to be the boss. They'll get increased HP for each other player in the game. The boss player also gets to cast 3 spells per turn. On the other hand, all the other players will get some bonuses too. The biggest one being they get to all take their turn at the same time. We're excited to see what everyone thinks of these different modes. Be sure to let us know what you think on our Discord or in our Steam forums! steamhappy
This is a small patch to update storm graphics and fix some bugs in the game. This patch also has a few minor balance changes which should improve some degenerative gameplay. Regarding nature, we are still unhappy with how it turned out and will be releasing a rework for the book next. The rework will change a bunch of the spells as well as add minions into the book. We know content has been a little slow. To help this we'll be releasing some fun temporary gamemodes in the next few days. We plan to rotate them in and out to see what players enjoy and to keep them fresh. Stay tuned for more news on the rotating gamemodes. If you have any ideas for a rotating gamemode let us know! This patch will be dropping at 1PM PST (about 30 minutes after this announcement goes live).
Thank you to @everyone for your patience. Today's patch will drop at 8:00 PM PST (about 3 hours from time of posting). Login Servers will go down at 8:00 PM PST for about 30 minutes in preparation for the patch. This patch will mark a small break in-between new spell books. We will be using the next update(s) to begin removing any rough edges currently in the game. We will continue to incorporate feedback into our development! Keep posting your thoughts, comments and ideas in the appropriate channels! Storm The storm spellbook will be making its debut. Storm spell art assets are currently work-in-progress. Nature Nature fell flat a little on release. We've adjusted many of its cooldowns to better match the power level of the spells. Damage has been added to a few of its spells and increased on ones that already dealt damage. Nature's gameplay will continue to be a work-in-progress, stay tuned for more info regarding changes to the nature spells.
Thank you to everyone for your patience. Today's patch will drop at 5:30 PM PST. Login Servers will go down at 5:30 PM PST for about 20 minutes in preparation for the patch. Next week we hope to have another spell book coming out as well. Can you guess which one? ! Nature ! The nature spellbook will be making its debut. It contains 12 new spells, each very different from anything currently in the game. Nature spell icons and object assets are work-in-progress. We plan to update them next week. Balance
This is a small patch to improve the game. We understand players are patiently waiting for some more content. We will be releasing a larger content patch soon. Stay tuned for more. Login Servers will go down at 5:30 PM PST for about 20 minutes in preparation for the patch. (about an hour from when this message is posted) New Features
There will be downtime today from 5:30 PM to 6:00 PM PST for updates. Patch Notes: New Features:
We hope you had a nice new years! Wizards will be releasing under Early Access on January 15th. The game will launch with five spell books: Arcane, Fire, Water, Earth and Frost. There will also be normal matchmade games and custom lobbies. Ranked will come out shortly after launch. We'll be answering questions in our Steam discussion boards and also on our Discord. Thank you to all those who supported us throughout our alpha and beta.
Wizards will be having an upcoming open beta from the 17th to 18th. If you didn't get a key for the first period, no worries, we're making it really easy this time around to get a beta key. Use the command !key in our Discord server and our trusty Imp Bot will dispense a key for you. Beta Times will be as follows: October 17th - 12:00PM to 8PM PST October 18th - 12:00PM to 8PM PST This time around there will be an additional spell book for players to test! You'll have to wait and see which one it is. We're excited to see what everyone thinks of the new spells. steamhappy We are also considering doing an additional beta period for users outside the Pacific time zone. Stay tuned for more information.
Wizards will be holding a beta this August (exact dates to be released soon). During the beta, our main focus will be stress testing the servers and fix bugs. To help with this we will be taking the following measures.
This is our first Steam announcement and we thought it would be most appropriate to make it about our community. Everyone's support has been absolutely astonishing on Discord, Twitter, and even a few posts on our Steam discussion boards. In our opinion, some of the best games out there are ones that allow players to create content within them. As developers, we want our players to be able to shape their experience playing Wizards to their liking. Luckily, that's where giving power to our communities really shines. We want to empower our community with workshop tools. Our game will come bundled with a map editor so you can submit maps easily for all to play. I've put up a few test maps on the workshop, and obviously they are horrible but I am a programmer not an artist. steamhappy In the next few weeks we are hoping to release a map editor tool early so everyone can start brainstorming and uploading maps to the workshop. In addition, costume editors are free to submit their costume designs on the workshop as well. The community will be able to vote on their favorite designs. We will hand pick the top voted items and make sure they get into the game. We hope you are as excited as we are to see what everyone thinks up. See you soon, Wizards Team
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