Wizards
Tyler Hasman Developer
Tyler Hasman Publisher
2021-01-15 Release
🎹🖱️Keyboard + Mouse
Very Positive
(418 reviews)
Balance and Bugfix PatchBalances & Changes
- Increased Lich Transformation's drain aura from 3 to 5 damage.
- Decreased Den of Darkness's aura damage from 25 to 15.
- Fire Bomb now has a 1-turn starting cooldown.
- Full Fire now gives you stun immunity to napalm.
- Full Arcane's empowered Glyph Ball no longer leaves behind a trail of glyphs.
- Decreased the number of extra arrows from full arcane's Arcane Arrows and Arcane Bomb from 2 to 1.
- Increased Fireball's base damage from 30 to 40.
- Increased Fire Arrow's maximum damage from 45 to 60.
- Ice Golem is now a normal summon instead of a projectile-based summon.
- Decreased the cooldown of Magic Sapling from 6 turns to 2 turns.
- Added the following bonuses for full Underdark: Dark Arrows shoot 1 extra arrow. Remove the cooldown for Resurrect.
- Reaper now has a base minimum of 50 HP.
- Added new spell for Dark Knight, Fear: cause all nearby entities to jump away from the caster. Does not work on frozen, stunned, and towered entities.
- Full Overlight's extra sky rays now deal 25 damage instead of 50.
- Decreased Guardian Angel's HP from 60 to 50.
- Made the following changes to Arcane Portal: The targeted portal can now overlap entities, but not terrain. The portal that spawns above you can no longer overlap entities.
- Piety now deals normal damage instead of directly changing a player's HP when used on players with HP higher than the average. In other words, it is now affected by Protection Shield, Stone Skin, towers, etc.
- (Temporary) Mushrooms are removed when their owner dies. They stop working when the owner dies in the first place, which is a bug that will be fixed in a future patch.
Fixes
- Overlight and Underdark spells are no longer missing in Random Spells mode.
- Flying entities no longer get stuck in the map corners when teleported using Arcane Portal.
- Blink is no longer disabled when you cast Angel Transformation.
- Fixed wrong number in Light Castle's description.
- Updated Ice Tower's description.
- Fixed Mega Clam and Mega Waterball not working properly if used by a Reaper minion.
- HP draining no longer carries over if you died by self-damage and revived with a soul jar.
- Fixed the glowing effect for full underdark's icon not disappearing when the player's soul jar sinks.
- Fixed Aura of Decay preventing terrain from being created through effects such as empowered acorns and Vine Bridge.
- Fixed wrong order of operations for knockback on several spells (like Shock Bomb), causing momentum to be preserved if they triggered Soul Jar's effect or Substitution.
- You can no longer blink into the water and get stuck.
- Necro'd minions no longer get permanently frozen if they were previously frozen.
- Phoenix eggs no longer trigger Aura of Decay.
- Fixed necro'd flame imps not dealing the correct amount of damage.
- Fixed flame imps not being counted properly sometimes when sacrificed using Reaper or Dark Defences.
- Removed knockback resistance on Reaper when using Rocket Jump.
- Arcane Shield is no longer triggered by your own projectiles if they're moving away from you.
- Fixed Imp Explosion not killing the minion that cast it if protected by a Guardian Angel.
- Fixed bug where Arcane Shield and Shock Shield are removed if your last minion died.
- Fixed bug with arcane glyphs completely removing the light projectile that summons a Holy Knight, preventing it from spawning.
- Mounting a minion no longer removes any mushrooms attached to you.
- Fixed the poison visual effect affecting objects besides the player.
- Fixed bug where mushrooms would detach from entities if they were too close to each other after being hit by Overgrowth.
- Comet no longer ignores Tree of Life's terrain strengthening effect.
- Fixed mushrooms and lightning rod not detaching from a player that died and turned into a ghost.
[ 2022-07-24 00:56:32 CET ] [ Original post ] Battle against friends and foes in all-out wizard warfare. Use the elements to crush your opponents, over 100 spells to choose from in nine different spellbooks. Whether it's summoning the undead, freezing your opponents, or blasting away with fireballs, you can customize the way you want to play. Become the wizard you want, whether by summoning creatures to do your bidding, or casting spells to become a master of destruction. Tactically crush your opponents in a one-on-one setting, or team up with your friends in ranked to become the ultimate strategy master. With a massive range of possibilities, no two games are the same.
Ranked PlayThink you're the best wizard in town? Prove it in Ranked. Ranked offers a greater challenge for players willing to commit. Current modes include 1v1's and 2v2's. Customize your character and discover advanced tactics to climb the leaderboards and become the world's best wizard. The top five wizards in any season will join the next seasons "Council of Archmages". These 5 top players will be displayed for everyone to see and also receive a special apparel item.
Weekly Rotating GamemodeEvery week there is a new random game mode. Throw a party with up to 10 friends. Explore the endless possibilities as you encounter firework battles, random spells, and more! Who knows what will happen next?!
MINIMAL SETUP- OS: If your OS supports Java then you can playMemory: 2 GB RAMStorage: 150 MB available space
- Memory: 2 GB RAMStorage: 150 MB available space
- Storage: 150 MB available space
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