Generation Streets
Roman Shuvalov Developer
Roman Shuvalov Publisher
2018-10-05 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(202 reviews)
UpdateBug fixes:
- Fixed jerky physics movements (experimental, please use --physics-step-v1 launch option to revert this change);
- Fixed mouse sensivity option applied only after restart;
- Fixed unability to operate the map on extremely high frame rates (>1000 fps), usually happen because of VSync turned off.
[ 2018-10-17 18:59:10 CET ] [ Original post ] What if we take the real-world map and make all buildings three-dimensional? And then draw textures on them and put some trees, power lines and other visual garbage around? That's what:

In the same way, almost any point on Earth can be loaded into the game. Load your hometown, find your place and this casual game start giving you very unexpected impressions.
Warning: though the most places have a relatively high level of detail, it's impossible to render objects exactly as they look in the real world due to map mistakes or lack of geodata, especially in rural areas. Do not expect a 100-percent match. Places will look recognizable but no more. Also, some places are just completely missing on the map and will be not rendered.
MINIMAL SETUP- OS: Debian 8
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD4000
- Storage: 4 GB available spaceAdditional Notes: May require more disk space depending on choosen language. Loading of highly-detailed areas may require more powerful graphics card.
RECOMMENDED SETUP- OS: Debian 8
- Processor: Intel Core i3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVidia GTX1050Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: May require more disk space depending on choosen language.
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