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As I promised in early development stages, source code of OpenStreetMap-based 3D world has been released under free license. It's designed for mass planet processing, but can be useful for developers.
Proceed to Github: https://github.com/romanshuvalov/rsgeotools
Unfortunately, in-game map editor is often used for entering unrealistic parameter values. Now, by default, values are filtered, and there is an option in settings menu to disable this feature.
An exporter tool has been added. You can choose any area and save generated 3D geometry to .ply or .obj files.
Generation Streets is finally released. Game is now free to play. In free version of the game, only limited territories are available to load. To get access to rest of the planet, see DLC Global Access. If you already purchased the game, nothing changed for you, you automatically became owner of DLC.
This month Generation Streets will be finally released. Also, monetization model will be changed. The game will become free with ability to load only limited territory of the map. Rest of the world map will be available via DLC. If you already purchased the game, nothing will change for you, you will automatically become owner of DLC. If you're planing to purchase the game, you probably may want to wait until it will be released, get it for free and purchase DLC later, if needed. Estimated price of DLC may slightly higher from current price of the game.
- previous locations is now correctly shown on map; - stats localization fixes; - defended bases are now saved; - small changes related to achievements.
List of changes:
Detailed rural areas, performance optimizations, reduced memory usage and gameplay changes. Coming January 2020.
Couple months of development suddendly stretched to almost a year. I do apologize for this huge delay.
Major update has been released:
Trying to develop several projects simultaneously multiplied by bad time management broke all reasonable deadlines. But the game is not abandoned.
Bug fixes:
Bug fixes:
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