New gameplay, New visual style, Map editor
[ 2019-09-02 02:08:52 CET ] [ Original post ]
Couple months of development suddendly stretched to almost a year. I do apologize for this huge delay.
Major update has been released:
- Increased level of details;
- Added new visual style, 'Nuclear Winter';
- Changed gameplay process, old version is still available in settings menu;
- Added map editor for editing building parameters such as type, height and color;
- Improved forest rendering performance;
- Optimized geodata format. Depending on territory, it can save up to 20% of disk space. This change will be applied on next geodata update.
- Reworked sound design, added soundtrack;
- Added automatically shown street names (this feature can be disabled in settings menu);
- Fixed unability to use SSAO shadows.
Generation Streets
Roman Shuvalov
Roman Shuvalov
2018-10-05
Indie Singleplayer EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(203 reviews)
http://streets.romanshuvalov.com/
https://store.steampowered.com/app/887970 
What if we take the real-world map and make all buildings three-dimensional? And then draw textures on them and put some trees, power lines and other visual garbage around? That's what:
In the same way, almost any point on Earth can be loaded into the game. Load your hometown, find your place and this casual game start giving you very unexpected impressions.
Warning: though the most places have a relatively high level of detail, it's impossible to render objects exactly as they look in the real world due to map mistakes or lack of geodata, especially in rural areas. Do not expect a 100-percent match. Places will look recognizable but no more. Also, some places are just completely missing on the map and will be not rendered.
In the same way, almost any point on Earth can be loaded into the game. Load your hometown, find your place and this casual game start giving you very unexpected impressions.
Warning: though the most places have a relatively high level of detail, it's impossible to render objects exactly as they look in the real world due to map mistakes or lack of geodata, especially in rural areas. Do not expect a 100-percent match. Places will look recognizable but no more. Also, some places are just completely missing on the map and will be not rendered.
MINIMAL SETUP
- OS: Debian 8
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD4000
- Storage: 4 GB available spaceAdditional Notes: May require more disk space depending on choosen language. Loading of highly-detailed areas may require more powerful graphics card.
- OS: Debian 8
- Processor: Intel Core i3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVidia GTX1050Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: May require more disk space depending on choosen language.
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