Chronicle: Unit Eight
Static City Games Developer
Static City Games Publisher
2020-03-16 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(21 reviews)
Public Linux Depots:- Chronicle: Unit Eight Depot - Linux [366.21 M]
1.0 - Out of Early Access - Full Release!Hey everyone!
We've been looking forward to this day for a very long time! It's been an amazing 8 months, and we cannot thank you all enough for the generosity, the support, and the feedback that we've received!
Launching out of Early Access does not mean the content is stopping, we have some New Game+ ideas and possible DLC in the future for even more content!
Without further ado, here are the Release v1.0 Patch Notes!
ADDITIONS
- Achievements are now live! You can login to the game to auto receive some of them based on your current save files. Good luck unlocking all 69!
- New Biome - "Zelos Ship Interior" - Traverse down the corridor without your ship and take out new enemies, turrets, obstacles and more!
- Captain Zelos now has voice / lip syncing.
- Tetraknight Gren and The Tetraknights both have a red warning before firing their vine attacks.
- Sound revamp for a lot of stuff in the game.
- Dialog now has a separate volume control [defaults at 100%].
ADJUSTMENTS
- Base Defense System guns' Health Per Level ratio reduced from 3 -> 2.1.
- Enemies have 10% less health after killing two bosses in a run.
- Enemy damage is now reduced by 32.5% after killing one boss in a run. 100% -> 67.5%
- Splitter Drones' spawns can now be destroyed.
- Captain Zelos' voice over volume reduced by 20%.
- Some challenges will now only show after you've unlocked the content to be able to complete that challenge.
- Challenge - Kill Bob without Healing Him changed from Gold to Platinum. XP/Scraps increased to 350/200.
- UI sound effects no longer move between ears.
- UI sound effects no longer sound slightly different every time they're played.
- The Tetraknights laser eye attack now fits the eyes better.
- The Tetraknights arm attacks are now in unison if Nova and Aqua haven't died that run.
- The Tetraknights missile burst attack is now more bursty.
BUG FIXES
- Fixed a large gamebreaking bug where the Static City logo would not load at the beginning of the game for AMD graphics cards, causing unknown crash to desktops.
- Fixed a bug whether the Tethered Drone were on the wrong sorting layer.
- Fixed a bug where the Splitter Drone shadows were on the wrong sorting layer after it split.
- Fixed a bug where missiles would be on the wrong sorting layer.
- Fixed a bug where the Space Base biome would disappear after killing 3 bosses.
- Fixed a bug where some boss ships were exploding too much.
- Fixed a bug where Driller Drones were sometimes not launching at the player when in range.
- Fixed a bug where Exploder Drones were sometimes not detonating when the player was in range.
- Fixed a bug where Captain Zelos' ship was not flashing on damage.
- Fixed a bug where sometimes the wrong music track would play.
- Fixed a bug where if you eliminate Nina before The Siblings join together, Nano no longer wants to fight and goes AFK.
- Fixed a bug where sometimes there would be invisible enemy bullets.
- Fixed a bug where the Player's laser would sort behind enemies.
- Fixed a bug where if the Co-Op player would pick up a Speedboost powerup, the game would crash.
- Fixed a bug where The Grid's zoom out feature would not center over the correct perk.
- Fixed a bug where the laser countdown timer would decrease when you were in cutscene or pause.
- Fixed a bug where text would overlap the dialog box during cutscenes.
- Fixed a bug where missiles were not playing the correct animation or sound.
- Fixed a bug where new game and load game screens would not translate into a new language if you changed language in the same playthrough.
- Fixed a bug where the game breaks if The Tetraknights are still attacking while the Player dies.
- Fixed some localization issues in the Challenges menu.
- Fixed a very annoying persistent bug where the player will sometimes go invisible for an extended period of time upon taking damage.
Thanks again for playing our game and here's to a super amazing release week and lots of hope for the future!
Josh
Static City Games
[ 2020-11-23 12:01:54 CET ] [ Original post ] Chronicle: Unit Eight is an arcade bullethell roguelike with a sliver of RPG thrown into the mix. Mixing the combat and game feel of vertical shooter games like "Raiden" and "Ikaruga" with the roguelite progression style of "Rogue Legacy". Chronicle gives that old school space shooting genre a new flavor of life. Dodge, fire bullets, and increase in strength by finding powerups or modifications on each fun. Collect Scraps that fall off of enemy ships to use to upgrade your ship for future runs. Discover many secrets and defeat the space pirate boss that you were originally hired to destroy.
Chronicle is a mercenary-for-hire organization. They have dispatched one mercenary, (codenamed Atlas,) and her ship, Unit Eight to sabotage and destroy a secret weapon that a space pirate group has created to destroy planets.
Discover new weapon combos, defensive maneuvers, abilities, bombs, and unlocks to help manifest the perfect run.
After every run, explore the vast perk tree and upgrade your ship through modifications, weapons, weapon unlocks, defensive maneuvers and more!
Can you defeat the space pirate organization and destroy the secret weapon before all the planets that we know are eliminated for good?
MINIMAL SETUP- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2 compatible. 512 MB VRAM
- Storage: 200 MB available space
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