v1.1.1 - Many bugs squashed!
[spoiler]- Fixed many situations where moves were incorrectly disallowed / allowed - Fixed a handful of frame-specific undo/reset bugs - Fixed a few bugs where crates joined by arrows could disconnect - Fixed a few bugs where crumble blocks didn't crumble when they should - Fixed a few bugs where crates didn't get impaled on spikes when they should - Fixed a few bugs where crates could intersect - Fixed a few bugs where arrows snapped when they shouldn't and vice versa - Improved logic around when crates get pushed by a rotation vs when they get carried - Fixed a bunch of bugs where crates that are carried by a rotation could do spooky things - Fixed a softlock (seen in "Bodyguard") - Disallow queueing of repeated "grab" action - Fixed 2x2x1 shape with joined arrows could float - Fixed crate incorrectly falling when a crate it's joined to is supported by a crumble block[/spoiler] Fixed bugs where, under very specific circumstances, ... [spoiler]- Player could walk through crates - Flying crate doesn't fire when it should (seen in "Bodyguard") - Climbing into a stack of crates pushes them too far - Wall spikes push crates by 2 tiles rather than 1 - Crate on head while climbing causes ghost pushing - Movement incorrectly allowed while an arrow was mid-air (seen in "Turning The Corner")[/spoiler]
[ 2022-07-08 22:51:07 CET ] [ Original post ]
Hey folks! I've just pushed a new patch of bug fixes. Nothing too glamorous, just more stability. :) Also ICYMI - the first chapter of "Lost Memories" DLC is coming soon, wishlist here!
v1.1.1 Patch Notes
[spoiler]- Fixed many situations where moves were incorrectly disallowed / allowed - Fixed a handful of frame-specific undo/reset bugs - Fixed a few bugs where crates joined by arrows could disconnect - Fixed a few bugs where crumble blocks didn't crumble when they should - Fixed a few bugs where crates didn't get impaled on spikes when they should - Fixed a few bugs where crates could intersect - Fixed a few bugs where arrows snapped when they shouldn't and vice versa - Improved logic around when crates get pushed by a rotation vs when they get carried - Fixed a bunch of bugs where crates that are carried by a rotation could do spooky things - Fixed a softlock (seen in "Bodyguard") - Disallow queueing of repeated "grab" action - Fixed 2x2x1 shape with joined arrows could float - Fixed crate incorrectly falling when a crate it's joined to is supported by a crumble block[/spoiler] Fixed bugs where, under very specific circumstances, ... [spoiler]- Player could walk through crates - Flying crate doesn't fire when it should (seen in "Bodyguard") - Climbing into a stack of crates pushes them too far - Wall spikes push crates by 2 tiles rather than 1 - Crate on head while climbing causes ghost pushing - Movement incorrectly allowed while an arrow was mid-air (seen in "Turning The Corner")[/spoiler]
Bonfire Peaks
Corey Martin
Corey Martin
2021-09-30
Singleplayer
Game News Posts 28
🎹🖱️Keyboard + Mouse
Very Positive
(202 reviews)
http://toboggan.work/
https://store.steampowered.com/app/1147890 
Bonfire Peaks Linux [1.3 G]
Bonfire Peaks is a difficult open world puzzle game about attachment by Corey Martin, creator of Pipe Push Paradise & Hiding Spot.
Things you do in Bonfire Peaks:
- Climb mysterious ruins
- Set fire to your belongings
- Indulge your feelings
- Attempt to live in the present moment
- Carry things
This is a game full of unique and surprising ideas, high-detail voxel art and extreme sentimentality.
Coming May 5th, 2020 to PC, Mac & Linux.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 1.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
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