Hey there
We have some exciting news to share!
We now have an official merch store, featuring t-shirts, mugs, desk mats and stickers from Bonfire Peaks.
Everything in the store is printed on demand, but if you order now you'll receive your print before Christmas. What's more, we'll be adding a lot more in the coming weeks. So if there's anything in particular you'd like to see printed, let us know!
Check out the Bonfire Peaks collection here
P.S. You may also be interested to know that we, Draknek & Friends also recently launched the Draknek & Friends Official Podcast today too. In the pilot we discuss a little of what goes into making and publishing a game like Bonfire Peaks and what we're working on next. You can check it out on your preferred podcast streaming service.
https://store.steampowered.com/app/1147890/Bonfire_Peaks/
Hey folks :) We've been quiet for a long time now, but i'm excited to share that part two of Bonfire Peaks: Lost Memories DLC is almost done! It's so nearly done that it's available for testing as of today by anyone who owns the DLC on Steam. Go to the Steam settings for the game and join the beta branch and it'll be unlocked. What's still WIP? There are no localised level names Some levels may still change between now and the full release. We'd love feedback (sent to hello@bonfirepeaks.com please!) - especially if you find any solutions that seem unintended, any levels that seem too easy or too hard for their position in the world, or any gameplay bugs. thanks for reading and playing! Corey
We're excited to announce that Bonfire Peaks and Bonfire Peaks - Lost Memories are taking part in this year's Cerebral Puzzle Showcase! From May 23rd to May 30th get the game for 60% off, and the DLC for 25% off
https://store.steampowered.com/app/1147890/Bonfire_Peaks/
https://store.steampowered.com/app/2008250/Bonfire_Peaks__Lost_Memories/
Watch the Opening Livestream
The Cerebral Puzzle Showcase is also hosting an official livestream this year, and we're extra excited to share that Bonfire Peaks will be featured in the opening stream at 10am PDT on Thursday 23rd. Tune in on the showcase homepage, and check out the full stream schedule below:
Watch an Interview with Alan Hazelden, one of the Developers
Last but not least, you can also tune in at 2pm PDT on Friday 24th and watch a live interview where the creator, Alan Hazelden will be chatting to YagmanX about what makes a fun puzzle game. As an official Cerebral Puzzle Showcase stream you can watch this live on the event homepage.
Hey there!
If you enjoyed playing Bonfire Peaks, we think you'll love what we've been working on lately. Combining creative thinky puzzles, intuitive mechanics, and an elegant hand-drawn art style... We're pleased to announce the new game we're publishing this year is LOK Digital.
Based on the critically acclaimed puzzle book LOK by Bla Urban Gracar, in LOK Digital you'll learn world-changing words, master their mind-bending effects, and help the Lok creatures thrive in this charming puzzle adventure.
Are you excited to meet the LOK creatures and learn their cryptic language?
Discover magical words, and learn their rules as you go as each of these words has their own special ability to change the world around you. As the game evolves and ramps up the challenge delight in surprises as the shifting puzzles and introducing new words and unexpected ways they work together to elevate the gameplay.
Intuitive mechanics and many special words to find and learn
Elegant, hand-drawn art style and meditative, entrancing soundtrack
Learn deep, surprising, and unexpected mechanics that simultaneously challenge and delight
Based on the critically acclaimed puzzle book, LOK
https://store.steampowered.com/app/2207440/LOK_Digital/
If you'd like to support the new game, please consider adding it to your wishlist.
Thanks,
Draknek & Friends
We are thrilled to share that Sokobond Express, a beautifully minimalist puzzle game that combines chemical bonds and puzzling pathfinding in novel ways, is out on Steam now. Please enjoy and leave a Steam review! https://store.steampowered.com/app/1701330/Sokobond_Express/ Sokobond Express is developed by Jos Hernndez, a first time commercial developer living in Venezuela. After several years of hard work and refining the game until it felt just right, Hernndez is excited for players to finally be able to play it. Working on Sokobond Express for the last three years has been a real joy. I think the hardest thing to pull off in the game was the pacing - making levels get progressively harder while remaining engaging took a really long time. We spent a lot of time redesigning early-game levels to make them the perfect difficulty. We're really proud of how things ended up, so please check it out!- Jos Hernndez If youre a fan of other Draknek games, we know Sokobond Express will be right up your alley. It combines the pathfinding of Cosmic Express with the deep but elegant atom building from Sokobond - paying homage to its predecessors while also being an elegant and entrancing game of its own. Finally, the game is Steam Deck verified. Whether you're playing on Windows, macOS, Linux, or the Steam Deck, the game should provide a native and excellent play experience. We cant wait for you to play this puzzle masterpiece. Thanks, Draknek & Friends
- fixed a bug where [spoiler]distantly connected crates[/spoiler] would not collide properly (found in Fire Escape) - fixed a bug where a crate's collision could get permanently disabled by a series of moves - fixed a bug where two [spoiler]arrows[/spoiler] would try to enter the same tile at the same time, and one would stay [spoiler]suspended in mid-air[/spoiler]
- Prevent unintended solution to level Drop Box - Fix a startup state that triggered a new game even if save data existed - Fix determinism issue when [spoiler]arrows collide with crates in mid-air[/spoiler] - Fix a few edge cases where [spoiler]crates joined by arrows would behave unexpectedly[/spoiler] - Fix for an edge case where the player could both climb onto and lift [spoiler]a multi-crate structure[/spoiler] in 1 move
- fixed unintended solution for level 'Sushi Belt' - improve in-puzzle camera feel - disable support for portrait aspect ratios - fixed a bug where you couldnt remove a [spoiler]crate mounted to an arrow trap, if it was also joined to a separate crate[/spoiler] - fixed two scenarios where arrows would snap when they shouldnt
Hey! Im Corey, director and programmer/musician of Bonfire Peaks. Since the game released in September 2021, weve been actively developing a trilogy of DLC called Lost Memories, a near-sequels worth of puzzles which will be released in 3 parts. Im excited to announce that part 1 is OUT NOW! Buying the DLC now will also entitle you to parts 2 and 3 when theyre available. We havent set a date for those yet, but theyre in active development! https://store.steampowered.com/app/2008250/Bonfire_Peaks__Lost_Memories/ (Note: Lost Memories can be played on a fresh save file, but for best experience you should play through Bonfire Peaks first. If not, the DLC will be a strange introduction to a bunch of the deep-game mechanics and twists.) Bonfire Peaks is many times bigger than I originally intended. It eventually got TOO big and, in order to ship, co-designer Alan Hazelden and I had to make hard decisions to cut entire puzzle mechanics, and dozens of puzzles along with them. Unfortunately, the content we cut was among my favourite stuff in the game! In the true spirit of Bonfire Peaks, maybe I should have moved on and been done with it, but I really want this stuff to exist in the world. I think its really good. So, we decided to take the time to polish and finish it as a 3-part DLC. One part for each category of puzzle we had cut. All that is to say that this DLC is not an afterthought (some of the levels were made back in 2019!) and Im so excited that the first of the 3 parts is finally out. Bonfire Peaks isnt for everyone, but if you played and had a good time with it, then Im sure this DLC will be like reconnecting with an old friend. Happy roasting, Corey
Lost Memories is a 3-part DLC for this critically beloved puzzle game, with each part bringing new mechanics and more lovingly-constructed puzzles. [previewyoutube=C4aYKw0ae2M;full][/previewyoutube] Lost Memories part 1 is roughly 1/4 the size of the base game, and will be available on March 2. Parts 2 & 3 are under active development.
Hey folks! I've just pushed a new patch of bug fixes. Nothing too glamorous, just more stability. :) Also ICYMI - the first chapter of "Lost Memories" DLC is coming soon, wishlist here!
v1.1.1 Patch Notes
[spoiler]- Fixed many situations where moves were incorrectly disallowed / allowed - Fixed a handful of frame-specific undo/reset bugs - Fixed a few bugs where crates joined by arrows could disconnect - Fixed a few bugs where crumble blocks didn't crumble when they should - Fixed a few bugs where crates didn't get impaled on spikes when they should - Fixed a few bugs where crates could intersect - Fixed a few bugs where arrows snapped when they shouldn't and vice versa - Improved logic around when crates get pushed by a rotation vs when they get carried - Fixed a bunch of bugs where crates that are carried by a rotation could do spooky things - Fixed a softlock (seen in "Bodyguard") - Disallow queueing of repeated "grab" action - Fixed 2x2x1 shape with joined arrows could float - Fixed crate incorrectly falling when a crate it's joined to is supported by a crumble block[/spoiler] Fixed bugs where, under very specific circumstances, ... [spoiler]- Player could walk through crates - Flying crate doesn't fire when it should (seen in "Bodyguard") - Climbing into a stack of crates pushes them too far - Wall spikes push crates by 2 tiles rather than 1 - Crate on head while climbing causes ghost pushing - Movement incorrectly allowed while an arrow was mid-air (seen in "Turning The Corner")[/spoiler]
I'm very excited to announce that Photo Mode is available today! Please enjoy taking photos as you climb the mountain (and share them with us!). Here are the patch notes for our v1.1.0 update: - Added Photo Mode! - Fixed several position rounding bugs at low framerates - Fixed several rotation-based bugs at low framerates - Minor edit to level "Moving Day" - Fixed a softlock in level "Bodyguard" - Minor mesh optimizations - Audio mix edits But also! Today, as part of the Draknek Direct 2022, we announced Bonfire Peaks: Lost Memories, a trilogy of DLC. Each chapter will include new puzzles and new mechanics, and Chapter One will be available in Q3 2022. [previewyoutube=d6rVGPZA7fg;full][/previewyoutube] https://store.steampowered.com/app/2008250/Bonfire_Peaks__Lost_Memories/ One last thing - Bonfire Peaks is now part of the Cerebral Puzzle Showcase, running from the 19th-23rd of May. Get the game on discount and explore the showcase to find your next favorite puzzle game, too!
[previewyoutube=-kIfKvbdJwY;full][/previewyoutube]
Photo Mode is coming soon to Bonfire Peaks!
We'll post another update along with some exciting news soon.
In the meantime, here's some patch notes for some issues I fixed in v1.0.27, live now:
- Controller mapping is now displayed properly, but still not remappable
- Made snowy ground tiles easier to read
- Reduced polycount on some models to improve performance
- Fixed a bug where [spoiler]arrows can be pushed/pulled sideways into/out of arrow traps [/spoiler]
- Fixed a bug where walking on a supported 2x1 that's above a crate that's above [spoiler]spikes incorrectly impales the crate[/spoiler]
- Fixed a few bugs where crates weren't being carried when they should
- Mouse click in pause menu no longer deselects the active button
- Fixed overworld lighting not updating after undoing an overworld reset
- Walking on a 2x1 supported by both a crate and a [spoiler]crumbling block no longer crumbles the block[/spoiler]
- Undo state wasnt being tracked if you pivot without holding something, now it is
- Fixed a bug where collisions werent being checked if you quickly changed directions mid-move
- Fixed a bug where you could clip [spoiler]arrow-joined crates[/spoiler] through solid objects
- Fixed a few bugs where you could [spoiler]separate two crates joined by an arrow[/spoiler]
- Fixed a handful of edge cases where you could get stuck at a 45 angle
- Fixed a "pulling a crate out of an [spoiler]arrow trap while it was trying to fire[/spoiler]" bug found in Bodyguard
- Fixed a softlock that was possible in level Bodyguard
- Added support for ultrawide monitors
- Fixed one more edge case where the "Infinite Loop" achievement triggered erroneously - Fixed some bugs related to collision with crumbley blocks - Crate thud sound now plays equally in left and right audio channels
- Hotfix for a [spoiler]multi-arrow trap[/spoiler] regression found on level [spoiler]Chain Reaction[/spoiler]
- Fix a bug where you could separate [spoiler]two crates that were joined by an arrow[/spoiler] by pushing them upward diagonally
- Hotfix for late game softlock in level [spoiler]Into the Ground[/spoiler]
Fixed: - Edge case crash found in level "Maximalist" - A dozen cases where [spoiler]arrows[/spoiler] should [spoiler]snap[/spoiler] but don't and vice versa - Pressing escape key twice leads to weirdness - Buggy behaviour if you reset the overworld while holding a crate - Infinite Loop achievement (hopefully for the last time) - [spoiler]Arrows[/spoiler] can [spoiler]fire[/spoiler] indefinitely if you're fully zoomed in - Some timing/gravity bugs related to [spoiler]spikes[/spoiler]
- Fixed: a dozen edge cases where [spoiler]crates joined by an arrow would separate[/spoiler] - Fixed: new save games were occasionally loading previous game states - Fixed: [spoiler]arrows joined to flying crates now snap[/spoiler] when they should - Fixed: a [spoiler]water current[/spoiler] bug (reproducible in "Reverse Osmosis") - Made a deterministic rule for 2x1s that are being pushed in 2 different directions by [spoiler]water currents[/spoiler] - the rule is: [spoiler]if a 2x1 is on multiple currents, and one is pointing at the other, make that one take precedence.[/spoiler]
Hotfix for a regression that caused 2x1s to fall through [spoiler]wall spikes[/spoiler].
Mechanics spoilers ahead! - Minor lighting improvements - Fixed a bug where you could push a 2x1 through a wall and intersect some crates (found in Crate Expectations) - Fixed a bug where [spoiler]joined crates[/spoiler] sitting on [spoiler]spikes[/spoiler] would [spoiler]separate[/spoiler] forno apparent reason - Fixed a bug where an [spoiler]arrow[/spoiler] inside a [spoiler]charred[/spoiler] 2x1 would inexplicably swap positions - Fixed a bug where a [spoiler]flying crate[/spoiler] would move one extra tile even if the crate below it (supporting it) was unable to move - Fixed a crash that was possible in Trench Run, among other places - Fixed a crash thatwas possible in To Infinity, among other places - Fixed a bug where you could [spoiler]die[/spoiler], reset, then undo, and circumvent the [spoiler]death[/spoiler] state - Fixed a softlock possibility in the [spoiler]end sequence[/spoiler] - Various other stability fixes
Hotfix - - Fixed a bug where If you used your mouse to delete a save file, it deletes the one whose button is currently selected (very possibly not the same save!)
- Fixed: can't drop a 2x1 with crates on top of it partially over a ledge in the overworld - Fixed: collision is off by one tile in part of the overworld village - Fixed: [spoiler]Infinite Loop[/spoiler] achievement shouldnt trigger erroneously anymore - Level Design: Prevent some unintended solutions in the [spoiler]overworld end sequence[/spoiler] - Level Design: Prevent unintended solution to 'Out of the Way'
Today, in partnership with director Corey Martin, Draknek & Friends is thrilled to announce that Bonfire Peaks is now available, with a 10% launch discount for the first week. After three years in development the full game is a wonderful experience with over 200 puzzles. If you've played any Draknek game before we know you'll love this as well. Bonfire Peaks is our first foray into game publishing and we couldn't be happier with the result - expect a master class in puzzle design brought to life through beautiful voxel artwork and an atmospheric soundtrack. https://store.steampowered.com/app/1147890/Bonfire_Peaks/ Some early reviews:
- "Bonfire Peaks is a gorgeous experience, with a multitude of puzzles that will challenge even the most hardened genre aficionado." - Finger Guns, 9/10
- "A deeply thoughtful, eminently accessible and cleverly crafted bite-sized puzzler, Bonfire Peaks has more subtle emotion, charm and smile-cracking ingenuity than most of the games that have released this year." - PSU, 9.5/10
- "Its a mostly sublime experience that is somehow equally demanding and relaxing, and uncovering all of its secrets offers an opportunity to flex your brain to the max." - Retroware, 9/10
- EDGE, 9/10
There's just one month to go until Bonfire Peaks comes out - we hope you're as excited as we are to set your belongings on fire! https://store.steampowered.com/app/1147890/Bonfire_Peaks/
Hello puzzle game fans! Were excited to announce that Bonfire Peaks, our first publishing venture with developer Corey Martin, will launch later this year in Q3 2021 on PC, Mac, and Linux on Steam. This game lines up perfectly with our portfolio of games like A Monsters Expedition, and if youve liked our past games, were confident youll love this one too. [previewyoutube=nlRYgY-Oa30;full][/previewyoutube] If youre excited for the game like us and want to get a notification as soon as the game releases, be sure to wishlist the game: https://store.steampowered.com/app/1147890/Bonfire_Peaks/ Move onwards, move upwards, and leave nothing behind: in Bonfire Peaks, players must climb to the top of a mysterious island ruin, burning everything they own along the way. Featuring hours of masterfully designed puzzle content, a breathtakingly lovely voxel overworld, and not a single second of filler content. 2021 is shaping up to be Draknek & Friends biggest year ever, and we cant wait to share all that we have in store for you.
I'm very excited to share a brand new demo featuring new levels, a little more of the overworld and some surprises! I could try to explain why you should be excited about this game all day, but the best way to get what makes it special is to try the game yourself. So go do that!
- Corey
P.S. If you're interested, don't forget to wishlist! It makes a big difference. :)
3 uniquely challenging spacial puzzle games have free demos this week! Join Corey, Gwen, and Alan as we play each game and nerd out about puzzle games and game development.
Bonfire Peaks
Bonfire Peaks is a challenging 3D puzzle game full of unique and surprising ideas by Corey Martin, creator of Pipe Push Paradise & Hiding Spot.
KINE
Kine is a 3D puzzle game by Gwen Frey about whimsical machines that aspire to be musicians. Embark across a theatrically rendered cityscape by solving increasingly difficult 3D puzzles. Guide Euler, Quat, and Roo as they struggle to form a band and find their big break!
A Monster's Expedition Through Human Exhibitions
From some of the best puzzle designers in the world comes A Monster's Expedition, an adorable and relaxing open world puzzle adventure for monsters who love to learn about humans.
Bonfire Peaks
Corey Martin
Corey Martin
2021-09-30
Singleplayer
Game News Posts 28
🎹🖱️Keyboard + Mouse
Very Positive
(202 reviews)
http://toboggan.work/
https://store.steampowered.com/app/1147890 
Bonfire Peaks Linux [1.3 G]
Bonfire Peaks is a difficult open world puzzle game about attachment by Corey Martin, creator of Pipe Push Paradise & Hiding Spot.
Things you do in Bonfire Peaks:
- Climb mysterious ruins
- Set fire to your belongings
- Indulge your feelings
- Attempt to live in the present moment
- Carry things
This is a game full of unique and surprising ideas, high-detail voxel art and extreme sentimentality.
Coming May 5th, 2020 to PC, Mac & Linux.
- OS: Ubuntu 12.04
- Processor: 1.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 500 MB available space
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