Gameplay:
*There is now terminal velocity.
--You used to be able to gain infinite speed. You never noticed because levels were too small.
*Added "Anime Speed Lines" when camera is moving to improve readability of movement
--Commentary: With the addition of a moving camera, knowing which direction you were going in became difficult with the game's lack of backgrounds with parallax. Anime Speed Lines help indicate which direction you're going and makes players (like me) feel more awesome when moving at extremely high speeds.
Level Editor & Practice Mode:
*New "Custom Checkpoint" Feature if in practice mode or if the level editor has been turned on at least once while in a level
--Press CTRL+C to lock in a checkpoint location (saves current time in the song, current location of player, etc)
--Press CTRL+R to load a checkpoint you have saved
----Very useful for retrying sections of a level over and over again, for both practicing and editing purposes
----(I really need to include more in-game tooltips for this stuff... I'll put it on the to-do list...)
*Fixed camera not re-zooming to default zoom when current CameraControl does not specify a zoom level
*Fixed hit-quality-markers ("Perfect", "Excellent", etc) adhering to old camera rules and not working properly outside of the original camera box
• BeatBeat is a funky rhythm-platformer that traps the big-arcade experience inside your small home computer. • Playable with keyboard or gamepad! • 15 song soundtrack featuring groovy artists you've probably never heard of! • Entirely self-funded. No early-bird discount! • Graphics made by the same guy who programmed the game to give you that “Yeah, this feels like 1999” vibe. • Keyboard-breakingly hard levels included for those that yearn to suffer!
MINIMAL SETUP
OS: Ubuntu 16.04+Memory: 2 GB RAMGraphics: YesStorage: 2 GB available space