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It's time for our monthly update on everything that is going on in the world of Seeds of Chaos. Back in full lockdown here, but doing my best to cope. On the Steam side, we're participating in the Autumn sale! The game will be 20% off during this period, so pick it up for yourself, buy it for a friend, or leave us a review! If you're interested in other adult games, check out our publisher's full catalog! Moving on to the release, most of the writing is finished now, and as always I'm in the process of coding and test all the new events to get. Also on the programming side, Dragoon has been working on fixing the reported issues, and well as adding some more QoL and UI improvements. On the art side, all the linework has been sent off to our colourist. Sommy has also finished a rather gruesome CG for the Rastedel arc, a portion of which you can see above, which will be featured in all its gory glory in the release. The company has grown in size, as we've been able to add more staff to the roster. This year has seen the completion of main story for Act I, the Rastedel arc, and we've also managed to catch up with our art backlog, that was at one time over 100 CGs behind. In addition to this, thanks to Dragoon we've made a ton of improvements to how the game looks and plays, including a number of QoL improvements people have been asking for for a long time. Going into the next year, our focus is going to be on the castle NPC arcs, as well as the Goblin plotline, so we can hopefully move on to Act II some point in the near future. Thats it for this month's recap! Keep an eye out for more news as the next update comes together! This content is not a new release- but instead will be coming up in the next big update, due around January!
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