





Alpha Changes
Weve been busy the last month implementing changes suggested from our Alpha testers.
Inventory
Changes have mostly been around inventory and the pirate list. We realized that the way the pirate ransom list worked was a bit hard to follow and generally was looked at as being a grind rather than fun. So we have changed it so that there are no groups and its just individual items that are now on the list. This meant we could remove the ransom list screen (no one really went to that screen), and everything is now on the inventory screen. The pirate automatically takes any ransom the player owes him as they teleport back up to the ship.
Upgrades
Weve also changed how upgrades are acquired. Previously each item had a sell value, and were sold to accrue Units. Upgrades were obtained with Units. Again, this didnt seem rewarding, and people just click-click-clicked to sell everything all the time. So, weve changed it to be a more crafting like process. Items arent sold any more, instead they are now used to build upgrades. Each upgrade now has a requirement of items (For example, one of the laser upgrades requires: 5 Grittium, 2 Gumom & 1 Hingle Bingle) that the player needs to find before they can build them. Units have been removed, and now each item has an Energy cost along with the item requirements. Energy is found in the worlds in the puzzle chests, and also randomly dropped when enemies are killed.
Tutorial
After watching some of the Alpha players uploaded playthrough videos, we saw that they were not understanding some parts of the game or mechanics. We had little message popups to explain things, but they were either just ignored or closed quickly. So we have introduced a Tutorial section (Can be skipped) at the beginning of the game. When a new game is started, the computer AI will talk through the mechanics of the game. The player now gets the chance to actually do the things, in a controlled setting. This way they can directly learn about how to play, what keys do what and how to use items etc. There are 3 main sections to the tutorial, where the player is guided through an easy section at the beginning of the first level.
Metis layout
We have also made the game a little bit more linear. We have noticed from watching the play throughs, and also comments back to us, that people were feeling lost. They didnt really have any direction in where to go, especially at the beginning in Metis. So for Metis, we have made it more linear and it follows a more defined path. Its not fully linear, and the player can still mine in any direction and move about freely. It now guides them through the level with more with walls (blocks that cant be mined) etc. This should help the player in the beginning and not overwhelm them with such wide open areas. The other levels have not changed too much in this regard. Tartarus and Lelantos were previously more guided than Metis anyway, and Aura is still a lot more open.
Hopefully this will start the player off on a more direct path and help them understand the game better.
Minimap
The minimap has had a bit of an upgrade. Along with other Upgrades you can build, there is now an Item scanner. This upgrade allows the minimap to show up to 3 different items, so they can be found easier. It only shows them in areas that have already been seen, but it should help in finding specific items needed for other upgrades. A new button to stop the map following the player helps with navigation. Regarding upgrades, there is also a new scanner for graves, another suit protection for cold, and an extra level for the Lock Jaw device.
Going Forward
So, that was a lot of work in the last month!
We still have lots to do. We want to enhance the enemies AI, enhance and polish the boss scenes and add Steam Achievements. Some other things we are looking at are full controller support, Linux & Mac support and the possibility of localization in other languages.
We had touted that our release date would be Autumn 2019. That would be possible, but we would have to drop quite a few things to get that done. Also, we have been working close to 100 hrs a week for far too long and that has taken a toll on our productivity and life. So we have made the decision to delay the release a bit. Ideally we would probably only need to extend by 2-3 months, but that puts us near Christmas and the winter sales. Generally this seems to be the time when small Indie developers should avoid releasing their games. So, we have to push it out to early 2020.
We feel this is the most ideal solution for making our game the best it can be for our players. We would like the final part of the game to be finished how we want it to be rather than rushing to complete it and it not being the game we hoped for.
Wishlist
Were also still busy trying to grow our community and Steam Wishlist. Click the link below to go and add our game to your Wishlist or see some more screen shots and our trailer video.
https://store.steampowered.com/app/1047870/
Hopefully all the above will mean we will release a fun and complete game, and we still have fun finishing it
Rob & Kat.
[ 2019-08-04 12:03:47 CET ] [ Original post ]
🎮 Full Controller Support
- Something Ate My Alien Depot - Linux [662.38 M]
Key Features
- The ransom list you need to complete is randomly generated and unique to each game.
- Dig through the depths of 4 different planets and collect as much loot as possible.
- Solve puzzle chambers by pushing and pulling blocks to reveal secret treasures.
- Survive by finding oxygen recharge stations and dodging environmental obstacles.
- Fight the hostile flora and fauna with your choice of 6 specialized weapons.
- Upgrade your equipment by selling surplus loot for units.
- Engage in bigger battles with the scary huge threats guarding the hidden secrets.
DIG
Guide the Aliens to find all the resources the pirate demands, and any additional items you find you can sell for extra units. Some planets are rich in gems, others in specific minerals, fossils, artefacts or gases. Collect as much as you can!SOLVE PUZZLES
Each planet has an array of puzzle chambers that once solved reveals hidden treasures. Pull and push the blocks into the correct positions to get the tokens containing parts of the code you need to unlock new places and move your adventure forward.SURVIVE
Your Aliens need to survive in the perilous environments while digging and exploring. Find oxygen recharge stations and beware of pools of corrosive, super heated or poisonous substances, falling rocks, slippery ice, toxic gases and open flames.FIGHT
There are 6 unique weapons all with different mechanics to defend yourself against the abundant flora and fauna. Look out for charging animals, flying creatures, armoured beasts and be careful walking underneath hanging fungi.UPGRADE
Sell your surplus loot and use the units to buy blueprints for upgrading your equipment. What do you want to spend your hard earned cash on? Faster mining? Better guns? Bigger oxygen tanks? Longer lasting jet packs? Or perhaps something else to aid your Aliens while exploring the caves?THE BIGGER THREAT
The same alien race that left behind a maze of locked teleporters and the hidden codes to unlock them also left behind something very dangerous to guard it all, a fail safe. This looming threat is continuous and the more chests you unlock, the more unsettling the threat becomes...- OS: Ubuntu 16.04
- Processor: 3.0 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: 1GB Video Memory. capable of OpenGL 3.2+ support
- Storage: 3 MB available spaceAdditional Notes: Note: Final specs may differ slightly. but this is our best guess at the moment
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