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Enhancements & tweaks: 1) Upgraded to Unity Engine 2019.4.20f1 2) Upgraded to Steamworks SDK 1.48 3) World Map: You can now press and hold CTRL (Y button on controllers) to display 'unseen blocks'. 4) Allow Minimap to be extended to the whole screen. 5) All upgrades in the final Aura area are 'frozen' until all the final puzzles are completed 6) Lowered NetGun build requirements. 7) In Lelantos, muted the Riverines 'hiss' when you are in a puzzle room. Bugs: 1) In world map, only a max of 1 chest was displayed, even if there were more with items left in them. Now all are displayed. 2) When the mouse wheel button has been re-binded to 'Cycle Weapons', then when you mouse over the minimap it now does not active the next weapon, but does a zoom in/out only. 3) If you fired a bomb against the furthest right wall of the world then the game could crash. 4) If the player entered the final puzzle in Aura and the glitch effect was running, then the effect never stopped until you exited the puzzle room. 5) "Somethings" could spawn very close to the player when at world edges. 6) Danger Scanner: If you came immediatly from a world that you had already killed the Something in, then the danger scanner would not be visible when it should be.
No one should be out this Halloween, so why not stay inside and play SAMA! With a spooktacular 40% off for this Halloween weekend, now is a great time to get our game "Something Ate My Alien". Happy Halloween, From us @ RoKabium Games. [previewyoutube=RM2m1_v33Bo;full][/previewyoutube]
After listening to our players we decided to add another difficulty level, 'Zen' mode. This mode reduces the number of enemies further and also makes all weapons kill enemies with 1 shot. This mode is more for the people who want to explore, collect and just puzzle. We also made it possible to change difficulty on a game you have already started. So if you are finding it too hard or too easy on a level you can now change it mid game. Hope these changes are welcome and help some of our players enjoy the game more. Also, we have just started a new discount on the game, so now is a great time to get hold of SAMA with a 25% discount here on Steam. We would also love to hear your feedback and would appreciate any reviews on our Steam page. Thanks for all your support, and have a great time with our game! [previewyoutube=RM2m1_v33Bo;full][/previewyoutube]
Just updated both the main game and also the demo, to the a new version 1.006 Just a few a reported bugs fixed and better logging of file IO errors to help with permissions etc. Changes included in this version: Enhancements & tweaks: 1) File IO errors now logged to file to help debugging. File path is C:\Program Files (x86)\Steam\steamapps\common\Something Ate My Alien\SAMA_LogFile.log Bugs: 1) Controller HUD popup when using the HUD was too big for 1920x1080 resolution screens. Now it resizes correctly. 2) Controller - Item Scanner on HUD would not follow the item as you scroll down and it went 'off screen'. 3) Clicking on items in the backpack with the mouse was not popping up the item description window. Thanks for all the updates and feedback so far and please continue to post on our Steam forum with anything you need help with and we will do our best to help with any problems. Hope you've enjoyed the game, and if you could leave us a review that would be great! :) Thanks, Rob & Kat.
Just updated both the main game and also the demo, to the a new version 1.005 Just a few things this time, but just wanted to get them sorted ASAP for you all. Changes included in this version: Enhancements & tweaks: 1) Help message on the World Map screen & Settings screen, if you are using a controller, to tell you about using the Left Stick to toggle checkboxes. 2) For controllers, if you have 'Hide Cursor' unticked, then it will still use the controller stick you have assigned for 'Device Control', ie aiming. If you set 'Device Control' to 'Unbound', then it will use the mouse for aiming. Bugs: 1) If you try to teleport as the Something is exploding (1 - 2 seconds), then you don't get the token, and you have to kill him again. There is now a message if you try to teleport in this situation. 2) If you were firing the flame thrower and you got a message box or paused the game, once the popup had gone the flame thrower fired forever. 3) If you swapped controllers (from PS4 to XBOX) while the game was running, certain buttons would stop working until the game is restarted. Thanks for all the updates and feedback so far and please continue to post on our Steam forum with anything you need help with and we will do our best to help with any problems. Hope you've enjoyed the game, and if you could leave us a review that would be great! :) Thanks, Rob & Kat.
We're getting close to the end of the Summer Sale, and with only 24hrs left, you need to get on over to our Store Page and buy "Something Ate My Alien" now before the 20% discount ends!
We've had tons of feedback and messages, which we have put to good use and released a new update yesterday adding improvements and requests from our players!
Hope you've all had fun at the Summer Sale finding lots of great games to play, and a big 'thank you' to everyone who bought our game and hope you enjoyed it.
Thanks, Rob & Kat.
Just updated both the main game and also the demo, to the a new version 1.004 Changes included in this version: Enhancements & tweaks: 1) Don't allow Something to 'eat' you within the first 20 seconds of teleporting in. 2) No enemy spawn in puzzle rooms for Insane mode. 3) Oxygen Station supply bar now moved above station and is green/red color to help visibility. 4) Balancing: Firestorms on Tartarus & blizzards on Aura have been removed when fighting the boss on Insane difficulty level. 5) Any interaction with the MiniMap now auto-pauses the game. Map can also be zoomed and resized while it's in the paused state. 6) Added a new button 'Twin Stick' to the Settings/Controls window. For controllers this sets up the button bindings more like a 'Twin Stick' setup. 7) Controllers: Back/Share button now available to bind to an action. Start/Options now used for menu select, ie ESC menu. 8) Too many Monodons spawning in Tartarus with firestorm event. Now random between 2 - 5. 9) Warning popup when selecting a new game with 'Hard' & 'Insane' modes. 10)Aura final boss, reduced the amount of enemies that spawn at the same time. Bugs: 1) Game fails to start, with a red error displayed bottom left. If the folder 'My Games' doesn't exist in 'Documents', then create it on startup. Seems that people who sync their 'Documents' folder with OneDrive, don't have this default folder created. 2) HUD focus rect not rescalling correctly when HUD scale is changed. 3) HUD Item icons for 'Misc' were not showing correct icons. 4) Stopped Energy & Oxygen pickups occasionally spawning with the Grave particle system attached. 5) Certain applications like DropBox, OneDrive & AntiVirus can lock our game save files while they scan/sync them. Introduced better locking detection around this area to stop erros occasionally happening because of this. 6) Controller triggers function better. Previously if you set them to fire the weapons, then you had to fully let the trigger travel 'up' again before being able to press down again and shoot again. Making shooting a little slow. Now this is not required, just a slight trigger up motion will allow you to press again for a 'fire' Thanks for all the updates and feedback so far and please continue to post on our Steam forum with anything you need help with and we will do our best to help with any problems. Hope you've enjoyed the game, and if you could leave us a review that would be great! :) Thanks, Rob & Kat.
Yay! The Summer sale is here!
We're extending our Launch discount into the summer sale, so we still have a 20% discount on "Something Ate My Alien" till the end of the sale!
Our demo is also still available and is on our Store Page for you to try the first 3 puzzles of the game.
If you have already bought the game, we would love to hear what you think, so if you could leave a review on our Store Page that would be great. Thanks!
Hope you all have a great time looking for bargains during the sale, and if you have any questions about our game, join us on the Steam forums or any of our Social Media.
Live Stream
Come see our game streamer "Bumpy McSquigums" play "Something Ate My Alien"!
Having completed the game on 'Normal', now it's time to try Insane mode!
Maybe even find out, who is 'Jeff'?
Developer Rob Donovan & Artist Kat Langwagen will be in chat to answer any of your questions, during the stream.
Launch - With 20% Discount
We're excited to announce that we have just released our game "Something Ate My Alien".
It's available to buy now on our main store page: https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/
There is currently a 20% launch discount, so get it now!
We would also appreciate after you have played, to leave us a review on our Steam Store Page.
The Game
Something Ate My Alien is a 2D, digging and puzzle platformer game where you take the role of the AI Antalasia, and control your little Alien blobs to explore the planets you visit! Your task is to dig through the ground of the different worlds and find all the items required by the pirate that is hijacking you. During the adventure on each planet you have to battle environmental dangers, fight off wildlife, solve secret puzzle chambers, and all this while surviving on a depleting oxygen supply and a threat far scarier than the local wildlife.
Key Features
Launch - With 20% Discount
We're excited to announce that we have just released our game "Something Ate My Alien".
It's available to buy now on our main store page: https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/
There is currently a 20% launch discount, so get it now!
We would also appreciate after you have played, to leave us a review on our Steam Store Page.
Live Stream
Come see our game streamer "Bumpy McSquigums" play "Something Ate My Alien"!
Developer Rob Donovan & Artist Kat Langwagen will be in chat to answer any of your questions, during the stream.
The Game
Something Ate My Alien is a 2D, digging and puzzle platformer game where you take the role of the AI Antalasia, and control your little Alien blobs to explore the planets you visit! Your task is to dig through the ground of the different worlds and find all the items required by the pirate that is hijacking you. During the adventure on each planet you have to battle environmental dangers, fight off wildlife, solve secret puzzle chambers, and all this while surviving on a depleting oxygen supply and a threat far scarier than the local wildlife.
Key Features
Launch - With 20% Discount
We're excited to announce that we have just released our game "Something Ate My Alien".
It's available to buy now on our main store page: https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/
There is currently a 20% launch discount, so get it now!
We would also appreciate after you have played, to leave us a review on our Steam Store Page.
Live Stream
Come see our game streamer "Bumpy McSquigums" play "Something Ate My Alien"!
Developer Rob Donovan & Artist Kat Langwagen will be in chat to answer any of your questions, during the stream.
The Game
Something Ate My Alien is a 2D, digging and puzzle platformer game where you take the role of the AI Antalasia, and control your little Alien blobs to explore the planets you visit! Your task is to dig through the ground of the different worlds and find all the items required by the pirate that is hijacking you. During the adventure on each planet you have to battle environmental dangers, fight off wildlife, solve secret puzzle chambers, and all this while surviving on a depleting oxygen supply and a threat far scarier than the local wildlife.
Key Features
Launch - With 20% Discount
We're excited to announce that we have just released our game "Something Ate My Alien".
It's available to buy now on our main store page: https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/
There is currently a 20% launch discount, so get it now!
We would also appreciate after you have played, to leave us a review on our Steam Store Page.
Live Stream
Come see our game streamer "Bumpy McSquigums" play "Something Ate My Alien"!
Developer Rob Donovan & Artist Kat Langwagen will be in chat to answer any of your questions, during the stream.
The Game
Something Ate My Alien is a 2D, digging and puzzle platformer game where you take the role of the AI Antalasia, and control your little Alien blobs to explore the planets you visit! Your task is to dig through the ground of the different worlds and find all the items required by the pirate that is hijacking you. During the adventure on each planet you have to battle environmental dangers, fight off wildlife, solve secret puzzle chambers, and all this while surviving on a depleting oxygen supply and a threat far scarier than the local wildlife.
Key Features
We're excited to announce that we have just released our game "Something Ate My Alien". It's available to buy now on our main store page: https://store.steampowered.com/app/1047870/Something_Ate_My_Alien/ There is currently a 20% launch discount, so get it now! We would also appreciate after you have played, to leave us a review on our Steam Store Page. We're also 1/2 way through a stream with Bumpy McSquigums so head over there and see him battle the enemies down on Tartarus. https://steamcommunity.com/broadcast/watch/76561197968521358
Live Stream - Launch Event
Today we are launching our game and starting off with a Live Stream!
Come see our game streamer "Bumpy McSquigums" play "Something Ate My Alien"!
Developer Rob Donovan & Artist Kat Langwagen will be in chat to answer any of your questions, during the stream.
[table][tr][th]Starting at 12PM ET / 6PM CEST
[/th][/tr][/table]
The Game
Something Ate My Alien is a 2D, digging and puzzle platformer game where you take the role of the AI Antalasia, and control your little Alien blobs to explore the planets you visit! Your task is to dig through the ground of the different worlds and find all the items required by the pirate that is hijacking you. During the adventure on each planet you have to battle environmental dangers, fight off wildlife, solve secret puzzle chambers, and all this while surviving on a depleting oxygen supply and a threat far scarier than the local wildlife.
Key Features
Live Stream
Come see our game streamer "Bumpy McSquigums" play "Something Ate My Alien"!
Developer Rob Donovan & Artist Kat Langwagen will be in chat to answer any of your questions, during the stream.
Stream is currently here: https://steamcommunity.com/broadcast/watch/76561197968521358
It is not working on the store page for some reason :(
[table][tr][th]Starting at 1PM ET / 7PM CEST
[/th][/tr][/table]
In the mean time, try our demo over on our Store page: https://store.steampowered.com/app/1047870
The Game
Something Ate My Alien is a 2D, digging and puzzle platformer game where you take the role of the AI Antalasia, and control your little Alien blobs to explore the planets you visit! Your task is to dig through the ground of the different worlds and find all the items required by the pirate that is hijacking you. During the adventure on each planet you have to battle environmental dangers, fight off wildlife, solve secret puzzle chambers, and all this while surviving on a depleting oxygen supply and a threat far scarier than the local wildlife.
Key Features
Something Ate My Alien is a 2D, digging and puzzle platformer game where you take the role of the AI Antalasia, and control your little Alien blobs to explore the planets you visit! Your task is to dig through the ground of the different worlds and find all the items required by the pirate that is hijacking you. During the adventure on each planet you have to battle environmental dangers, fight off wildlife, solve secret puzzle chambers, and all this while surviving on a depleting oxygen supply and a threat far scarier than the local wildlife. In this demo you get to try out part of the first planet 'Metis' which included 3 puzzles and fighting enemies, while collecting lots of loot. [previewyoutube=RM2m1_v33Bo;full][/previewyoutube]
Discord AMA
With our Demo launch on Steam coming on 16th June, we are having an AMA on Discord right after our Live Stream of Bumpy McSquigums playing SAMA!
Discord: https://discord.gg/fYg5jzs (From 3PM ET / 9PM CEST onwards)
We (Rob, Developer & Kat, Artist) will be in the chat answering any questions you have about us or the game.
Come hang out with us, and we are looking forward to chatting with you all!
We will also be having streaming all week long, during the Festival, so look out for those broadcasts!
[previewyoutube=RM2m1_v33Bo;full][/previewyoutube]
Discord AMA
With our Demo launch on Steam coming on 9th June, we are having an AMA on Discord right after our Live Stream of Bumpy McSquigums playing SAMA!
Discord: https://discord.gg/fYg5jzs (From 3PM ET / 9PM CEST onwards)
We (Rob, Developer & Kat, Artist) will be in the chat answering any questions you have about us or the game.
Come hang out with us, and we are looking forward to chatting with you all!
We will also be having streaming all week long, during the Festival, so look out for those broadcasts!
[previewyoutube=RM2m1_v33Bo;full][/previewyoutube]
Live Stream
Come see our game streamer "Bumpy McSquigums" play "Something Ate My Alien"!
Developer Rob Donovan & Artist Kat Langwagen will be in chat to answer any of your questions, during the stream.
The Game
Something Ate My Alien is a 2D, digging and puzzle platformer game where you take the role of the AI Antalasia, and control your little Alien blobs to explore the planets you visit! Your task is to dig through the ground of the different worlds and find all the items required by the pirate that is hijacking you. During the adventure on each planet you have to battle environmental dangers, fight off wildlife, solve secret puzzle chambers, and all this while surviving on a depleting oxygen supply and a threat far scarier than the local wildlife.
Key Features
We are extremely excited to announce that our 2D puzzle and digging adventure game Something Ate My Alien is finally in a complete state and will be released 18th June 2020!
If you have not yet added SAMA to your wishlist, now is the time to do it so you get notified when it launches.
After 3,5 years development and basically working around the clock, we have almost achieved our goal of finishing SAMA. Another month of polishing and bug fixing before the big day, and we are more than ready to make this happen.
We promise a chill game with a slight strategy tone where you will explore big levels full of things to collect, puzzles to solve and a fair amount of shooting action occuring. All this while listening to a lovely mix of music tracks suited for this type of game. The most used words testers seem to use describing SAMA are chilled explorer game.
SAMA will be available on Windows, Linux and Mac and it also has controller support if you prefer to play with that rather than the keyboard. We also offer visual aid for the puzzle rooms for those who struggle seeing different colours which can be toggled on/off in the settings menu.
As a 2 person dev team we have learnt a lot during this time, and feedback from testers has been invaluable to us. Reflecting on the time that has gone by since the first story line of SAMA was written down, and seeing where we are now is quite a satisfying feeling. Not only have we proven that if you really love what youre doing and put your mind to it, you can make it happen, but we have also proven to ourselves that we make a good team which bodes well for future endeavours.
We hope you are as excited for SAMA as we are, and that you will enjoy playing it once it is out.
With the release date being pushed to June 2020, this has now given us a little more time to polish and test the game.
This week has been quite busy. We went out with a PR to the media about the release date and we also have a demo of the game up on Game Jolt, where you can try out and play a portion of our game right now. It runs on Windows, Mac and Linux and we hope this little teaser will make you feel that push to make Something Ate My Alien part of your wish-list.
This has encouraged some Streamers to play the game and create videos, which we have been watching and scrutinizing for tips and ideas for things that might need tweaking.
[previewyoutube=CWhCC08xe4k;full][/previewyoutube]
Everything seemed to go smoothly, although we noticed a few minor things, and they are in the process of getting fixed right now.
We also have to make a few tweaks to balance the "Insane" difficulty level, as we think the HP of some of the enemies is a bit high and needs some thinking about.
It's always nerve wracking when you go public with releases like this, but we think generally people have liked the first experience they have had with our game, and we are happy to see people playing it.
If you haven't seen our latest trailer, then take a look below, as this will give you some more ideas of what the game is like.
[previewyoutube=RM2m1_v33Bo;full][/previewyoutube]
If you like the look of our game and think this would be something you would enjoy then we would appreciate if you would add us to your Wish List, so you will get a notification when we release the game fully.
https://store.steampowered.com/app/1047870/
In the meantime, we are polishing, bug fixing and we keep looking at videos with people playing our demo or Beta to pick up feedback on possible changes and improvements that we can work on.
Keep safe out there and why not try out our Demo for something fun and relaxing to take your mind of things?
Its official, we are nearing the end of development of our game Something Ate My Alien and we will be releasing it on the Steam platform in April 2020!
Reaching this milestone and being able to set a date for release is extremely exciting and a bit scary for us. When we started developing this game all the way back in 2016, we had no idea just how much work we signed up for and just how long it takes to develop a game when you are only 2 people doing it. Reflecting on that makes this day feel even sweeter, to finally start seeing the result of all that hard work.
So, in this blog wed like to give you all a quick breakdown to let you know how SAMA developed since our last dev blog back in August 2019.
We have a new Alpha release out and we are now releasing through Steam.
Changes include, Steam Achievements and loads of changes to make the Enemies and Somethings more exciting! Along with bug fixes found by our current testers.
If you fancy joining in with our testing click the link below and have a read:
http://www.somethingatemyalien.com/forums/Thread-Sign-up-for-Alpha-Testing
Alpha Changes
Weve been busy the last month implementing changes suggested from our Alpha testers.
Inventory
Changes have mostly been around inventory and the pirate list. We realized that the way the pirate ransom list worked was a bit hard to follow and generally was looked at as being a grind rather than fun. So we have changed it so that there are no groups and its just individual items that are now on the list. This meant we could remove the ransom list screen (no one really went to that screen), and everything is now on the inventory screen. The pirate automatically takes any ransom the player owes him as they teleport back up to the ship.
Upgrades
Weve also changed how upgrades are acquired. Previously each item had a sell value, and were sold to accrue Units. Upgrades were obtained with Units. Again, this didnt seem rewarding, and people just click-click-clicked to sell everything all the time. So, weve changed it to be a more crafting like process. Items arent sold any more, instead they are now used to build upgrades. Each upgrade now has a requirement of items (For example, one of the laser upgrades requires: 5 Grittium, 2 Gumom & 1 Hingle Bingle) that the player needs to find before they can build them. Units have been removed, and now each item has an Energy cost along with the item requirements. Energy is found in the worlds in the puzzle chests, and also randomly dropped when enemies are killed.
Tutorial
After watching some of the Alpha players uploaded playthrough videos, we saw that they were not understanding some parts of the game or mechanics. We had little message popups to explain things, but they were either just ignored or closed quickly. So we have introduced a Tutorial section (Can be skipped) at the beginning of the game. When a new game is started, the computer AI will talk through the mechanics of the game. The player now gets the chance to actually do the things, in a controlled setting. This way they can directly learn about how to play, what keys do what and how to use items etc. There are 3 main sections to the tutorial, where the player is guided through an easy section at the beginning of the first level.
Metis layout
We have also made the game a little bit more linear. We have noticed from watching the play throughs, and also comments back to us, that people were feeling lost. They didnt really have any direction in where to go, especially at the beginning in Metis. So for Metis, we have made it more linear and it follows a more defined path. Its not fully linear, and the player can still mine in any direction and move about freely. It now guides them through the level with more with walls (blocks that cant be mined) etc. This should help the player in the beginning and not overwhelm them with such wide open areas. The other levels have not changed too much in this regard. Tartarus and Lelantos were previously more guided than Metis anyway, and Aura is still a lot more open.
Hopefully this will start the player off on a more direct path and help them understand the game better.
Minimap
The minimap has had a bit of an upgrade. Along with other Upgrades you can build, there is now an Item scanner. This upgrade allows the minimap to show up to 3 different items, so they can be found easier. It only shows them in areas that have already been seen, but it should help in finding specific items needed for other upgrades. A new button to stop the map following the player helps with navigation. Regarding upgrades, there is also a new scanner for graves, another suit protection for cold, and an extra level for the Lock Jaw device.
Going Forward
So, that was a lot of work in the last month!
We still have lots to do. We want to enhance the enemies AI, enhance and polish the boss scenes and add Steam Achievements. Some other things we are looking at are full controller support, Linux & Mac support and the possibility of localization in other languages.
We had touted that our release date would be Autumn 2019. That would be possible, but we would have to drop quite a few things to get that done. Also, we have been working close to 100 hrs a week for far too long and that has taken a toll on our productivity and life. So we have made the decision to delay the release a bit. Ideally we would probably only need to extend by 2-3 months, but that puts us near Christmas and the winter sales. Generally this seems to be the time when small Indie developers should avoid releasing their games. So, we have to push it out to early 2020.
We feel this is the most ideal solution for making our game the best it can be for our players. We would like the final part of the game to be finished how we want it to be rather than rushing to complete it and it not being the game we hoped for.
Wishlist
Were also still busy trying to grow our community and Steam Wishlist. Click the link below to go and add our game to your Wishlist or see some more screen shots and our trailer video.
https://store.steampowered.com/app/1047870/
Hopefully all the above will mean we will release a fun and complete game, and we still have fun finishing it
Rob & Kat.
IndieRangers did an interview with us a few days ago, click the link below to have a read and learn a few things about us.
Thanks for joining the SAMA group. My name is Rob and I'm the programmer for the game, and my partner Kat is the artist. Between us, we have designed and written the whole game ourselves. We've been developing the game since the end of 2016, and we are now getting to a point where the game is nearly ready! Soon we will be entering an 'Alpha' testing stage, so look out for that announcement if you want to be involved with that. In the mean time, if you want more to read then head over to our website or social media accounts. Thanks for your support. Rob & Kat
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