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Enhancements & tweaks: 1) Upgraded to Unity Engine 2019.4.20f1 2) Upgraded to Steamworks SDK 1.48 3) World Map: You can now press and hold CTRL (Y button on controllers) to display 'unseen blocks'. 4) Allow Minimap to be extended to the whole screen. 5) All upgrades in the final Aura area are 'frozen' until all the final puzzles are completed 6) Lowered NetGun build requirements. 7) In Lelantos, muted the Riverines 'hiss' when you are in a puzzle room. Bugs: 1) In world map, only a max of 1 chest was displayed, even if there were more with items left in them. Now all are displayed. 2) When the mouse wheel button has been re-binded to 'Cycle Weapons', then when you mouse over the minimap it now does not active the next weapon, but does a zoom in/out only. 3) If you fired a bomb against the furthest right wall of the world then the game could crash. 4) If the player entered the final puzzle in Aura and the glitch effect was running, then the effect never stopped until you exited the puzzle room. 5) "Somethings" could spawn very close to the player when at world edges. 6) Danger Scanner: If you came immediatly from a world that you had already killed the Something in, then the danger scanner would not be visible when it should be.
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