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The New Vagrus Open Access Build (v0.4.5) is OUT!
So, with that happy image of Charles, let's recap everything in our Patch notes. Well, actually...before jumping into the details of the patch, we would like to ask you guys tolend us a hand with something. We use a tool called Airtable and we outgrew their free plan so we need to pay for it in hard coin (~hundred bucks/year/user) going forward. They have a referral program, though, which grants us $10 credit for each newsign-up coming through our: referral link (it costs you nothing). We do believe it's a great tool that you may even make use of but that is not actually needed, just to register in case you wanted to help with footing the bill this way; which also means we, instead, can spend that money on even more and better content. Yay! Thanks in advance!
Behind the Scenes :construction: - Upgraded to Unity 2019.2 - enabling the efficient animation of character variations - Property system implemented - allowing us to add a whole heap of mechanics later on New Features :eyes: - Combat Idle Animations added (some may not be final) - Enduring Effects system used for Sergorod's Blessing & Mushroom Rot in Pilgrims of the Wasteland (& many more to come in the main campaign) - Crew Pane UI changes to accommodate adding Enduring Effects (&more to come :wink: ) - Random Passengers now appear (sometimes) in the settlement mansios - Random Settlement conditions also added but will only come into play in the main campaign - Workforce Mechanics now requires you to have enough workers/slaves to tend to your comitatus. Otherwise, your Movement gets severely hindered. :muscle: - Goods tooltips now show some price info New / Updated Content :gift: - Narration voice over through-out the complete Pilgrims of the Wasteland story - An additional random event on the wasteland :scroll: Bug Fixes - Inspire leader skill now grants its buff immediately (as intended) - Re-engineered how Movement Points are calculated (players should not notice much other than it now calculates correctly) - Tutorial box tweaks for 16:10 screens - Passenger count indicated properly even if they come through events - Various small equipment effect fixes - Nodes in reachable distance shown correctly while scouting - Enemy character sheet available only during the player's turns Coming up next - MS 6: Crew combat :skull: - MS 10: Chart Exploration :eyes: - MS 11: Companion Select during Events - MS 13: Hidden Stash and Smuggling Contraband - MS 14: Unrest and Obedience Mechanics :triumph: The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord
[ 2019-10-17 15:12:17 CET ] [ Original post ]
Key Highlights on what's included in the new release
- Milestone 3 - Extended Narration Voice Over for Agos
- Milestone 7 - Character Idle Animations in Companion Combat
- Milestone 8 - Enduring Effects (it means curses, of course)
- Milestone 9 - Random Passengers, and
- Milestone 12 - Workforce Mechanics (partially).
So, with that happy image of Charles, let's recap everything in our Patch notes. Well, actually...before jumping into the details of the patch, we would like to ask you guys tolend us a hand with something. We use a tool called Airtable and we outgrew their free plan so we need to pay for it in hard coin (~hundred bucks/year/user) going forward. They have a referral program, though, which grants us $10 credit for each newsign-up coming through our: referral link (it costs you nothing). We do believe it's a great tool that you may even make use of but that is not actually needed, just to register in case you wanted to help with footing the bill this way; which also means we, instead, can spend that money on even more and better content. Yay! Thanks in advance!
PATCH NOTES v0.4.5
Behind the Scenes :construction: - Upgraded to Unity 2019.2 - enabling the efficient animation of character variations - Property system implemented - allowing us to add a whole heap of mechanics later on New Features :eyes: - Combat Idle Animations added (some may not be final) - Enduring Effects system used for Sergorod's Blessing & Mushroom Rot in Pilgrims of the Wasteland (& many more to come in the main campaign) - Crew Pane UI changes to accommodate adding Enduring Effects (&more to come :wink: ) - Random Passengers now appear (sometimes) in the settlement mansios - Random Settlement conditions also added but will only come into play in the main campaign - Workforce Mechanics now requires you to have enough workers/slaves to tend to your comitatus. Otherwise, your Movement gets severely hindered. :muscle: - Goods tooltips now show some price info New / Updated Content :gift: - Narration voice over through-out the complete Pilgrims of the Wasteland story - An additional random event on the wasteland :scroll: Bug Fixes - Inspire leader skill now grants its buff immediately (as intended) - Re-engineered how Movement Points are calculated (players should not notice much other than it now calculates correctly) - Tutorial box tweaks for 16:10 screens - Passenger count indicated properly even if they come through events - Various small equipment effect fixes - Nodes in reachable distance shown correctly while scouting - Enemy character sheet available only during the player's turns Coming up next - MS 6: Crew combat :skull: - MS 10: Chart Exploration :eyes: - MS 11: Companion Select during Events - MS 13: Hidden Stash and Smuggling Contraband - MS 14: Unrest and Obedience Mechanics :triumph: The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord
[ 2019-10-17 15:12:17 CET ] [ Original post ]
Vagrus - The Riven Realms
Lost Pilgrims Studio
Developer
Lost Pilgrims Studio
Publisher
2020-07-22
Release
Game News Posts:
159
🎹🖱️Keyboard + Mouse
Very Positive
(1205 reviews)
Public Linux Depots:
- Vagrus - The Riven Realms Linux [1.29 G]
Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
- Storage: 6 GB available space
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