Name | Vagrus - The Riven Realms | ||
Developer | Lost Pilgrims Studio | ||
Publisher | Lost Pilgrims Studio | ||
Tags | |||
Release | 2020-07-22 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | Vagrus - The Riven Realms Linux [1.29 G] |
[h3]Hey everyone,[/h3] |
[h3]Hey everyone,[/h3]
[h3]New/Updated Features :shiny:[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h3]Hey everyone,[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Updated Features :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h3]Hey everyone,[/h3]
[h3]Event/Story Fixes :pencil:[/h3]
[h3]UI changes :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h3]Coming Up Next[/h3]
Happy Holidays again and stay vigilant as you conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
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Why are we reposting this?: Apparently, Steam does not allow a build to be linked to a DLC release announcement type post, so the game was shown to be last updated in August. Hence, we are reposting our patch notes along with the Hotfix I-II notes to be able to provide the algorithm a post about a new build. #indiedevlifehacks
Now on to the original Patch notes of the major release we published on Tuesday (Nov. 7, 2032). Let's jump into the details! [h2]Patch 1.501106U - Codename: New Realms[/h2] [h3]New Content (Sunfire and Moonshadow) :sun: :moon: [/h3]
[h3]New Content (General) :gift:[/h3]
[h3]New and Updated Game Design (Sunfire and Moonshadow) [/h3]
[h3]New and Updated Game Design (General) :shiny:[/h3]
[h3]Outpost-related Changes :sun: :moon: [/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay vigilant as you conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h3]New Content (General) :gift:[/h3]
[h3]New and Updated Game Design (Sunfire and Moonshadow) [/h3]
[h3]New and Updated Game Design (General) :shiny:[/h3]
[h3]Outpost-related Changes :sun: :moon: [/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay vigilant as you conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
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It is the Year of Our Lord 2754 |
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Whether you're dealing with angry ghosts or clan policy, there's rarely one "right" or "wrong" answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades and could affect future generations of a character's bloodline. In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness. Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions. https://store.steampowered.com/app/2278010/Six_Ages_2_Lights_Going_Out/?utm_source=discord&utm_medium=affiliate&utm_campaign=vagrustherivenrealms For more information on Six Ages, visit https://www.sixages.com/. Follow them on Twitter. To talk to the devs and other fans of Glorantha, join us on the Kitfox Discord. |
[h2]All rejoice for we have excellent news![/h2] |
Known Issues:
Localization Issues
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
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Of these, some might deserve a short explanation, though we would not want to give away too much too early. The reason for not being able to travel past the Brown Mountains to the north is that the only traversable pass, the Pass of Glory, is kept open only for Imperial legions that are traveling to the frontlines past the continent and back. The lands beyond are either uninhabited or under martial law, so no free commerce is allowed anyway. Then theres the Dead Forest, an accursed place where simply getting too close to the ailing trees can kill you, but nobody risks going in too deep. Moreover, beyond the forest and the mountain range called Voldanos Shield lies the Plains of Agony an ineffable, corrupted, nightmarish wasteland that none have returned from since its formation following the Calamity. And while you could theoretically pass over the Rivers Lethe and Umbra, each of these respective crossings are blocked for different reasons; these you will have to discover yourself. And so you would have roughly the area below, which is more than a third but less than half of the original playable area of Vagruss open-world campaign. The large majority of that playable area is the Bronze Desert with the foothills and coast surrounding it but down south travelers can descend into twilight made manifest as they reach the benighted Land of Shadows. Last but not least, there is the city of Kabur, Jewel of the North, a rich and diverse metropolis the likes of which can rarely be found in the Riven Realms. What is the New Region Like? The Bronze Desert is one of the largest contiguous deserts of a continent notorious for its arid wastelands. That said, it is markedly different from the dry badlands you have already come across in the game. For one, its natives, the Bandul, and their culture, is unique and cannot be found elsewhere on the continent. Then, there are the Tarkians lots of them who are not native but have certainly made a home away from home for their people. Imperials round out the list of the most prominent inhabitants, and as ever, their industrious and warlike ways have left their mark on the Bronze Desert. Even now, their war rages in the far north, and their legions are constantly on the march to and fro the frontlines. The three factions were adding to the already imposing list of potential allies mirrors these three people in intricate ways (more on them in the next devlog post). They say that the region was already a desert long before the Calamity and it is true. For that reason, the people, creatures, and phenomena native to the Bronze Desert are much more in tune with the nature of this wind-beaten, sun-scorched realm. And so it would be potentially fatal ignorance to believe that the Bronze Desert is an empty, lifeless place. The many oases, outposts, and oil fields are teeming with nomadic wanderers and traveling opportunists alike, while the deep desert and the cold wasteland nights are stalked by many a strange creature. And yet, the Bronze Desert is not the only realm of the expansion. As an almost anathema to its sun-drenched, coppery sands and blazing skies, the Land of Shadows is a dark, oppressive, benighted land that has been cursed into eternal twilight by the Calamitys ruinous fallout. Even though few dare tread these forsaken plans and twilit forests, opportunities such as lumbering and mining draw enough interest to turn this region into a frontier an extremely dangerous one at that. If the allegedly living shadows and life-draining trees werent enough, now a strange skittering echoes through the mountains to the west which brings dire portents to anyone trying to make it in this land of darkness. So How Does One Get There? A fair question, considering that hawk-eyed vagri such as you might have already noticed that the region outlined above does not have a direct border with the one in the base game. At this time, we can only say that it will be a unique, never-before-seen method of travel that we have spent a lot of time and love developing, and which the dark gods willing will be able to serve as a gateway to future content. For now, however, we shant give more away; instead, we hope that when you get to see it, itll be as exciting to explore and use as it was creating it. That concludes our first devlogs on the expansion Sunfire and Moonshadow. In the upcoming weeks, well have more of these posts on certain aspects of what weve been brewing up. Until then, stay tuned, stay vigilant, and conquer the wasteland! The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
The time has finally come to announce our upcoming expansion for Vagrus and go into a little detail about what weve been working on for the past seven months. Its been a long, hard road, and while were slowly making our way to the finish line, we still have a great deal of testing to do, plus numerous final touches to iterate upon. Its a terribly exciting time at Lost Pilgrims Studio, and its time to share at least some of it with those who made it possible: you, the players. The expansions store page is available for viewing and is ready to be wishlisted here on Steam.
[h3]New/Updated Features :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h3]Hey everyone,[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
You may find some of these in the Steam Points Shop. April Fool's Day Sale To celebrate this Until then, stay tuned for more, and conquer the wasteland! -The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
As you may know, terra supra, the northern part of Xeryn, is dotted with perilous and deadly places most people tend to avoid. Now, we are going to take a look at these, focusing on the ruined cities of yore. Embark with us upon a dread journey into the most dangerous ruins in the Riven Realms. Be warned, though, they are not for the faint of heart! |
[h3]Hey everyone,[/h3]
[h3]New/Updated Features :shiny:[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h3]Hey everyone,[/h3]
[h3]New/Updated User Interface Features :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h2]Happy New Year everyone![/h2]
[h2]Skittering in the darkness[/h2] Last but not least, a bit of a shameless teaser; something is brewing in our kitchens at Lost Pilgrims, and its not just coffee. We simply wish to present you with an image, of a land whose denizens and inhabitants have been exterminated, but not by the Calamity What could have happened? You will be able to find out, in time. Also, in our next lore update, you will be able to read about the most dangerous ruins of the continent. With all that out of the way, stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h3]Happy Holidays everyone![/h3] |
Our friends at MuHa Games (Thea I-II.) and Slitherine have just released their amazing game here on Steam. |
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[h3]Hello everyone,[/h3] |
[h3]Hello all,[/h3] |
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Currently Known Issues:
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h3]Hey everyone,[/h3] For more on this, hit up the spoiler channel on our Discord server if you wish and ask! Some preview build testers can point you in the right direction. And now, let's jump into the patch details: Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server. -------------------------------------------------- [h2]Patch 1.1.25 - Codename: Seekers[/h2] [h3] Seekers of Knowledge Free DLC[/h3]
[h3]Content Update :gift:[/h3]
[h3]New or Updated Features[/h3]
[h3]Design Tweaks[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
[h2]Whats Coming Up Next[/h2]
Currently Known Issues:
Since we are adding a massive amount of content, revamping Scouting, and changing backend technology by implementing Unity addressables, there are bound to be issues that neither we nor our testers realized or flagged, so we will be taking all feedback sent by next Monday and address serious issues in a hotfix the same week. Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
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[h3]Hey everyone,[/h3] |
[h3]Hello All,[/h3] |
Coverage is also provided through Yogscasts main channels (these links are not yet live, but will be when the event has begun): Additionally, you can check out all the other games involved in the festival here. We have also decided to offer a twenty percent discount on our Centurion Edition during this time, though only until the festival is over. So, if theres a friend youd like to recommend the game to, or you simply want the most of Vagrus, you can visit our Steam store page for more information here. Theres a lot more to come in the next few weeks for Vagrus, and we cant wait to share it. Of particular note, we are now testing our next DLC Seekers of Knowledge. This DLC will be free to those who own Vagrus The Riven Realms, and we hope that it is merely the first in a chain of new pieces of content that we develop. For now, however, stay tuned, stay safe and conquer the wasteland! Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
[h2]Whats Coming Up Next[/h2]
Currently Known Issues:
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h2]Hello all,[/h2]
[h3]Bug Fixes[/h3]
[h3]Coming up next[/h3]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h3]Hello All,[/h3] |
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
[h3]New/Updated Features :shiny:[/h3]
[h3]Gameplay Improvements :gift:[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
[h2]Coming Up Next[/h2]
Known Issues:
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
Our friends at Hooded Horse and Mohawk Games have just released their amazing game here on Steam. |
[h3]User Interface Improvements :pencil:[/h3]
[h3]New and Updated Features :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
[h3]LudoNarraCon[/h3] A final piece of good news: Vagrus will be taking part in the LudoNarraCon promotion and sale, so between May 5th and 10th you will be able to purchase the game for the largest discount yet! Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord |
Lastly, on behalf of Lost Pilgrims Studio, happy Easter to everyone who celebrates it! The Companions are already busy hiding and finding eggs. :) Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
A fellow indie developer team from our hometown has just released their role-playing game so we are very happy to share this Steam cross-promotion post with you all. |
[h2]Happy International Women's Day[/h2] |
[h3]New and Tweaked Features :shiny:[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
As you can see above, next up is a whole new Companion, so expect news about him soon. Stay tuned and conquer the wasteland! The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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[h3]User Interface Improvements :pencil:[/h3]
[h3]Event Fixes :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next (in early 2022)[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
As for the latter, we are currently considering three DLCs by the end of 2022 on top of smaller content additions:
[h2]Opening New Revenue Sources[/h2] The above-mentioned DLCs can be one new source we could count on (naturally, only the paid DLCs). Their creation requires a significant investment, though, so they are not exactly a surefire way to drum up money for the future. Thus, we are trying to come up with other avenues as well. For example, once the game is fairly stable, we will be looking into potentially releasing it on other, smaller platforms (like Humble, Epic, etc.). Their potential is tiny compared to Steam but maybe the effort is low enough to release on them and get access to a new audience. [h3]Porting to handhelds[/h3] While Nintendo Switch and iPads seem like two good candidates, there is a lot to be reworked on the UI to make it usable on their smaller screens, not to mention controller support, if we can solve it, otherwise, we will just need to stick to touch controls. Porting would certainly require a higher investment (time and effort) but one that looks promising enough to explore further as an option. Update: - thanks Rusty Dragon for pointing out - we forgot to mention Steam Deck which comes into play here too, requiring all the UI re-work but not extra porting effort, hopefully. [h3]Merchandise[/h3] Having gone through the pain of creating our merchandise portfolio, it would be great to leverage that better and make it into a revenue-generating thing. [h3]Reinvent our Patreon presence[/h3] With the game released, we need to revisit our content pipe anyways, so it's also a great time to consider how we could offer other and better things on Patreon that would be appealing to more people to pitch in. We'd love to hear your input on what you think we could do, like offering Tiers that include physical merch rewards, perhaps? Would you see more, exclusive posts about the world of the Riven Realms or perhaps about the creation of the game? Let us know. [h3]Partner up[/h3] Perhaps there are mutually beneficial partnerships out there for indiedevs that could enable us to upscale our team. We are exploring this avenue too. As always, thanks a lot for your continued support, it means a lot to us! Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]Hey everyone,[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
The launch of Vagrus was good enough to give us some runaway to figure out the best way forward. While are still weighing our options on how to make the game and the studio financially stable in the long run and we are planning a post giving you a peek into our thought-process on that soon. Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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Hey, everyone! |
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2] Bug fixing continues. Meanwhile, the team needs to regroup and assess things post-release, so this time we'll just say that our plans will be revealed soon. Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]Hey everyone,[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2] Bug fixing continues. Meanwhile, the team needs to regroup and assess things post-release, so this time we'll just say that our plans will be revealed soon. Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]User Interface Improvements :pencil:[/h3]
[h3]Updated Mechanics :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2] Bug fixing continues. Meanwhile, the team needs to regroup and assess things post-release, so this time we'll just say that our plans will be revealed soon. Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Please share our pages and posts with your friends through your favorite social media channel(s). It helps a lot and it is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]Hey Folks, [/h3]
You can use all of these functions while not resting or not in settlement. We have also implemented a forced UI rebuild when Loading a save file, this will help by shortening the time of getting out of a soft-lock/UI glitch. Bear with us. In the meantime, we've fixed a few other things, included in this hotfix. Check out the list below. Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server. Now let's jump into the details: -------------------------------------------------- [h2]Patch 1.005 - Temporary Fix for UI Issues - Codename: Confined[/h2] [h3]New/Updated Features :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]Hey Everyone,[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
The day is upon us! Vagrus - The Riven Realms is out now!
[h3]User Interface Improvements :pencil:[/h3]
[h3]New/Updated Features :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
[h2]Coming Up Next[/h2]
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
This weeks devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Lets take a look at whats coming! |
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As we teased in our latest post, IGN has picked up our Official Release Date Trailer as an exclusive for the live show they hosted as part of Gamescom. |
So Steam has this new Event type called 'Game Discount' and we thought we would give it a go now that Vagrus is discounted* by 10% to celebrate its upcoming new trailer with the official full release date. |
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Hey Folks, |
[h3]New Content :gift:[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues
'Is Vagrus properly balanced now?' - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. [h2]Coming Up Next[/h2] Crew and Settlement User Interface update and the first set of Companion loyalty questlines are inbound. Between July 24 and 31, we are participating in DreamHack Beyond with Vagrus. Find us in the festivals' virtual world in Hall: Normal Hive 4 in the RPG Games room. You can claim a free ticket though the following link: DreamHack Beyond. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[previewyoutube=CRidAlq_NIg;full][/previewyoutube]
Visual Improvements There are also visual upgrades, like Area Targeting boxes instead of the previous visual effects on the metal bases of the characters. We also added visual queues about Move + Action Skills in the form of the 'foot' indicating where the character is going to move while the player picks the target of the second part of the Skill. Overall we are quite happy with these changes and the visible improvements of Companion Combat and while there are still further upgrades planned, we hope you like them already and find the best combination fitting your play-style. Let us know how you like the options, and which type of targeting is the most usable for you! Stay tuned and conquer the wasteland, The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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There are also visual upgrades, like Area Targeting boxes instead of the previous visual effects on the metal bases of the characters. While these changes are not final and there are further improvements planned, we hope you like this already and find the best combination fitting your play style. Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server. Now let's jump into the details: -------------------------------------------------- [h2]Patch 0.6.20 - Codename: Target Acquired[/h2] [h3]New/Updated Features :shiny:[/h3] General
Companion Combat
Crew Combat
[h3]Bug Fixes :bug:[/h3]
Known Issues:
'Is Vagrus properly balanced now?' - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. [h3]Coming Up Next[/h3] As we work on rounding out the content for the 1.0 release, we are also continuing our final UI upgrades: Crew and Settlement panes will come next. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
There is, of course, the possibility that a number of players choose a Mode that is not suited for them consistently, causing them not to enjoy the story without the challenge in Dissonance Mode or become disheartened by the cruelty of Wasteland Mode, but our hope is that in the end, more of them will find the right alternative in the two modes available. Now that Dissonance Mode was added to the game, we are looking forward to your feedback on it. Until then, stay tuned, stay safe, and conquer the wasteland! The Lost Pilgrims Team https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
Purchase or wishlist and follow Wildermyth for up-to-date information about its development. https://store.steampowered.com/app/763890/wildermyth/?utm_source=steam&utm_medium=affiliate&utm_campaign=vagrustherivenrealms |
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Companion and Crew Combat
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
'Is Vagrus properly balanced now?' - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. [h2]Coming Up Next[/h2] So we said that the Smolderbone region was the last one... but yeah, let's go for one more! Then that's it, promise. :) Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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There has been a number of Quality of Life changes to the game in the last couple of months and we wanted to collect them in one post. |
In this short article we've collected the recent changes to the Event UI in a more detailed format. This is something that's been a long time coming and we believe that it improves the playing- and reading-experience considerably. |
We are immensely honored, happy, and proud to share that Vagrus has been nominated for two awards in the upcoming Unfold Games Awards show. It feels like quite an achievement for a game still in Early Access, especially since over 400 high-quality games entered the contest. The nominees were selected by a panel of 20 judges comprised of top industry professionals. The two categories are: |
This time, we come to you with a double feature of sorts, combining two topics into a single devlog post: changing the types of the beasts of burden of a comitatus and the mechanics of Trade Offers. |
[previewyoutube=7u1s_LIW7LY;full][/previewyoutube] |
[previewyoutube=L7wVhvi6vYQ;full][/previewyoutube]
All in all, we are very happy with how Factions - and the related rewards - have turned out in the game. There is still some tweaking to be done, perhaps overhauls of rewards as well, but we have had a very positive feedback from our player base and we're very excited to see how these awesome rewards will motivate you guys to delve into the Faction system. The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]Hey Folks,[/h3]
[h3]New/Updated Features :shiny:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues:
'Is Vagrus properly balanced now?' - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. [h3]Coming Up Next:[/h3] Mercenary Tasks, along with a focus on spicing up Companion Combat. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
Our friends at Iron Tower Studio have just released Colony Ship on Early Access. You can play the first chapter of the game and explore the first three locations. |
[h3]Hey Folks, [/h3]
[h3]User interface improvements :pencil:[/h3]
[h3]New/Updated Features :shiny:[/h3]
[h3]Bug fixes :bug:[/h3]
Known issues:
'Is Vagrus properly balanced now?' - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. [h2]Coming up next[/h2] Meanwhile, we keep working on two major patches simultaneously. On the content side, the Smolderbone region has been coming along nicely, while the development of our single largest outstanding feature, Mercenary Tasks, is progressing well, too. We are not sure at this time which one will be ready for release first. Let us know in the comment section which of them you are waiting for the most. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[previewyoutube=SFQQYD3slPU;full][/previewyoutube] |
Hey everyone, |
Hey Folks,
Known Issues
'Is Vagrus properly balanced now'? - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]Hey Folks, [/h3]
[h2]Mounted Fun[/h2] Did we mention the third beast type becoming available for high-end comitati? How about the option to mount up your whole crew (provided you do not have any beasts and have enough mounts for all your crew including companions, passengers, and yourself)? Well, it would take too long to describe every fix and improvement in detail, so let's just switch to our traditional Patch notes format. Here goes: -------------------------------------------------- [h2]Patch 0.2.27 - Codename: Luminous[/h2] [h3]New/Updated Features :shiny:[/h3]
[h3]New/Updated Content :gift:[/h3]
[h3]Updated Game Mechanics :tools:[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues
'Is Vagrus properly balanced now'? - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team Coming up next... Mercenary Tasks and a return to Avernum. Yes, you read it right! Stay tuned. ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
Hey Folks,
[h3]Bug Fixes :bug:[/h3]
Known Issues
'Is Vagrus properly balanced now'? - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
Hey Folks,
[h3]New / Updated Content or Game Mechanics :gift:[/h3]
[h3]User Interface Improvements :pencil:[/h3]
[h3]Bug Fixes :bug:[/h3]
Known Issues
'Is Vagrus properly balanced now'? - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]Hey everyone,[/h3] Our solution? [h2]Dynamic Pricing[/h2] The main change in this system is that markets react to the quantity available to them. The more of the same goods you sell on a market, the less they are willing to pay for it and similarly, the less quantity of a trade good remains on the given market, the higher the price they expect for it. It's a well-known concept: in economics, they refer to this as the 'invisible hand' that balances demand and supply at the right price. [h3]But how does this help with the issues we listed above?[/h3] It allows increasing the profit margins to the high spectrum, so smaller comitati would have an easier time while effective trading still maintaining a challenge for mid- and large-sized caravans. The higher quantities you buy and sell, the closer the buy and sell prices become, so the profit margins stick closer to your cost-efficiency. [h3]Does that mean that the game will become much harder for mid- or large-sized comitati?[/h3] Yes and no. Doing the same as before, running exactly the same trade rounds regardless of size, will not work well any longer. Players trying that will quickly see their profits dwindle and might feel that the game just got harder for them. The answer is partly in: 'the bigger no longer means better' but also in: 'diversity over grinding'. Instead of trading in 2-3 types of goods in massive quantities, the best profits (better than before in small quantities) can be achieved in trading in many goods at once. Getting great deals and distributing between multiple locations along a trade route work much better. It will be something new and challenging until players figure it out; also much less repetitive, hence more enjoyable, we hope. It will surely take several iterations to balance this new system. We have already started testing it internally but the ultimate trial by fire will come when we make this available to you all and hear your insights: stories of success and failure. Learning those will help us tweak the system further and get closer to a good balance between challenging and enjoyable. Hope you are just as enthusiastic about these upcoming changes as we are! The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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Okay, so what got fixed? Here go the patch notes. [h2]Patch 0.5.21 - Codename: HighLife![/h2] New/Updated Features
Bug Fixes
Known Issues
'Is Vagrus properly balanced now'? - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team P.s.: thanks for all the Steam award nominations. We love you too! If you like the game and/or the direction it's heading, posting a review is a great way to help the development. Much appreciated. Cheers! |
[h2]Crew Combat Improvements:[/h2] [h3]Looting in crew combat[/h3]
Of course, the Riven Realms remains a dog-eat-dog place, so none of this loot is available if you lose or are forced to flee. Also, 'immersion is king' even when it comes to looting. Do not expect desperate lowlife tugs attacking your comitatus carrying heaps of valuables. Now, in case you are the aggressor and ambush their camp with all their possessions... that is another story. Provided that you are okay to prey on the weak. Will your companions approve? Will you provoke the Empire's ire? [h3]Combat preparations[/h3]
[h3]Goal (objective) selection changes[/h3]
[h3]New 'defense' stat introduced[/h3]
[h3]'Actions' in crew combat (tactical commands)[/h3] Giving more tools to the vagrus, we are now enabling 'Actions' in crew combat. These can significantly influence the outcome of crew level combat encounters. Our ultimate goal is to enable entering Companion combat directly from Crew Combat but even until then, players can choose from a number of actions (more to come), like:
[h3]Impervious crew combat enemies[/h3] Specters, Haunts, Living Shadows. Horrors that are immune to mundane weapons. Improve your companions, gain the blessing of Gods, gather rare magical items to defeat them. Alternatively, do the only thing you can if you come across these deadly enemies... FLEE!
[h2]Miscellaneous Changes:[/h2]
[h2]And the additional changes we managed to squeeze in:[/h2]
Let's dive into the detailed list of changes: [h2]Patch 0.5.20 - Codename: Plunder![/h2] New/Updated Features
New/Updated Content
UI Improvements
Bug Fixes
Known Issues
'Is Vagrus properly balanced now'? - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team P.s.: If you like the game and/or the direction it's heading, consider nominating Vagrus for a Steam Award. Originally we meant to recommend the Story Rich category but people kept referring us to the Games you suck at award which is for hard games. What do y'all think? |
[h3]Hey Folks,[/h3]
[h2]Crew Combat Improvements:[/h2] [h3]Looting in crew combat[/h3]
Of course, the Riven Realms remains a dog-eat-dog place, so none of this loot is available if you lose or are forced to flee. Also, 'immersion is king' even when it comes to looting. Do not expect desperate lowlife tugs attacking your comitatus carrying heaps of valuables. Now, in case you are the aggressor and ambush their camp with all their possessions... that is another story. Provided that you are okay to prey on the weak. Will your companions approve? [h3]Combat preparations[/h3]
[h3]Goal (objective) selection changes[/h3]
[h3]New 'defense' stat introduced[/h3]
[h3]Actions in crew combat (tactical commands)[/h3] Giving more tools to the vagrus, we are now enabling 'Actions' in crew combat. These can significantly influence the outcome of crew level combat encounters. Our ultimate goal is to enable entering Companion combat directly from Crew Combat but even until then, players can choose from a number of actions (more to come), like:
[h3]Impervious crew combat enemies[/h3] Specters, Haunts, Living Shadows. Horrors that are immune to mundane weapons. Improve your companions, gain the blessing of Gods, gather rare magical items to defeat them. Alternatively, do the only thing you can if you come across these deadly enemies... FLEE!
[h2]Miscellaneous Changes:[/h2]
We are looking forward to all of you getting your hand on the new update and hearing about your experience. In case you like the game and/or the direction we are taking with it, please consider leaving a review. It's a huge help. Thanks and see you around, vagri! The Lost Pilgrims Team |
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Beside changes on the code side, we are opening up a new subregion in this patch for the first time, the salt basins above the Mines of Plenty. The area includes Salum, the headquarters of the Scythichnis Covenant as well as the Auguros Work Camp, a prison colony of the Empire. [previewyoutube=BWxw9ztB1E8;full][salt mvideo or image][/previewyoutube] Let's dive into the detailed list of changes: [h2]Patch 0.5.16 - codename: Salty![/h2] New/Updated Features
New/Updated Content
UI improvements
Bug fixes
Known issues
'Is Vagrus properly balanced now'? - Nope. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. We are eager to hear how you find these new changes. With Companion Progression added, we are refocusing on the most critiqued area - well actually two areas - of the game: crew combat and companion combat. Our first priority will be to implement our planned Crew combat looting design and depending on how long that takes, we might take a crack at Crew combat Actions, too, soon afterward. While Companion combat has received a number of feature updates, the visual representation is still far from what we imagined. Beside the generic goal of making it 'better paced and more impactful', we are planning to improve specifically how we visualize targeting and complex skills, and also explore adding turn/round announcements and initiative order animations - the list goes on. This may take a while, so no promises on the deadline but we thought it was important to share that we are working on it. In terms of content, our eyes are set on Deven and the surrounding area already. It's coming. Stay tuned, stay alive, conquer the wasteland! - The Lost Pilgrims Team P.s.: We are still receiving a high number of messages, bug reports, and improvement ideas via the various channels so we might not be able to respond to everyone but we're trying our best. |
Lately, we have been working on Crew Combat to further enhance its mechanics and the latest improvement is the 'Flee' feature. Let's check it out!
Appease Appease is an option that further changes fleeing when you can use it.
You can see a demonstration of these mechanics in the video below. [previewyoutube=JrIxXxzCbHc;full][/previewyoutube] No need to die against a horde of Jhakrae or a throng of Undead (or to load your game...). Run away and live to fight another day! :) We hope that these changes will significantly improve the WIP Crew Combat experience, making it less of a Load Game fest. Let us know what you think once you have tried it. The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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[h3]Hi Folks,[/h3]
UI improvements
Bug fixes
Known issues
'Is Vagrus properly balanced now'? - Nop. 'Was it a step in the right direction?' - We think so. Please let us know how you find it. Now that we have released Flee, we are moving on to design and implement Companion Progression, which will move the cap on companion Prowess to five from the current two and bring along new combat traits to increase companion stats. It already looks and feels awesome, we think. We are also changing our approach to content releases and instead of very rare big drops, we plan to open up new campaign map areas in smaller chunks. The first one will most likely be the salt basins above Mines of Plenty, including Salum, the headquarters of the Scythichnis Covenant and the Auguros Work Camp of the Empire. Stay tuned, stay alive, conquer the wasteland! The Lost Pilgrims Team P.s.: We are still receiving a high number of messages, bug reports, and improvement ideas via the various channels so we might not able to respond to everyone but we're trying our best. |
In spite of these elaborate statuses, healing remained the same: the use of a medical supplies item healed Companions up to their Maximum VIT right away. In with the New When Crew Combat was added, we implemented an elaborate system that was used to heal up your wounded Crew and Companions at the end of each skirmish. It was based on rolls stemming from the Healing Perk. Now that we decided to rework Companion healing, we basically use the same principles for natural healing. During camping, you roll for natural healing for each Companion that is not at Maximum VIT. The heal roll chance comes together from the following factors:
Even without many impacting factors, Companions recover VIT more often than not, except if the natural healing roll is a Critical Failure and in that case can even lose VIT but only until it reaches 1, so Companions can not die but their condition can worsen. The statuses from the old system still exist, and if a Companion reaches the temporary limit (for example, 60% of Maximum VIT when Wounded), a successful natural healing roll removes the current status and applies the next 'higher' one (for example, a Wounded Companion then becomes Hurt). A Critical Success results in a two-stage jump. Medical Supplies Using Medical supplies provides a huge advantage, as it removes the status even if the Companion has not reached the associated temporary VIT limit. It also increases the chance of status improvement and VIT recovery greatly. Previously, one full healing required one medical supplies item with a 100% result. Now, there is a chance on the result and hence these healing items can be lost or retained based on a chance with each usage. Normally, this depends on the roll, like treating a Wounded with a success roll has a 10% chance to use up the item, while rolling a fail increases that chance to 20%, and so on. We implemented the natural healing part already but left the Event heal option in too for the time being, at least until the changes on the Camp UI can be implemented, allowing the players to decide on the usage of medical supplies each time they strike camp. This new system is much better-suited to what we were planning from the beginning, and is also more fair, although healing will be slower and so you'll have to think twice before jumping into combat too soon. The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h3]Hi Folks,[/h3]
'Is Vagrus properly balanced now'? - Nop. 'Is it a step in the right direction?' - We think so. Please let us know how you find it. From next week we will start to design and implement the Flee option in Crew Combat, also diminishing returns on Evade and Block in Companion combat to stack against RNG better. We are hoping to roll these out too within a few weeks. After delivering those two and some smaller improvements, we plan to focus on bigger tickets, like Faction Rewards, Companion Progression, and more. Stay tuned, stay alive, conquer the wasteland! The Lost Pilgrims Team P.s.: We are flooded with messages, bug reports, and improvement ideas sent to us via the various channels so we might not able to respond to everyone but we're trying our best. |
[previewyoutube=mgtG1Jdr0aw;full][/previewyoutube] |
The Demo has about 2-3 hours of playable content (depending on playstyle), and it is available for Windows, macOS, and Linux. To help us and the game, consider writing a review about the Prologue on Steam and recommend the game to your friends! Please bear in mind that the Prologue is a Demo of an Early Acces game. Some aspects are still being polished. You may find our disclaimer here, and we appreciate you submitting bugs and ideas on this thread here. The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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Both both cases the The Demo will be available for Windows, macOS, and Linux. Interested in the setting of Vagrus - the Riven Realms and want to understand more about the strategic aspects of the game? Or have a question regarding development or the team? Ask Us Anything on our Vagrus discord starting 11 AM EST (5 PM EU). JOIN OUR DISCORD SERVER To streamline the discussion and make it easier to follow, we'll set up a separate channel where only devs can chat. The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Website|Youtube| Fig| Twitter|Facebook|Instagram|Discord |
Interested in the setting of Vagrus, the Riven Realms? Want to understand more about the strategic aspects of the game? Have a question regarding development or the team? |
Tasks are intended to be expanded in future milestones with Mercenary and Exploration type commissions, too. This milestone is to lay the foundation for those as well. We are hyped as a Jhakra in heat by the prospect of adding this feature set to the game, as we think it'll make it much, much deeper and provide a ton of things to do for players. What do you think? The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h2]TL;DR: Vargus has been selected by Valve for the upcoming Summer Edition of the Steam Game Festival.[/h2]
What do these mean in practical terms? After we release the Demo, players will have the chance to provide feedback on it - what they liked and what they hated; and a lot in between. What captured their imagination and what felt lacking. There is no game that ticks all the boxes for everyone, we know that. We also know that it is better to have a game that some people feel passionate about rather than one most players classify as 'okay'. Nevertheless, it is important to dig into those reviews to understand whether it was a genuine problem that we do want to address, or a mismatch in expectation with what a certain player had. In the case of the first, we have the chance to make changes in the game before we release it into Early Access, while for the second, we need to tweak our messaging to avoid, or at least minimize, such mismatches. Then there is of course the wish to generate hype. People playing the Demo will - fingers crossed - feel passionate about the game and sign up to be notified when it comes out, or even decide to support the development via our currently running crowdfunding campaign. So in conclusion, we hope you check out the Demo at the Summer Festival if you haven't already elsewhere, and let us know what you think! |
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[previewyoutube=5LZxYu3t6uo;full][/previewyoutube]
Second Objective: Optimal Positioning When an AI - in any game - makes a dumb move, most of us feel lucky, even happy for a moment but then we immediately start to resent it. We want to beat the game with our superior strategy and not because of the AI's inferior tactics. Thus, we added new priorities for the AI:
Third Objective: Colorful Skill Usage Balancing a tactical game is very difficult and can barely ever be perfect - we knew that from the beginning. We are also aware that for a single-player game, variety and challenge is more important than being perfectly balanced, so when we design enemies, we do not mind them having a mix of stronger and weaker skills. On the other hand, we would like the AI to use all of them, even if not with the same frequency, so now the AI takes into account:
We have worked for weeks on these changes but are quite happy with the final outcome. The next build will include all these changes and we hope to see you guys try them very soon. Gbor, Lost Pilgrim ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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Our friends from Dark Crystal Games team released the second content patch for Encased: A Sci-Fi Post-Apocalyptic RPG.
[h2]It's the perfect time to see how the isolated world has changed in Encased, even if you weren't familiar with the game before![/h2] |
Overall, we are happy that we went with the change (of Changers, heh...) despite the added work, especially because it would have been much more problematic later on. Additionally, our tabletop RPG souls are now at rest that the setting and the game are not at odds. :) [h3]A big shout-out to Alder's Blood[/h3] Before we conclude this post here's a game we can wholeheartedly recommend you to chech out here on Steam! Alder's Blood is a tactical-strategy with stealth-based combat, RPG elements, crafting, resources gathering and management, exploration and rich storyline. Set in a grim world, where mankind killed their God and is facing extinction. [previewyoutube=MpNnpI2vlXU;full][/previewyoutube] Whishlist it now because it will be released on this Friday on 10/04/2020 so you can grab immediately this gem. The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
and a ton of story content for you to discover are coming in the build. We are very excited to see and hear your reactions, how long it takes you to find all the content, and of course to find out how difficult it is to stay alive for players in the cruel wastelands of the Riven Realms. See you soon on the dark continent! The Lost Pilgrims ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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[previewyoutube=fI2NQd_QauE;full][/previewyoutube]
[h3]Healing[/h3] If the comitatus survives the fight, a Heal phase commences, in which your skills in healing (along with that of your Companions' skills and your store of medical supplies) determine how many wounded crew members you can save. [h3]Sweet Victory and Bitter Defeat[/h3] So how does victory come about at the end of all this? Well, during combat, both sides get points for Success and Critical Success attacks. Attackers gets points for snatching goods or other things according to their initially set goal. Defenders get points for preventing the attackers in said goal and also for keeping their crew safe, which is represented by the percentage of crew that survives. This is a simplified run-down of how Crew Combat works, and as you can see, there are a lot of depth to it, which will be further augmented by the addition of special actions that your vagrus can perform, as well as the option to attempt to flee. We hope you enjoyed this outline and that you'll have a lot of fun with Crew Combat in the game. [h3]A big shout-out to Urtuk: The Desolation[/h3] Before we conclude this post here's a game we can wholeheartedly recommend you to wishlist here on Steam! Urtuk is an open world, tactical turn-based RPG in a low-fantasy setting. Guide your band of adventurers through the ruins of an ancient world. Recruit new followers, loot the corpses of your fallen foes, and do your best to survive in this harsh and unforgiving realm. [previewyoutube=lCusfFXtB6E;full][/previewyoutube] It is in Early Access now so you can get it for 10% less! The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
[h2]Time to download this gorgeous looking Free DLC, don't you think? Click here and enjoy![/h2] |
Here's another bunch of videos that showcase some of the milestones we have recently delivered. We've been quite busy. |
[h2]The Kickstarter campaign has begun![/h2] |
Dear future vagri, |
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Hey All,
It sounds quite exhausting even just to think of all the work that was involved. Therefore, a HUGE THANK YOU is definitely due to the team. So, what comes next? [h3]Open World Patch Scheduled for Q1 2020[/h3] We worked really hard to get the first Open World region of the game ready by the end of 2019 but truth be told, we are not happy enough with the overall experience just yet. We did know that it would not be as tested and refined as the Pilgrims of the Wasteland story was (which is currently included in the available Alpha build) but wanted to reach a similar level of polish. Achieving that is going slower than expected, however. It is partly because even just this first region is over twice the size of Pilgrims - in terms of narrative and content -, and way more complex due to its open-world nature. Thus, reaching the same level of stability and gameplay experience has proven to be a task that needs more time and effort. We want it to be a positive experience right away, so that even if players encounter bugs and incomplete features, the overall look and feel of the game would be very much to their liking. We want them to feel that the available content and gameplay holds so much potential that they just have to come back and play again, or better yet, tell their friends about it. [h3]The Last Patch of 2019[/h3] One of features we have spent more time with than we had originally planned is Crew combat. We always wanted to have something like that but its overall importance increased significantly when we decided to give it a more prominent role in gameplay. The key trigger for that was the insights we received from our Alpha players: that while they liked the Companion combat look and feel for key moments, for the recurring bandit and Jhakra attacks they felt it was taking to long, keeping them away from progressing the story. Thus, we decided that those random encounters will mostly occur in the form of Crew combat but players who like the thrill of Companion combat will be able to switch to that (more on this in a future post). That change in direction brought with it the need to design a system that allows for a more rapid progression of combat encounters, but one that players can still enjoy visually and that still presenting a fair challenge. We iterated the design many times, and finally came to something that we are happy with. That increased complexity, though, took its toll on our hours, and it is still not yet finished. However, we do want to share where it stands now so we are planning to release this first version of the crew combat in our next Open Access Fig patch still this year. Hopefully, people will like it and share ideas how to improve it further. [h3]A big shout-out to Nowhere Prophet[/h3] Before we conclude this post here's a game we can wholeheartedly recommend you to try out. Nowhere Prophet is a roguelike deck-building game. It is set in a post-apocalyptic world inspired by indian culture and sci-fi literature. In this broken world you lead a desperate band of outcasts in their search for a safe, new home. With two new leaders added in it's recent patch it is definitely worth to check out. [previewyoutube=IadayVADjTw;leftthumb][/previewyoutube] [h3]In Conclusion[/h3] Hope you guys enjoyed this post with its mixed topics. As always, there are no words how much we appreciate your continued support. Happy Holidays to you, your families, and friends! Gbor, Lost Pilgrim ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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Additionally, with the new Enduring Effects and the brand new property system we've developed to support them it is possible to assign temporary buffs and debuffs to this stat, too, which goes a long way to spice things up a little. The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
The have been or will be game design posts about all but one: narration so let's focus on that for a second. New Content: Extended Narration It has taken much longer than expected to reach Charles - the voice of Agos the Wanderer - due to some personal matters as well as his change of career. We are happy to share that now we have all the narration recorded for Agos through-out Pilgrims of the Wasteland, and even for the beginning of the main game as he leaves your comitatus after sharing his story. We plan to make a few minor sound editing changes to these new recordings but wanted to delay this build no further, so we will do that in a subsequent iteration only. When playing the PotW story, it gives so much to it already that we think you will like this a lot. Also, here's a shout-out for Charles' new focus as he instructs singers on how to become more confident. Check out and sign up to support his Patreon page if you are interested. So, with that happy image of Charles, let's recap everything in our Patch notes. Well, actually...before jumping into the details of the patch, we would like to ask you guys tolend us a hand with something. We use a tool called Airtable and we outgrew their free plan so we need to pay for it in hard coin (~hundred bucks/year/user) going forward. They have a referral program, though, which grants us $10 credit for each newsign-up coming through our: referral link (it costs you nothing). We do believe it's a great tool that you may even make use of but that is not actually needed, just to register in case you wanted to help with footing the bill this way; which also means we, instead, can spend that money on even more and better content. Yay! Thanks in advance! PATCH NOTES v0.4.5 Behind the Scenes :construction: - Upgraded to Unity 2019.2 - enabling the efficient animation of character variations - Property system implemented - allowing us to add a whole heap of mechanics later on New Features :eyes: - Combat Idle Animations added (some may not be final) - Enduring Effects system used for Sergorod's Blessing & Mushroom Rot in Pilgrims of the Wasteland (& many more to come in the main campaign) - Crew Pane UI changes to accommodate adding Enduring Effects (&more to come :wink: ) - Random Passengers now appear (sometimes) in the settlement mansios - Random Settlement conditions also added but will only come into play in the main campaign - Workforce Mechanics now requires you to have enough workers/slaves to tend to your comitatus. Otherwise, your Movement gets severely hindered. :muscle: - Goods tooltips now show some price info New / Updated Content :gift: - Narration voice over through-out the complete Pilgrims of the Wasteland story - An additional random event on the wasteland :scroll: Bug Fixes - Inspire leader skill now grants its buff immediately (as intended) - Re-engineered how Movement Points are calculated (players should not notice much other than it now calculates correctly) - Tutorial box tweaks for 16:10 screens - Passenger count indicated properly even if they come through events - Various small equipment effect fixes - Nodes in reachable distance shown correctly while scouting - Enemy character sheet available only during the player's turns Coming up next - MS 6: Crew combat :skull: - MS 10: Chart Exploration :eyes: - MS 11: Companion Select during Events - MS 13: Hidden Stash and Smuggling Contraband - MS 14: Unrest and Obedience Mechanics :triumph: The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord |
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New Milestones Revealed on Fig
Needless to say, we are extremely proud and grateful to everyone who helped us get here. So again, thanks for your support, know that it means a lot to us and to the project! The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig|Website|Youtube|Twitter|Facebook Instagram|Patreon|Discord |
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New Features / Content
User Interface Changes
Bug Fixes
------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig|Game Jolt |Itchio |IndieDB Website|Youtube|Twitter|Facebook Instagram|Patreon|Discord |
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