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Devlog #28 | Obedience and Unrest Mechanics


Obedience is a stat describing how disciplined (or disgruntled) the slaves owned by the comitatus are at a given time. It was implemented to give a rather fluid drawback to owning slaves: they might provide a free workforce but keeping men and women enslaved does have its risks even if it is 'part of the system'. You typically lose Obedience if you do not guard your slaves well enough (too few fighters to look after them), if you get or buy a lot of new slaves, if you do not feed them enough, if you arm them in Crew Combat, or keep choosing options in Events that endanger or embolden them. With a high Obedience, your slaves over-perform and you can end up with some small surprise Events (with a positive outcome). This is in addition to the fact that you won't get a headache thinking about what can go wrong. Low Obedience is where it all goes from bad to worse. Slaves start to steal, escape their bonds, or even commit more serious crimes. You can try to punish all the slaves in this case in the hopes of raising Obedience but it can backfire. So how can you keep slaves in check? Well, a thoughtful vagrus might consider liberating slaves from time to time, which raises the Obedience of others to a great extent - if there is a chance of becoming free, they will work more diligently towards it. Nevertheless, it is a very expensive route to take, as slaves cost a lot of coin. Then there is the Deputy role of Slavemaster, who generates Obedience, making a critically low score very unlikely (and also can punish unruly slaves more reliably). Some equipment also has similar effects. Additionally, certain Events can positively affect Obedience and it behooves you to pay attention to those. But if you could easily influence everything about Obedience inside your comitatus, it would be too easy, right? And this takes us to Unrest. Unrest is a region that belongs to regions in the game. In most cases, there is no Unrest but from time to time, dynamic changes can occur during the game that raises this stat: Abolitionists or other elements cause strife among the slave population, or your own actions can cause Unrest to change, and this can easily affect your own slaves. Thus, high Unrest lowers your Obedience - the longer time you spend in such regions, the more Obedience you'll lose. All in all, we've been poised to implement a fairly complex system to make your journeys interesting and in-depth mechanics-wise, and we feel that Obedience-Unrest is a great part of that. We are very excited about how players will react to this when the Open-world campaign opens up later this year. The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord


[ 2019-11-06 16:47:26 CET ] [ Original post ]



Vagrus - The Riven Realms
Lost Pilgrims Studio
  • Developer

  • Lost Pilgrims Studio
  • Publisher

  • 2020-07-22
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 157  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1184 reviews)


  • Review Score

  • https://vagrus.com
  • Website

  • https://store.steampowered.com/app/909660 
  • Steam Store



  • Vagrus - The Riven Realms Linux [1.29 G]

  • Public Linux depots

  • Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.



    A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.






    A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.






    Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.






    Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.






    The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.

    Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus

    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
    • Storage: 6 GB available space
    GAMEBILLET

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    1.7$ (91%)
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    10.58$ (47%)
    5.0$ (75%)
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    7.49$ (63%)
    1.8$ (70%)
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    4.95$ (67%)
    4.25$ (79%)
    19.59$ (30%)
    1.5$ (81%)
    5.4$ (66%)

    FANATICAL BUNDLES

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