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Devlog #30 | Crew Combat (Game Design Post)

[previewyoutube=fI2NQd_QauE;full][/previewyoutube] The video above is a little peek into how Crew Combat works. At first, you can - as the attacker here - set what you wish to accomplish by assaulting the foe. Then a 3-round fight commences where you can decide which type of your crew and which companions fight. You can see the chances of a successful round above between the current Combat Strength of each side, and the casualties after each round are allocated based on that roll. Later on, we'll be adding special actions that you can perform each round to bolster your chances. Crew Combat is the most common way you will handle violent conflicts as you roam the wastelands of the Riven Realms. We wanted to give you a rundown of the basic concepts here so that those interested might find some insights.

Disposition


Each Crew Combat encounter identifies the two sides as either the Attacker or the Defender. The player's comitatus can typically be the attacker when they raid small settlements or prey upon other travelers, while they are often found as the defender when getting accosted by monsters, outlaws, or worse.

Ambushes


When you are the defender, a hidden test is made based on your comitatus' vigilance against the attackers ability to ambush (various stats govern this test). If you are ambushed, there are serious penalties on your Combat Strength, representing your inability to set up your fighters properly. Other than that, you will be restricted in the use of Combat Actions when they are added later to the game. Whether you are ambushed or not, a fight is about to go down.

Appeasing the Attacker


In the current builds, the only option is to fight. At a later stage, we intend to add a Flee option, though it will not be a reliably successful option. You can increase the chance of success with offering what the attackers demand, like offering 'bribes' to bandits, or leaving supplies for monsters. Appeasing the enemy will not always be an option: mindless Undead or motivated bounty hunters can not be bargained with. Nevertheless, fleeing results in losses, but - in most cases - less so than trying to defend yourself in an unwinnable fight.

Attacking and Goals


If you are the attacker, you have the option to leave the opponents in peace and just Move on. This might be useful when not wanting to fight because you are already bruised, when not wishing to upset a certain faction, or when bumping into something you probably can not handle.
If you do decide to attack them, however, you need to first select a goal. This is mostly dependent on the type of enemy, and involves things like looting their cargo, trying to catch some of them to force them into slavery, and so on. Some options may not be available, like on image below you can see that the enemy has no mounts, so Poach Beasts can not be selected.

Fighting in Crew Combat


Once you get into the actual combat, your forces are shown on the left, while the enemy is on the right. The Combat Strength (CS) total of each side is displayed on their respective banners. One side will have to defeat the other in no more than 3 combat rounds. Your CS is mainly calculated from the crew that takes part in the fight: fighters, scouts, outriders, and of course Companions. Vigor and Morale have significant impact on CS, and there is also equipment as well as conditions that can influence its total value. Slaves and Passengers can be also be armed for the fight, but only at a considerable cost.

Wounds


Why not send everyone in every case? Well, because you risk the lives of those who you pick to fight and you might want to prevent that. However, if you sustain significant damage, your non-fighing crew can be slain as well regardless. So sending forth only a small team is often ineffective, too. In another conflict (image below) we did have the option to poach beast, but it turned into a botched attempt: many of our crew members got wounded. The red circles around their portraits indicate a wounded combatant. By default they are taken out of the next round of fighting so you do not risk losing them but sometimes you need to send them into fight regardless (to avert greater losses).

Rounds and Rolls


As stated above, Crew Combat normally lasts for 3 rounds. Each round, a roll is made to determine whether the player wins or loses the round. Outcomes can be Critical Failure, Failure, Success, and Critical Success. The percentage boundaries for these are calculated based on the compared CS of each side. If there is no definite combat result by the end of the third round, an 'aftermath' round follows that calculates the final result. Crew Combat ends prematurely if:
  • Either of the sides is completely destroyed.

  • The attackers fulfill their goal and disengage.

  • The enemy loses its Confidence test in a round and retreats or flees.

Healing


If the comitatus survives the fight, a Heal phase commences, in which your skills in healing (along with that of your Companions' skills and your store of medical supplies) determine how many wounded crew members you can save.

Sweet Victory and Bitter Defeat


So how does victory come about at the end of all this? Well, during combat, both sides get points for Success and Critical Success attacks. Attackers gets points for snatching goods or other things according to their initially set goal. Defenders get points for preventing the attackers in said goal and also for keeping their crew safe, which is represented by the percentage of crew that survives.
This is a simplified run-down of how Crew Combat works, and as you can see, there are a lot of depth to it, which will be further augmented by the addition of special actions that your vagrus can perform, as well as the option to attempt to flee. We hope you enjoyed this outline and that you'll have a lot of fun with Crew Combat in the game.

A big shout-out to Urtuk: The Desolation


Before we conclude this post here's a game we can wholeheartedly recommend you to wishlist here on Steam! Urtuk is an open world, tactical turn-based RPG in a low-fantasy setting. Guide your band of adventurers through the ruins of an ancient world. Recruit new followers, loot the corpses of your fallen foes, and do your best to survive in this harsh and unforgiving realm. [previewyoutube=lCusfFXtB6E;full][/previewyoutube] It is in Early Access now so you can get it for 10% less! The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Our crowdfunding campaign is LIVE Get instant access to the Alpha build at Fig ------------------------------------------------------------------------------------------------------ Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord


[ 2020-02-19 15:30:03 CET ] [ Original post ]

Vagrus - The Riven Realms
Lost Pilgrims Studio Developer
Lost Pilgrims Studio Publisher
2020-07-22 Release
Game News Posts: 159
🎹🖱️Keyboard + Mouse
Very Positive (1205 reviews)
Public Linux Depots:
  • Vagrus - The Riven Realms Linux [1.29 G]
Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.



A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.






A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.






Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.






Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.






The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.

Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus


MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
  • Storage: 6 GB available space
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