Hey Folks, this patch is a beast in all sense. So many new features and changes have been added that if you ever considered starting a new play-through, this might be the perfect time for it. A shedload of tweaks has been applied to make the early game a little more forgiving (without making the late game easier), and we look forward to your feedback on the direction of these changes. Important note: considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server. Now let's jump into the details.
Patch 0.5.25 - Codename: Beasty!
New/Updated Features :shiny:
- Dynamic pricing allows for higher profits in smaller quantities. See our detailed design post.
- Enter Companion Combat from Crew Combat - actions enabled
- The two combats 'run parallel' - you get to play first the Comp combat and see the result impacting the Crew combat side
- You can decide which companions fight in which combat but only in one (meaning their CS/Def do not count in crew combat)
- Every Crew Combat round allows you to fight six rounds in Comp combat. After that, the battle continues
- Victory (killing all enemies) achieved within the six rounds causes 10 grit damage to the enemy
- Defeat ( all deployed companions pushed to downed/out of combat) results in serious morale loss (so you better take it seriously)
- Summoning Skills for Necromancers and Hollow Eyes
- Price History is a new tool for all vagri to track goods' prices across settlements
- Equipment design changes - new slots, unlocked by deputy assignments
- Equipment can be mounted into one or more slots specifically and the Miscellaneous slot is no longer a default for all
- Faction Flag selection (incl. minimap flag)
- Beast Type change option at the Manios between Mammal and Reptile
New / Updated Content or Game Mechanics :gift:
- Created alternative versions for some of the bandit roster characters
- Few dozen Event balancing changes
- Beast & Mount Buy-Sell ratio corrected
- New game default beast type: Mammal
- Indirect Faction reputation change is not limited to the [-1 : 3] tier range
- A metric ton of smaller economy & crew combat tweaks
- Some Equipment stat changes [a shed load of new equipment coming soon as Faction Rewards]
- Road Tax event priority change (High to Preferred)
- Road Tax event no longer considers goods in Stash
- Road Tax event option to pay with Supplies
- Leader and Elite unit kills cause additional Grit loss to the enemy [regardless of dying from comp combat or crew combat damage]
User Interface Improvements :pencil:
- Graphics config within Options (no pop-up)
- Options menu overhaul
- Combat Clash Speed option added (1.5x set as default)
- Combat Round Announcements
- Character turn announcement
- Turn off tutorials for Open-World gameplay
- Equipment is now listed in two columns
Bug Fixes :bug:
- Criftaa Suppressing Shot + Evade crash fixed
- Negative Power stat companion freeze fixed
- Mass trading buttons removed from Discipline and Liberate screens
- Selling equipment when full cargo exploit fixed
- Empty Odd jobs result after settlement Rest due Scouting lock on the Camp UI
- Deputy perk refund exploit removed
- Death animation restored to its original size
- We will explore options to reduce the initial loading time.
- The visual presentation of Companion Combat skills with two phases is not final yet.
Vagrus - The Riven Realms
Lost Pilgrims Studio
Lost Pilgrims Studio
2020-07-22
Strategy RPG Singleplayer
Game News Posts 157
🎹🖱️Keyboard + Mouse
Very Positive
(1184 reviews)
https://vagrus.com
https://store.steampowered.com/app/909660 
Vagrus - The Riven Realms Linux [1.29 G]
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
- Storage: 6 GB available space
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