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Devlog #50 | The Fate of the Foe Post Crew Combat


As we teased in our latest devlog post about Mercenary Tasks, we have extended Crew Combat with a new feature: you can decide how to deal with the enemy from now on following a victorious battle. The option appears on the Crew Combat UI at the end of the fight opposite your heal options provided that your enemy surrendered (remember, only humanoids can), fled, or retreated but you caught some of them while pursuing them.
Your options are: Recruit: Depending on their willingness to join, this results in a few fighters, scouts, or workers to be added to your ranks. That, of course, will not sit too well with your existing crew who have fought them just moments ago, and the result is Morale loss. It's also considered to be a 'kind' action and certain companions may like or dislike it for the same reason. Conscript: Somewhat similar to Recruit, except joining is not voluntary, and so in this case, neither your existing crew nor the newly added members are happy about it, leading to an even more significant Morale drop. Enslave: Instead of joining as free crew members, all surviving enemies are pushed into slavery. As expected, a massive drop in Obedience accompanies this decision. Release: Once you stripped the foe of their valuables, you set them free. It may sound kind but in fact, it's a relatively cruel decision given the dangers of the wasteland. Execute: This is a drastic measure that is considered 'malevolent' and brings no benefits since the valuables of the enemy have been turned over anyway at the time they surrendered or got caught. Imprison: The last one is an option that players will only see when they have an active Mercenary Task to capture such enemies (be them bandits or other faction rivals). Hence the timing of us implementing this feature alongside Mercenary Tasks. These expanded options provide further incentive, strategic depth, and even immersion to Crew Combat encounters and we hope you'll like them and provide us with the usual valuable feedback. Stay tuned, stay safe, and conquer the wasteland! The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------ Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! Fig| Website|Youtube|Twitter|Facebook|Instagram|Patreon|Discord


[ 2021-06-09 12:57:21 CET ] [ Original post ]

Vagrus - The Riven Realms
Lost Pilgrims Studio Developer
Lost Pilgrims Studio Publisher
2020-07-22 Release
Game News Posts: 159
🎹🖱️Keyboard + Mouse
Very Positive (1205 reviews)
Public Linux Depots:
  • Vagrus - The Riven Realms Linux [1.29 G]
Vagrus is an award-winning Roleplaying Game with strategy elements, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.



A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.






A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.






Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.






Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.






The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.

Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus


MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
  • Storage: 6 GB available space
GAMEBILLET

[ 6138 ]

3.92$ (80%)
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3.49$ (30%)
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8.49$ (-113%)
29.69$ (15%)
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4.0$ (80%)
0.45$ (85%)
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5.0$ (75%)
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0.88$ (82%)
3.33$ (67%)
10.19$ (32%)
19.8$ (67%)
24.0$ (60%)
9.99$ (50%)
4.25$ (79%)
32.49$ (35%)
0.88$ (78%)
0.94$ (81%)
9.0$ (77%)
42.07$ (23%)
2.55$ (87%)
3.26$ (78%)
5.31$ (79%)
1.72$ (66%)
7.5$ (75%)
3.28$ (78%)
34.99$ (30%)
5.0$ (75%)
5.63$ (62%)
1.2$ (85%)
5.0$ (50%)
2.0$ (80%)

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