This week's devlog post is about the shiny new User Interfaces for settlements and crew.
Settlements
There are a large number of settlements (cities, towns, villages, outposts, encampments) that you can visit in Vagrus, all of them unique locations even though they share some characteristics and features. For a long while now, we have planned a rework for the original UI - as we usually do with all UI elements, really.
The most apparent change is that we did away with the tabs on the side and introduced buttons on top that now match other UI elements (but kept the stack of papers design that everyone knows). This allowed us to fill out the larger available space and show more on one screen.
The Stories pane now also has hover effects (in the same way as the Event choices) and numbering, so you can use the keyboard to select from the available stories. There have been other changes in the background, too, like the subtle substitution of a better-quality parchment under all of it, or tweaks to scrolling, among other things. With all these, we feel that the settlement UI has become more user-friendly and intuitive with some QoL elements you can personalize in the menus. We hope you'll like it!
Reworked Crew UI
In the long line of UI reworks, our next stop is the crew UI where all the panes will now receive a lot of changes and upgrades. We planned to make these changes earlier but the design was in motion all the time - with new stats and mechanics being added - and so other things were completed and added before these in the end. And so now, so close to 1.0, we finally got around to implement the new crew UI.
Apart from tweaking the visuals, there were technical considerations as well. Most importantly, we had to have UI elements on a single paper instead of four overlaid ones, with buttons switching between different contents of the page. This is not only more efficient with resources but also solves issues with the overlaid pages getting stuck, leading to soft-locks, which had us blocking this UI during settlement resting. The redesign solves this issue at last. Additionally, the buttons on top now share the same design as on other UI panes, resulting in a more unified look, which boosts usability.
The most spectacular changes appear on the Crew Pane since new stats were added to the display here. Among these is the workforce requirement and production of crew members, as well as their Combat Strength and Defense scores, along with the usual Upkeep and Consumption values. The same is true for Passengers, too, making it clearer when some of them pay with work beside coins.
The other vastly reworked part is the Companion Perk sheet. The formerly tiny and crowded Perk pane now opens onto the larger sheet and is thus easier to see and navigate. We love this new, clean design and we hope that it'll be well-received.
As ever, we are grateful for the continued support - this game would not have been possible without you, the players.
Stay tuned and conquer the wasteland!
The Lost Pilgrims Team
https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Vagrus - The Riven Realms
Lost Pilgrims Studio
Lost Pilgrims Studio
2020-07-22
Strategy RPG Singleplayer
Game News Posts 157
🎹🖱️Keyboard + Mouse
Very Positive
(1184 reviews)
https://vagrus.com
https://store.steampowered.com/app/909660 
Vagrus - The Riven Realms Linux [1.29 G]
A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.
The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.
Get instant access to the Alpha build by backing Vagrus at https://fig.co/vagrus
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1280x768 minimum resolution. DirectX 9.0c compatible graphics card
- Storage: 6 GB available space
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